bevy_transform split up to allow feature gate modularity (#13599)
# Objective Part of https://github.com/bevyengine/bevy/issues/13529 Helps https://github.com/bevyengine/bevy/pull/13533 Splitting up `bevy_transform` makes it easier to selectively include or exclude parts of it in such a way that it's possible to include only a small part with a small dependency tree. ## Solution Make the crate more modular. --------- Signed-off-by: Torstein Grindvik <torstein.grindvik@muybridge.com> Co-authored-by: Torstein Grindvik <torstein.grindvik@muybridge.com>
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crates/bevy_transform/src/bundles.rs
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59
crates/bevy_transform/src/bundles.rs
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@ -0,0 +1,59 @@
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use bevy_ecs::bundle::Bundle;
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use crate::prelude::{GlobalTransform, Transform};
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/// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`]
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/// [`Component`]s, which describe the position of an entity.
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///
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/// * To place or move an entity, you should set its [`Transform`].
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/// * To get the global transform of an entity, you should get its [`GlobalTransform`].
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/// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`].
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/// * You may use the [`TransformBundle`] to guarantee this.
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///
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/// ## [`Transform`] and [`GlobalTransform`]
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///
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/// [`Transform`] is the position of an entity relative to its parent position, or the reference
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/// frame if it doesn't have a parent.
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///
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/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
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///
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/// [`GlobalTransform`] is updated from [`Transform`] by systems in the system set
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/// [`TransformPropagate`](TransformSystem::TransformPropagate).
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///
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/// This system runs during [`PostUpdate`]. If you
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/// update the [`Transform`] of an entity in this schedule or after, you will notice a 1 frame lag
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/// before the [`GlobalTransform`] is updated.
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#[derive(Clone, Copy, Debug, Default, Bundle)]
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pub struct TransformBundle {
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/// The transform of the entity.
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pub local: Transform,
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/// The global transform of the entity.
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pub global: GlobalTransform,
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}
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impl TransformBundle {
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/// An identity [`TransformBundle`] with no translation, rotation, and a scale of 1 on all axes.
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pub const IDENTITY: Self = TransformBundle {
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local: Transform::IDENTITY,
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global: GlobalTransform::IDENTITY,
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};
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/// Creates a new [`TransformBundle`] from a [`Transform`].
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///
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/// This initializes [`GlobalTransform`] as identity, to be updated later by the
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/// [`PostUpdate`] schedule.
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#[inline]
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pub const fn from_transform(transform: Transform) -> Self {
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TransformBundle {
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local: transform,
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..Self::IDENTITY
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}
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}
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}
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impl From<Transform> for TransformBundle {
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#[inline]
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fn from(transform: Transform) -> Self {
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Self::from_transform(transform)
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}
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}
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@ -1,11 +1,10 @@
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//! Extension to [`EntityCommands`] to modify `bevy_hierarchy` hierarchies
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//! Extension to [`EntityCommands`] to modify `bevy_hierarchy` hierarchies
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//! while preserving [`GlobalTransform`].
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//! while preserving [`GlobalTransform`].
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use crate::prelude::{GlobalTransform, Transform};
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use bevy_ecs::{prelude::Entity, system::EntityCommands, world::Command, world::World};
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use bevy_ecs::{prelude::Entity, system::EntityCommands, world::Command, world::World};
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use bevy_hierarchy::{PushChild, RemoveParent};
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use bevy_hierarchy::{PushChild, RemoveParent};
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use crate::{GlobalTransform, Transform};
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/// Command similar to [`PushChild`], but updating the child transform to keep
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/// Command similar to [`PushChild`], but updating the child transform to keep
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/// it at the same [`GlobalTransform`].
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/// it at the same [`GlobalTransform`].
