Added top level reflect_documentation
feature flag. (#17892)
Fixes #17811. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com> Co-authored-by: François Mockers <mockersf@gmail.com>
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@ -475,6 +475,9 @@ track_location = ["bevy_internal/track_location"]
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# Enable function reflection
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reflect_functions = ["bevy_internal/reflect_functions"]
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# Enable documentation reflection
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reflect_documentation = ["bevy_internal/reflect_documentation"]
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# Enable winit custom cursor support
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custom_cursor = ["bevy_internal/custom_cursor"]
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@ -266,6 +266,9 @@ reflect_functions = [
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"bevy_ecs/reflect_functions",
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]
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# Enable documentation reflection
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reflect_documentation = ["bevy_reflect/documentation"]
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# Enable winit custom cursor support
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custom_cursor = ["bevy_winit/custom_cursor"]
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@ -90,6 +90,7 @@ The default feature set enables most of the expected features of a game engine,
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|pbr_transmission_textures|Enable support for transmission-related textures in the `StandardMaterial`, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs|
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|pnm|PNM image format support, includes pam, pbm, pgm and ppm|
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|qoi|QOI image format support|
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|reflect_documentation|Enable documentation reflection|
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|reflect_functions|Enable function reflection|
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|serialize|Enable serialization support through serde|
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|shader_format_glsl|Enable support for shaders in GLSL|
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