remove rounded_borders and merge with borders example (#14317)
# Objective The borders example is separate from the rounded borders example. If you find the borders example, you may miss the rounded borders example. ## Solution Merge the examples in a basic way, since there is enough room to show all options at the same time. I also considered renaming the borders and rounded borders examples so that they would be located next to each other in repo and UI, but it felt like having a singular example was better. ## Testing ``` cargo run --example borders ``` --- ## Showcase The merged example looks like this: 
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							| @ -2648,17 +2648,6 @@ description = "Demonstrates how to create a node with a border" | ||||
| category = "UI (User Interface)" | ||||
| wasm = true | ||||
| 
 | ||||
| [[example]] | ||||
| name = "rounded_borders" | ||||
| path = "examples/ui/rounded_borders.rs" | ||||
| doc-scrape-examples = true | ||||
| 
 | ||||
| [package.metadata.example.rounded_borders] | ||||
| name = "Rounded Borders" | ||||
| description = "Demonstrates how to create a node with a rounded border" | ||||
| category = "UI (User Interface)" | ||||
| wasm = true | ||||
| 
 | ||||
| [[example]] | ||||
| name = "button" | ||||
| path = "examples/ui/button.rs" | ||||
|  | ||||
| @ -463,7 +463,6 @@ Example | Description | ||||
| [Overflow and Clipping Debug](../examples/ui/overflow_debug.rs) | An example to debug overflow and clipping behavior | ||||
| [Relative Cursor Position](../examples/ui/relative_cursor_position.rs) | Showcases the RelativeCursorPosition component | ||||
| [Render UI to Texture](../examples/ui/render_ui_to_texture.rs) | An example of rendering UI as a part of a 3D world | ||||
| [Rounded Borders](../examples/ui/rounded_borders.rs) | Demonstrates how to create a node with a rounded border | ||||
| [Size Constraints](../examples/ui/size_constraints.rs) | Demonstrates how the to use the size constraints to control the size of a UI node. | ||||
| [Text](../examples/ui/text.rs) | Illustrates creating and updating text | ||||
| [Text Debug](../examples/ui/text_debug.rs) | An example for debugging text layout | ||||
|  | ||||
| @ -28,6 +28,23 @@ fn setup(mut commands: Commands) { | ||||
|         }) | ||||
|         .id(); | ||||
| 
 | ||||
|     let root_rounded = commands | ||||
|         .spawn(NodeBundle { | ||||
|             style: Style { | ||||
|                 margin: UiRect::all(Val::Px(25.0)), | ||||
|                 align_self: AlignSelf::Stretch, | ||||
|                 justify_self: JustifySelf::Stretch, | ||||
|                 flex_wrap: FlexWrap::Wrap, | ||||
|                 justify_content: JustifyContent::FlexStart, | ||||
|                 align_items: AlignItems::FlexStart, | ||||
|                 align_content: AlignContent::FlexStart, | ||||
|                 ..Default::default() | ||||
|             }, | ||||
|             background_color: Color::srgb(0.25, 0.25, 0.25).into(), | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         .id(); | ||||
| 
 | ||||
|     // labels for the different border edges
 | ||||
|     let border_labels = [ | ||||
|         "None", | ||||
| @ -36,8 +53,8 @@ fn setup(mut commands: Commands) { | ||||
|         "Right", | ||||
|         "Top", | ||||
|         "Bottom", | ||||
|         "Left Right", | ||||
|         "Top Bottom", | ||||
|         "Horizontal", | ||||
|         "Vertical", | ||||
|         "Top Left", | ||||
|         "Bottom Left", | ||||
|         "Top Right", | ||||
| @ -163,4 +180,144 @@ fn setup(mut commands: Commands) { | ||||
|             .id(); | ||||
|         commands.entity(root).add_child(container); | ||||
|     } | ||||
| 
 | ||||
|     for (label, border) in border_labels.into_iter().zip(borders) { | ||||
|         let inner_spot = commands | ||||
|             .spawn(NodeBundle { | ||||
|                 style: Style { | ||||
|                     width: Val::Px(10.), | ||||
|                     height: Val::Px(10.), | ||||
|                     ..Default::default() | ||||
|                 }, | ||||
|                 border_radius: BorderRadius::MAX, | ||||
|                 background_color: YELLOW.into(), | ||||