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///
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///
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@ -88,9 +88,10 @@ mod tests {
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use bevy_math::{Quat, Vec3};
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use bevy_math::{Quat, Vec3};
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use crate::{
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use crate::{
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bundles::TransformBundle,
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components::{GlobalTransform, Transform},
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components::{GlobalTransform, Transform},
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helper::TransformHelper,
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helper::TransformHelper,
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TransformBundle, TransformPlugin,
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plugins::TransformPlugin,
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};
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};
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#[test]
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#[test]
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@ -8,166 +8,31 @@
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pub mod commands;
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pub mod commands;
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/// The basic components of the transform crate
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/// The basic components of the transform crate
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pub mod components;
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pub mod components;
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/// Transform related bundles
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pub mod bundles;
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/// Transform related traits
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pub mod traits;
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/// Transform related plugins
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pub mod plugins;
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/// Helpers related to computing global transforms
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pub mod helper;
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pub mod helper;
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/// Systems responsible for transform propagation
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/// Systems responsible for transform propagation
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pub mod systems;
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pub mod systems;
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#[doc(hidden)]
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#[doc(hidden)]
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pub mod prelude {
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::components::*;
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#[doc(hidden)]
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#[doc(hidden)]
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pub use crate::{
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pub use crate::{
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commands::BuildChildrenTransformExt, components::*, helper::TransformHelper,
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bundles::TransformBundle, commands::BuildChildrenTransformExt, helper::TransformHelper,
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TransformBundle, TransformPlugin, TransformPoint,
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plugins::TransformPlugin, plugins::TransformSystem, traits::TransformPoint,
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};
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};
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}
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}
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use bevy_app::prelude::*;
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pub use prelude::{TransformPlugin, TransformPoint, TransformSystem};
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use bevy_ecs::prelude::*;
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use bevy_hierarchy::ValidParentCheckPlugin;
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use bevy_math::{Affine3A, Mat4, Vec3};
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use prelude::{GlobalTransform, Transform};
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use systems::{propagate_transforms, sync_simple_transforms};
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/// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`]
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/// [`Component`]s, which describe the position of an entity.
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///
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/// * To place or move an entity, you should set its [`Transform`].
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/// * To get the global transform of an entity, you should get its [`GlobalTransform`].
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/// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`].
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/// * You may use the [`TransformBundle`] to guarantee this.
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///
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/// ## [`Transform`] and [`GlobalTransform`]
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///
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/// [`Transform`] is the position of an entity relative to its parent position, or the reference
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/// frame if it doesn't have a parent.
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///
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/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
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///
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/// [`GlobalTransform`] is updated from [`Transform`] by systems in the system set
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/// [`TransformPropagate`](TransformSystem::TransformPropagate).
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///
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/// This system runs during [`PostUpdate`]. If you
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/// update the [`Transform`] of an entity in this schedule or after, you will notice a 1 frame lag
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/// before the [`GlobalTransform`] is updated.
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#[derive(Bundle, Clone, Copy, Debug, Default)]
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pub struct TransformBundle {
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/// The transform of the entity.
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pub local: Transform,
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/// The global transform of the entity.
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pub global: GlobalTransform,
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}
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impl TransformBundle {
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/// An identity [`TransformBundle`] with no translation, rotation, and a scale of 1 on all axes.
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pub const IDENTITY: Self = TransformBundle {
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local: Transform::IDENTITY,
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global: GlobalTransform::IDENTITY,
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};
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/// Creates a new [`TransformBundle`] from a [`Transform`].
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///
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/// This initializes [`GlobalTransform`] as identity, to be updated later by the
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/// [`PostUpdate`] schedule.
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#[inline]
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pub const fn from_transform(transform: Transform) -> Self {
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TransformBundle {
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local: transform,
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..Self::IDENTITY
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}
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}
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}
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impl From<Transform> for TransformBundle {
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#[inline]
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fn from(transform: Transform) -> Self {
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Self::from_transform(transform)
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}
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}
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/// Set enum for the systems relating to transform propagation
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#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
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pub enum TransformSystem {
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/// Propagates changes in transform to children's [`GlobalTransform`]
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TransformPropagate,
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}
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/// The base plugin for handling [`Transform`] components
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#[derive(Default)]
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pub struct TransformPlugin;
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impl Plugin for TransformPlugin {
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fn build(&self, app: &mut App) {
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// A set for `propagate_transforms` to mark it as ambiguous with `sync_simple_transforms`.
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// Used instead of the `SystemTypeSet` as that would not allow multiple instances of the system.
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#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
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struct PropagateTransformsSet;
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app.register_type::<Transform>()
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.register_type::<GlobalTransform>()
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.add_plugins(ValidParentCheckPlugin::<GlobalTransform>::default())
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.configure_sets(
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PostStartup,
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PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
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)
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// add transform systems to startup so the first update is "correct"
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.add_systems(
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PostStartup,
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(
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sync_simple_transforms
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.in_set(TransformSystem::TransformPropagate)
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// FIXME: https://github.com/bevyengine/bevy/issues/4381
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// These systems cannot access the same entities,
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// due to subtle query filtering that is not yet correctly computed in the ambiguity detector
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.ambiguous_with(PropagateTransformsSet),
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propagate_transforms.in_set(PropagateTransformsSet),
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),
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)
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.configure_sets(
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PostUpdate,
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PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
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)
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.add_systems(
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PostUpdate,
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(
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sync_simple_transforms
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.in_set(TransformSystem::TransformPropagate)
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.ambiguous_with(PropagateTransformsSet),
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propagate_transforms.in_set(PropagateTransformsSet),
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),
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);
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}
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}
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/// A trait for point transformation methods.
