Allow returning an error from labeled_asset_scope
. (#19449)
# Objective - `LoadContext::labeled_asset_scope` cannot return errors back to the asset loader. This means users that need errors need to fall back to using the raw `begin_labeled_asset` and `add_loaded_labeled_asset`, which is more error-prone. ## Solution - Allow returning a (generic) error from `labeled_asset_scope`. - This has the unfortunate side effect that closures which don't return any errors need to A) return Ok at the end, B) need to specify an error type (e.g., `()`). --- ## Showcase ```rust // impl AssetLoader for MyLoader let handle = load_context.labeled_asset_scope("MySubasset", |mut load_context| { if !some_precondition { return Err(ThingsDontMakeSenseError); } let handle = load_context.add_labeled_asset("MySubasset/Other", SomeOtherThing(456)); Ok(Something{ id: 123, handle }) })?; ```
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@ -388,15 +388,15 @@ impl<'a> LoadContext<'a> {
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/// result with [`LoadContext::add_labeled_asset`].
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/// result with [`LoadContext::add_labeled_asset`].
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///
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///
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/// See [`AssetPath`] for more on labeled assets.
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/// See [`AssetPath`] for more on labeled assets.
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pub fn labeled_asset_scope<A: Asset>(
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pub fn labeled_asset_scope<A: Asset, E>(
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&mut self,
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&mut self,
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label: String,
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label: String,
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load: impl FnOnce(&mut LoadContext) -> A,
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load: impl FnOnce(&mut LoadContext) -> Result<A, E>,
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) -> Handle<A> {
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) -> Result<Handle<A>, E> {
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let mut context = self.begin_labeled_asset();
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let mut context = self.begin_labeled_asset();
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let asset = load(&mut context);
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let asset = load(&mut context)?;
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let loaded_asset = context.finish(asset);
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let loaded_asset = context.finish(asset);
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self.add_loaded_labeled_asset(label, loaded_asset)
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Ok(self.add_loaded_labeled_asset(label, loaded_asset))
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}
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}
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/// This will add the given `asset` as a "labeled [`Asset`]" with the `label` label.
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/// This will add the given `asset` as a "labeled [`Asset`]" with the `label` label.
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@ -410,7 +410,8 @@ impl<'a> LoadContext<'a> {
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///
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///
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/// See [`AssetPath`] for more on labeled assets.
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/// See [`AssetPath`] for more on labeled assets.
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pub fn add_labeled_asset<A: Asset>(&mut self, label: String, asset: A) -> Handle<A> {
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pub fn add_labeled_asset<A: Asset>(&mut self, label: String, asset: A) -> Handle<A> {
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self.labeled_asset_scope(label, |_| asset)
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self.labeled_asset_scope(label, |_| Ok::<_, ()>(asset))
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.expect("the closure returns Ok")
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}
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}
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/// Add a [`LoadedAsset`] that is a "labeled sub asset" of the root path of this load context.
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/// Add a [`LoadedAsset`] that is a "labeled sub asset" of the root path of this load context.
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@ -1043,7 +1043,8 @@ fn load_material(
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is_scale_inverted: bool,
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is_scale_inverted: bool,
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) -> Handle<StandardMaterial> {
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) -> Handle<StandardMaterial> {
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let material_label = material_label(material, is_scale_inverted);
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let material_label = material_label(material, is_scale_inverted);
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load_context.labeled_asset_scope(material_label.to_string(), |load_context| {
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load_context
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.labeled_asset_scope::<_, ()>(material_label.to_string(), |load_context| {
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let pbr = material.pbr_metallic_roughness();
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let pbr = material.pbr_metallic_roughness();
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// TODO: handle missing label handle errors here?
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// TODO: handle missing label handle errors here?