|                 ..Default::default() | ||||
|             }) | ||||
|             .id(); | ||||
|         let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.); | ||||
|         let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. }; | ||||
|         let border_radius = BorderRadius::px( | ||||
|             border_size(border.left, border.top), | ||||
|             border_size(border.right, border.top), | ||||
|             border_size(border.right, border.bottom), | ||||
|             border_size(border.left, border.bottom), | ||||
|         ); | ||||
|         let border_node = commands | ||||
|             .spawn(( | ||||
|                 NodeBundle { | ||||
|                     style: Style { | ||||
|                         width: Val::Px(50.), | ||||
|                         height: Val::Px(50.), | ||||
|                         border, | ||||
|                         margin: UiRect::all(Val::Px(20.)), | ||||
|                         align_items: AlignItems::Center, | ||||
|                         justify_content: JustifyContent::Center, | ||||
|                         ..Default::default() | ||||
|                     }, | ||||
|                     background_color: MAROON.into(), | ||||
|                     border_color: RED.into(), | ||||
|                     border_radius, | ||||
|                     ..Default::default() | ||||
|                 }, | ||||
|                 Outline { | ||||
|                     width: Val::Px(6.), | ||||
|                     offset: Val::Px(6.), | ||||
|                     color: Color::WHITE, | ||||
|                 }, | ||||
|             )) | ||||
|             .add_child(inner_spot) | ||||
|             .id(); | ||||
|         let label_node = commands | ||||
|             .spawn(TextBundle::from_section( | ||||
|                 label, | ||||
|                 TextStyle { | ||||
|                     font_size: 9.0, | ||||
|                     ..Default::default() | ||||
|                 }, | ||||
|             )) | ||||
|             .id(); | ||||
|         let container = commands | ||||
|             .spawn(NodeBundle { | ||||
|                 style: Style { | ||||
|                     flex_direction: FlexDirection::Column, | ||||
|                     align_items: AlignItems::Center, | ||||
|                     ..Default::default() | ||||
|                 }, | ||||
|                 ..Default::default() | ||||
|             }) | ||||
|             .push_children(&[border_node, label_node]) | ||||
|             .id(); | ||||
|         commands.entity(root_rounded).add_child(container); | ||||
|     } | ||||
| 
 | ||||
|     let border_label = commands | ||||
|         .spawn(NodeBundle { | ||||
|             style: Style { | ||||
|                 margin: UiRect { | ||||
|                     left: Val::Px(25.0), | ||||
|                     right: Val::Px(25.0), | ||||
|                     top: Val::Px(25.0), | ||||
|                     bottom: Val::Px(0.0), | ||||
|                 }, | ||||
|                 ..Default::default() | ||||
|             }, | ||||
|             background_color: Color::srgb(0.25, 0.25, 0.25).into(), | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         .with_children(|builder| { | ||||
|             builder.spawn(TextBundle::from_section( | ||||
|                 "Borders", | ||||
|                 TextStyle { | ||||
|                     font_size: 20.0, | ||||
|                     ..Default::default() | ||||
|                 }, | ||||
|             )); | ||||
|         }) | ||||
|         .id(); | ||||
| 
 | ||||
|     let border_rounded_label = commands | ||||
|         .spawn(NodeBundle { | ||||
|             style: Style { | ||||
|                 margin: UiRect { | ||||
|                     left: Val::Px(25.0), | ||||
|                     right: Val::Px(25.0), | ||||
|                     top: Val::Px(25.0), | ||||
|                     bottom: Val::Px(0.0), | ||||
|                 }, | ||||
|                 ..Default::default() | ||||
|             }, | ||||
|             background_color: Color::srgb(0.25, 0.25, 0.25).into(), | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         .with_children(|builder| { | ||||
