Removed old comment.
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				@ -30,7 +30,6 @@ impl PipelineLayout {
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                                .find(|binding| binding.index == shader_binding.index)
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					                                .find(|binding| binding.index == shader_binding.index)
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                            {
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					                            {
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                                binding.shader_stage |= shader_binding.shader_stage;
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					                                binding.shader_stage |= shader_binding.shader_stage;
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                                // Not sure we need to panic anymore here..
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                                if binding.bind_type != shader_binding.bind_type
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					                                if binding.bind_type != shader_binding.bind_type
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                                    || binding.name != shader_binding.name
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					                                    || binding.name != shader_binding.name
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                                    || binding.index != shader_binding.index
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					                                    || binding.index != shader_binding.index
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@ -205,7 +205,7 @@ fn reflect_binding(binding: &ReflectDescriptorBinding, shader_stage: ReflectShad
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        ReflectShaderStageFlags::COMPUTE => BindingShaderStage::COMPUTE,
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					        ReflectShaderStageFlags::COMPUTE => BindingShaderStage::COMPUTE,
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        ReflectShaderStageFlags::VERTEX => BindingShaderStage::VERTEX,
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					        ReflectShaderStageFlags::VERTEX => BindingShaderStage::VERTEX,
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        ReflectShaderStageFlags::FRAGMENT => BindingShaderStage::FRAGMENT,
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					        ReflectShaderStageFlags::FRAGMENT => BindingShaderStage::FRAGMENT,
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        _ => panic!("Only one specified shader stage is support.")
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					        _ => panic!("Only one specified shader stage is supported.")
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    };
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					    };
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    BindingDescriptor {
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					    BindingDescriptor {
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