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@ -18,6 +18,7 @@ bevy_input_focus = { path = "../bevy_input_focus", version = "0.17.0-dev" }
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bevy_log = { path = "../bevy_log", version = "0.17.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.17.0-dev" }
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bevy_picking = { path = "../bevy_picking", version = "0.17.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev" }
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bevy_ui = { path = "../bevy_ui", version = "0.17.0-dev", features = [
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"bevy_ui_picking_backend",
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] }
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@ -21,6 +21,7 @@ use bevy_input_focus::FocusedInput;
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use bevy_log::warn_once;
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use bevy_math::ops;
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use bevy_picking::events::{Drag, DragEnd, DragStart, Pointer, Press};
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use bevy_reflect::Reflect;
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use bevy_ui::{ComputedNode, ComputedNodeTarget, InteractionDisabled, UiGlobalTransform, UiScale};
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use crate::{Callback, Notify};
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@ -178,7 +179,7 @@ impl Default for SliderRange {
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/// Defines the amount by which to increment or decrement the slider value when using keyboard
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/// shortcuts. Defaults to 1.0.
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#[derive(Component, Debug, PartialEq, Clone)]
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#[derive(Component, Debug, PartialEq, Clone, Reflect)]
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#[component(immutable)]
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pub struct SliderStep(pub f32);
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@ -188,15 +189,16 @@ impl Default for SliderStep {
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}
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}
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/// A component which controls the rounding of the slider value during dragging. Stepping is not
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/// affected, although presumably the step size will be an integer multiple of the rounding factor.
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/// This also doesn't prevent the slider value from being set to non-rounded values by other means,
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/// such as manually entering digits via a numberic input field.
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/// A component which controls the rounding of the slider value during dragging.
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///
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/// The value in this component represents the number of decimal places of desired precision,
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/// so a value of 2 would round to the nearest 1/100th. A value of -3 would round to the nearest
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/// Stepping is not affected, although presumably the step size will be an integer multiple of the
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/// rounding factor. This also doesn't prevent the slider value from being set to non-rounded values
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/// by other means, such as manually entering digits via a numeric input field.
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///
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/// The value in this component represents the number of decimal places of desired precision, so a
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/// value of 2 would round to the nearest 1/100th. A value of -3 would round to the nearest
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/// thousand.
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#[derive(Component, Debug, Default, Clone, Copy)]
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#[derive(Component, Debug, Default, Clone, Copy, Reflect)]
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pub struct SliderPrecision(pub i32);
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impl SliderPrecision {
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