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Benjamin Brienen 2025-07-18 08:39:25 +02:00 committed by GitHub
commit 7515e1da8c
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3 changed files with 3 additions and 2 deletions

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@ -28,7 +28,7 @@ inputs:
wayland:
description: Install Wayland (libwayland-dev)
required: false
default: "false"
default: "true"
xkb:
description: Install xkb (libxkbcommon-dev)
required: false

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@ -165,6 +165,7 @@ default = [
"vorbis",
"webgl2",
"x11",
"wayland",
"debug",
"zstd_rust",
]

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@ -53,6 +53,7 @@ The default feature set enables most of the expected features of a game engine,
|sysinfo_plugin|Enables system information diagnostic plugin|
|tonemapping_luts|Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the `Tonemapping` method for your `Camera2d` or `Camera3d`.|
|vorbis|OGG/VORBIS audio format support|
|wayland|Wayland display server support|
|webgl2|Enable some limitations to be able to use WebGL2. Please refer to the [WebGL2 and WebGPU](https://github.com/bevyengine/bevy/tree/latest/examples#webgl2-and-webgpu) section of the examples README for more information on how to run Wasm builds with WebGPU.|
|x11|X11 display server support|
|zstd_rust|For KTX2 Zstandard decompression using pure rust [ruzstd](https://crates.io/crates/ruzstd). This is the safe default. For maximum performance, use "zstd_c".|
@ -130,7 +131,6 @@ The default feature set enables most of the expected features of a game engine,
|trace_tracy_memory|Tracing support, with memory profiling, exposing a port for Tracy|
|track_location|Enables source location tracking for change detection and spawning/despawning, which can assist with debugging|
|wav|WAV audio format support|
|wayland|Wayland display server support|
|web|Enables use of browser APIs. Note this is currently only applicable on `wasm32` architectures.|
|webgpu|Enable support for WebGPU in Wasm. When enabled, this feature will override the `webgl2` feature and you won't be able to run Wasm builds with WebGL2, only with WebGPU.|
|webp|WebP image format support|