Update state/states example to use children! macro (#18250)
# Objective Contributes to #18238 Updates the `state/states` example to use the `children!` macro. Note that this example also requires `--features bevy_dev_tools` ## Solution Updates examples to use the Improved Spawning API merged in https://github.com/bevyengine/bevy/pull/17521 ## Testing - Did you test these changes? If so, how? - Opened the examples before and after and verified the same behavior was observed. I did this on Ubuntu 24.04.2 LTS using `--features wayland`. - Are there any parts that need more testing? - Other OS's and features can't hurt, but this is such a small change it shouldn't be a problem. - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Run the examples yourself with and without these changes. - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - see above --- ## Showcase n/a ## Migration Guide n/a
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@ -51,17 +51,16 @@ fn setup(mut commands: Commands) {
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fn setup_menu(mut commands: Commands) {
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let button_entity = commands
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.spawn(Node {
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.spawn((
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Node {
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// center button
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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..default()
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})
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.with_children(|parent| {
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parent
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.spawn((
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},
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children![(
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Button,
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Node {
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width: Val::Px(150.),
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@ -73,18 +72,16 @@ fn setup_menu(mut commands: Commands) {
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..default()
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},
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BackgroundColor(NORMAL_BUTTON),
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))
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.with_children(|parent| {
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parent.spawn((
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children![(
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Text::new("Play"),
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TextFont {
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font_size: 33.0,
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..default()
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},
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TextColor(Color::srgb(0.9, 0.9, 0.9)),
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));
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});
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})
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)],
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)],
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))
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.id();
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commands.insert_resource(MenuData { button_entity });
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}
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