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@ -1106,8 +1107,11 @@ fn load_material(
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});
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});
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#[cfg(feature = "pbr_transmission_textures")]
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#[cfg(feature = "pbr_transmission_textures")]
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let (specular_transmission, specular_transmission_channel, specular_transmission_texture) =
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let (
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material
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specular_transmission,
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specular_transmission_channel,
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specular_transmission_texture,
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) = material
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.transmission()
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.transmission()
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.map_or((0.0, UvChannel::Uv0, None), |transmission| {
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.map_or((0.0, UvChannel::Uv0, None), |transmission| {
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let specular_transmission_channel = transmission
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let specular_transmission_channel = transmission
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@ -1191,7 +1195,7 @@ fn load_material(
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let base_emissive = LinearRgba::rgb(emissive[0], emissive[1], emissive[2]);
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let base_emissive = LinearRgba::rgb(emissive[0], emissive[1], emissive[2]);
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let emissive = base_emissive * material.emissive_strength().unwrap_or(1.0);
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let emissive = base_emissive * material.emissive_strength().unwrap_or(1.0);
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StandardMaterial {
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Ok(StandardMaterial {
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base_color: Color::linear_rgba(color[0], color[1], color[2], color[3]),
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base_color: Color::linear_rgba(color[0], color[1], color[2], color[3]),
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base_color_channel,
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base_color_channel,
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base_color_texture,
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base_color_texture,
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@ -1235,8 +1239,9 @@ fn load_material(
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alpha_mode: alpha_mode(material),
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alpha_mode: alpha_mode(material),
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uv_transform,
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uv_transform,
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clearcoat: clearcoat.clearcoat_factor.unwrap_or_default() as f32,
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clearcoat: clearcoat.clearcoat_factor.unwrap_or_default() as f32,
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clearcoat_perceptual_roughness: clearcoat.clearcoat_roughness_factor.unwrap_or_default()
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clearcoat_perceptual_roughness: clearcoat
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as f32,
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.clearcoat_roughness_factor
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.unwrap_or_default() as f32,
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#[cfg(feature = "pbr_multi_layer_material_textures")]
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#[cfg(feature = "pbr_multi_layer_material_textures")]
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clearcoat_channel: clearcoat.clearcoat_channel,
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clearcoat_channel: clearcoat.clearcoat_channel,
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#[cfg(feature = "pbr_multi_layer_material_textures")]
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#[cfg(feature = "pbr_multi_layer_material_textures")]
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@ -1263,7 +1268,9 @@ fn load_material(
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#[cfg(feature = "pbr_specular_textures")]
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#[cfg(feature = "pbr_specular_textures")]
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specular_texture: specular.specular_texture,
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specular_texture: specular.specular_texture,
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specular_tint: match specular.specular_color_factor {
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specular_tint: match specular.specular_color_factor {
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Some(color) => Color::linear_rgb(color[0] as f32, color[1] as f32, color[2] as f32),
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Some(color) => {
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Color::linear_rgb(color[0] as f32, color[1] as f32, color[2] as f32)
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}
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None => Color::WHITE,
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None => Color::WHITE,
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},
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},
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#[cfg(feature = "pbr_specular_textures")]
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#[cfg(feature = "pbr_specular_textures")]
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@ -1271,8 +1278,9 @@ fn load_material(
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#[cfg(feature = "pbr_specular_textures")]
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#[cfg(feature = "pbr_specular_textures")]
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specular_tint_texture: specular.specular_color_texture,
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specular_tint_texture: specular.specular_color_texture,
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..Default::default()
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..Default::default()
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}
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})
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})
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})
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.unwrap()
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}
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}
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/// Loads a glTF node.
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/// Loads a glTF node.
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@ -0,0 +1,31 @@
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---
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title: `labeled_asset_scope` can now return errors.
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pull_requests: [19449]
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---
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`labeled_asset_scope` now returns a user-specified error type based on their closure. Previously,
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users would need to fall back to `begin_labeled_asset` and `add_loaded_labeled_asset` to handle
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errors, which is more error-prone. Consider migrating to use `labeled_asset_scope` if this was you!
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However, `labeled_asset_scope` closures that don't return errors now needs to A) return Ok, and B)
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specify an error type.
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If your code previously looked like this:
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```rust
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labeled_asset_scope(label, |mut load_context| {
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let my_asset = ...;
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my_asset
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});
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```
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You can migrate it to:
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```rust
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labeled_asset_scope::<_, ()>(label, |mut load_context| {
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let my_asset = ...;
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Ok(my_asset)
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}).unwrap();
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```
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