|             builder.spawn(TextBundle::from_section( | ||||
|                 "Borders Rounded", | ||||
|                 TextStyle { | ||||
|                     font_size: 20.0, | ||||
|                     ..Default::default() | ||||
|                 }, | ||||
|             )); | ||||
|         }) | ||||
|         .id(); | ||||
| 
 | ||||
|     commands | ||||
|         .spawn(NodeBundle { | ||||
|             style: Style { | ||||
|                 margin: UiRect::all(Val::Px(25.0)), | ||||
|                 flex_direction: FlexDirection::Column, | ||||
|                 align_self: AlignSelf::Stretch, | ||||
|                 justify_self: JustifySelf::Stretch, | ||||
|                 flex_wrap: FlexWrap::Wrap, | ||||
|                 justify_content: JustifyContent::FlexStart, | ||||
|                 align_items: AlignItems::FlexStart, | ||||
|                 align_content: AlignContent::FlexStart, | ||||
|                 ..Default::default() | ||||
|             }, | ||||
|             background_color: Color::srgb(0.25, 0.25, 0.25).into(), | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         .add_child(border_label) | ||||
|         .add_child(root) | ||||
|         .add_child(border_rounded_label) | ||||
|         .add_child(root_rounded); | ||||
| } | ||||
|  | ||||
| @ -1,176 +0,0 @@ | ||||
| //! Example demonstrating rounded bordered UI nodes
 | ||||
| 
 | ||||
| use bevy::{color::palettes::css::*, prelude::*}; | ||||
| 
 | ||||
| fn main() { | ||||
|     App::new() | ||||
|         .add_plugins(DefaultPlugins) | ||||
|         .add_systems(Startup, setup) | ||||
|         .run(); | ||||
| } | ||||
| 
 | ||||
| fn setup(mut commands: Commands) { | ||||
|     commands.spawn(Camera2dBundle::default()); | ||||
|     let root = commands | ||||
|         .spawn(NodeBundle { | ||||
|             style: Style { | ||||
|                 margin: UiRect::all(Val::Px(25.0)), | ||||
|                 align_self: AlignSelf::Stretch, | ||||
|                 justify_self: JustifySelf::Stretch, | ||||
|                 flex_wrap: FlexWrap::Wrap, | ||||
|                 justify_content: JustifyContent::FlexStart, | ||||
|                 align_items: AlignItems::FlexStart, | ||||
|                 align_content: AlignContent::FlexStart, | ||||
|                 ..Default::default() | ||||
|             }, | ||||
|             background_color: Color::srgb(0.25, 0.25, 0.25).into(), | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         .id(); | ||||
| 
 | ||||
|     // labels for the different border edges
 | ||||
|     let border_labels = [ | ||||
|         "None", | ||||
|         "All", | ||||
|         "Left", | ||||
|         "Right", | ||||
|         "Top", | ||||
|         "Bottom", | ||||
|         "Left Right", | ||||
|         "Top Bottom", | ||||
|         "Top Left", | ||||
|         "Bottom Left", | ||||
|         "Top Right", | ||||
|         "Bottom Right", | ||||
|         "Top Bottom Right", | ||||
|         "Top Bottom Left", | ||||
|         "Top Left Right", | ||||
|         "Bottom Left Right", | ||||
|     ]; | ||||
| 
 | ||||
|     // all the different combinations of border edges
 | ||||
|     // these correspond to the labels above
 | ||||
|     let borders = [ | ||||
|         UiRect::default(), | ||||
|         UiRect::all(Val::Px(10.)), | ||||
|         UiRect::left(Val::Px(10.)), | ||||
|         UiRect::right(Val::Px(10.)), | ||||
|         UiRect::top(Val::Px(10.)), | ||||
|         UiRect::bottom(Val::Px(10.)), | ||||
|         UiRect::horizontal(Val::Px(10.)), | ||||
|         UiRect::vertical(Val::Px(10.)), | ||||
|         UiRect { | ||||
|             left: Val::Px(10.), | ||||
|             top: Val::Px(10.), | ||||
|             ..Default::default() | ||||
|         }, | ||||
|         UiRect { | ||||
|             left: Val::Px(10.), | ||||
|             bottom: Val::Px(10.), | ||||
|             ..Default::default() | ||||
|         }, | ||||
|         UiRect { | ||||
|             right: Val::Px(10.), | ||||
|             top: Val::Px(10.), | ||||
|             ..Default::default() | ||||
|         }, | ||||
|         UiRect { | ||||