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pub trait TransformPoint {
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/// Transform a point.
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fn transform_point(&self, point: impl Into<Vec3>) -> Vec3;
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}
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impl TransformPoint for Transform {
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#[inline]
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fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
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self.transform_point(point.into())
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}
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}
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impl TransformPoint for GlobalTransform {
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#[inline]
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fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
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self.transform_point(point.into())
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}
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}
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impl TransformPoint for Mat4 {
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#[inline]
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fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
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self.transform_point3(point.into())
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}
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}
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impl TransformPoint for Affine3A {
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#[inline]
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fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
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self.transform_point3(point.into())
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}
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}
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62
crates/bevy_transform/src/plugins.rs
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62
crates/bevy_transform/src/plugins.rs
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use bevy_app::{App, Plugin, PostStartup, PostUpdate};
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use bevy_ecs::schedule::{IntoSystemConfigs, IntoSystemSetConfigs, SystemSet};
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use bevy_hierarchy::ValidParentCheckPlugin;
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use crate::{
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prelude::{GlobalTransform, Transform},
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systems::{propagate_transforms, sync_simple_transforms},
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};
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/// Set enum for the systems relating to transform propagation
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#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
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pub enum TransformSystem {
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/// Propagates changes in transform to children's [`GlobalTransform`]
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TransformPropagate,
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}
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/// The base plugin for handling [`Transform`] components
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#[derive(Default)]
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pub struct TransformPlugin;
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|
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impl Plugin for TransformPlugin {
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fn build(&self, app: &mut App) {
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// A set for `propagate_transforms` to mark it as ambiguous with `sync_simple_transforms`.
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// Used instead of the `SystemTypeSet` as that would not allow multiple instances of the system.
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#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
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struct PropagateTransformsSet;
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|
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app.register_type::<Transform>()
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.register_type::<GlobalTransform>()
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.add_plugins(ValidParentCheckPlugin::<GlobalTransform>::default())
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.configure_sets(
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PostStartup,
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PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
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)
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// add transform systems to startup so the first update is "correct"
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.add_systems(
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PostStartup,
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(
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sync_simple_transforms
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.in_set(TransformSystem::TransformPropagate)
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|
// FIXME: https://github.com/bevyengine/bevy/issues/4381
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// These systems cannot access the same entities,
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|
// due to subtle query filtering that is not yet correctly computed in the ambiguity detector
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.ambiguous_with(PropagateTransformsSet),
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propagate_transforms.in_set(PropagateTransformsSet),
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|
),
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|
)
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.configure_sets(
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PostUpdate,
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PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
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)
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|
.add_systems(
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PostUpdate,
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|
(
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|
sync_simple_transforms
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.in_set(TransformSystem::TransformPropagate)
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|
.ambiguous_with(PropagateTransformsSet),
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|
propagate_transforms.in_set(PropagateTransformsSet),
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|
),
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);
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}
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}
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@ -188,8 +188,8 @@ mod test {
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use bevy_math::{vec3, Vec3};
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use bevy_math::{vec3, Vec3};
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use bevy_tasks::{ComputeTaskPool, TaskPool};
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use bevy_tasks::{ComputeTaskPool, TaskPool};
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|
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use crate::bundles::TransformBundle;
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use crate::systems::*;
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use crate::systems::*;
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use crate::TransformBundle;
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use bevy_hierarchy::{BuildChildren, BuildWorldChildren};
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use bevy_hierarchy::{BuildChildren, BuildWorldChildren};
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#[test]
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#[test]
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37
crates/bevy_transform/src/traits.rs
Normal file
37
crates/bevy_transform/src/traits.rs
Normal file
@ -0,0 +1,37 @@
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use bevy_math::{Affine3A, Mat4, Vec3};
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|
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use crate::prelude::{GlobalTransform, Transform};
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|
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|
/// A trait for point transformation methods.
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|
pub trait TransformPoint {
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|
/// Transform a point.
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|
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3;
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}
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|
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|
impl TransformPoint for Transform {
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|
#[inline]
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fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
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|
self.transform_point(point.into())
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}
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|
}
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|
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|
impl TransformPoint for GlobalTransform {
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|
#[inline]
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fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
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|
self.transform_point(point.into())
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|
}
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|
}
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||||||
|
impl TransformPoint for Mat4 {
|
||||||
|
#[inline]
|
||||||
|
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
|
||||||
|
self.transform_point3(point.into())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TransformPoint for Affine3A {
|
||||||
|
#[inline]
|
||||||
|
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
|
||||||
|
self.transform_point3(point.into())
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue
Block a user