|             right: Val::Px(10.), | ||||
|             bottom: Val::Px(10.), | ||||
|             ..Default::default() | ||||
|         }, | ||||
|         UiRect { | ||||
|             right: Val::Px(10.), | ||||
|             top: Val::Px(10.), | ||||
|             bottom: Val::Px(10.), | ||||
|             ..Default::default() | ||||
|         }, | ||||
|         UiRect { | ||||
|             left: Val::Px(10.), | ||||
|             top: Val::Px(10.), | ||||
|             bottom: Val::Px(10.), | ||||
|             ..Default::default() | ||||
|         }, | ||||
|         UiRect { | ||||
|             left: Val::Px(10.), | ||||
|             right: Val::Px(10.), | ||||
|             top: Val::Px(10.), | ||||
|             ..Default::default() | ||||
|         }, | ||||
|         UiRect { | ||||
|             left: Val::Px(10.), | ||||
|             right: Val::Px(10.), | ||||
|             bottom: Val::Px(10.), | ||||
|             ..Default::default() | ||||
|         }, | ||||
|     ]; | ||||
| 
 | ||||
|     for (label, border) in border_labels.into_iter().zip(borders) { | ||||
|         let inner_spot = commands | ||||
|             .spawn(NodeBundle { | ||||
|                 style: Style { | ||||
|                     width: Val::Px(10.), | ||||
|                     height: Val::Px(10.), | ||||
|                     ..Default::default() | ||||
|                 }, | ||||
|                 border_radius: BorderRadius::MAX, | ||||
|                 background_color: YELLOW.into(), | ||||
|                 ..Default::default() | ||||
|             }) | ||||
|             .id(); | ||||
|         let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.); | ||||
|         let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. }; | ||||
|         let border_radius = BorderRadius::px( | ||||
|             border_size(border.left, border.top), | ||||
|             border_size(border.right, border.top), | ||||
|             border_size(border.right, border.bottom), | ||||
|             border_size(border.left, border.bottom), | ||||
|         ); | ||||
|         let border_node = commands | ||||
|             .spawn(( | ||||
|                 NodeBundle { | ||||
|                     style: Style { | ||||
|                         width: Val::Px(50.), | ||||
|                         height: Val::Px(50.), | ||||
|                         border, | ||||
|                         margin: UiRect::all(Val::Px(20.)), | ||||
|                         align_items: AlignItems::Center, | ||||
|                         justify_content: JustifyContent::Center, | ||||
|                         ..Default::default() | ||||
|                     }, | ||||
|                     background_color: MAROON.into(), | ||||
|                     border_color: RED.into(), | ||||
|                     border_radius, | ||||
|                     ..Default::default() | ||||
|                 }, | ||||
|                 Outline { | ||||
|                     width: Val::Px(6.), | ||||
|                     offset: Val::Px(6.), | ||||
|                     color: Color::WHITE, | ||||
|                 }, | ||||
|             )) | ||||
|             .add_child(inner_spot) | ||||
|             .id(); | ||||
|         let label_node = commands | ||||
|             .spawn(TextBundle::from_section( | ||||
|                 label, | ||||
|                 TextStyle { | ||||
|                     font_size: 9.0, | ||||
|                     ..Default::default() | ||||
|                 }, | ||||
|             )) | ||||
|             .id(); | ||||
|         let container = commands | ||||
|             .spawn(NodeBundle { | ||||
|                 style: Style { | ||||
|                     flex_direction: FlexDirection::Column, | ||||
|                     align_items: AlignItems::Center, | ||||
|                     ..Default::default() | ||||
|                 }, | ||||
|                 ..Default::default() | ||||
|             }) | ||||
|             .push_children(&[border_node, label_node]) | ||||
|             .id(); | ||||
|         commands.entity(root).add_child(container); | ||||
|     } | ||||
| } | ||||
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