Fix PreviousParent lag by merging parent update systems (#713)
* Sync previous parent in parent_update_system * Previous parent does not need to be an option now * Remove previous parent after parent deletion
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@ -26,7 +26,7 @@ impl MapEntities for Parent {
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}
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#[derive(Debug, Copy, Clone, Eq, PartialEq)]
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pub struct PreviousParent(pub Option<Entity>);
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pub struct PreviousParent(pub Entity);
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impl Deref for Parent {
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type Target = Entity;
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@ -15,10 +15,7 @@ impl Command for InsertChildren {
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fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
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for child in self.children.iter() {
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world
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.insert(
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*child,
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(Parent(self.parent), PreviousParent(Some(self.parent))),
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)
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.insert(*child, (Parent(self.parent), PreviousParent(self.parent)))
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.unwrap();
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}
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{
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@ -53,10 +50,7 @@ impl Command for PushChildren {
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fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
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for child in self.children.iter() {
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world
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.insert(
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*child,
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(Parent(self.parent), PreviousParent(Some(self.parent))),
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)
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.insert(*child, (Parent(self.parent), PreviousParent(self.parent)))
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.unwrap();
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}
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{
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@ -255,11 +249,11 @@ mod tests {
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assert_eq!(
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*world.get::<PreviousParent>(child1).unwrap(),
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PreviousParent(Some(parent))
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PreviousParent(parent)
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);
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assert_eq!(
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*world.get::<PreviousParent>(child2).unwrap(),
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PreviousParent(Some(parent))
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PreviousParent(parent)
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);
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}
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@ -291,11 +285,11 @@ mod tests {
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assert_eq!(
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*world.get::<PreviousParent>(child1).unwrap(),
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PreviousParent(Some(parent))
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PreviousParent(parent)
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);
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assert_eq!(
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*world.get::<PreviousParent>(child2).unwrap(),
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PreviousParent(Some(parent))
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PreviousParent(parent)
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);
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commands.insert_children(parent, 1, &entities[3..]);
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@ -310,11 +304,11 @@ mod tests {
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assert_eq!(*world.get::<Parent>(child4).unwrap(), Parent(parent));
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assert_eq!(
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*world.get::<PreviousParent>(child3).unwrap(),
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PreviousParent(Some(parent))
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PreviousParent(parent)
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);
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assert_eq!(
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*world.get::<PreviousParent>(child4).unwrap(),
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PreviousParent(Some(parent))
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PreviousParent(parent)
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);
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}
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}
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@ -3,35 +3,23 @@ use bevy_ecs::{Commands, Entity, IntoQuerySystem, Query, System, Without};
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use bevy_utils::HashMap;
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use smallvec::SmallVec;
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pub fn missing_previous_parent_system(
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mut commands: Commands,
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mut query: Query<Without<PreviousParent, (Entity, &Parent)>>,
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) {
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// Add missing `PreviousParent` components
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for (entity, _parent) in &mut query.iter() {
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log::trace!("Adding missing PreviousParent to {:?}", entity);
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commands.insert_one(entity, PreviousParent(None));
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}
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}
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pub fn parent_update_system(
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mut commands: Commands,
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mut removed_parent_query: Query<Without<Parent, (Entity, &PreviousParent)>>,
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// TODO: ideally this only runs when the Parent component has changed
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mut changed_parent_query: Query<(Entity, &Parent, &mut PreviousParent)>,
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mut changed_parent_query: Query<(Entity, &Parent, Option<&mut PreviousParent>)>,
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children_query: Query<&mut Children>,
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) {
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// Entities with a missing `Parent` (ie. ones that have a `PreviousParent`), remove
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// them from the `Children` of the `PreviousParent`.
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for (entity, previous_parent) in &mut removed_parent_query.iter() {
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log::trace!("Parent was removed from {:?}", entity);
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if let Some(previous_parent_entity) = previous_parent.0 {
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if let Ok(mut previous_parent_children) =
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children_query.get_mut::<Children>(previous_parent_entity)
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{
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log::trace!(" > Removing {:?} from it's prev parent's children", entity);
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previous_parent_children.0.retain(|e| *e != entity);
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}
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if let Ok(mut previous_parent_children) =
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children_query.get_mut::<Children>(previous_parent.0)
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{
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log::trace!(" > Removing {:?} from it's prev parent's children", entity);
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previous_parent_children.0.retain(|e| *e != entity);
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commands.remove_one::<PreviousParent>(entity);
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}
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}
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@ -39,28 +27,29 @@ pub fn parent_update_system(
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let mut children_additions = HashMap::<Entity, SmallVec<[Entity; 8]>>::default();
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// Entities with a changed Parent (that also have a PreviousParent, even if None)
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for (entity, parent, mut previous_parent) in &mut changed_parent_query.iter() {
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for (entity, parent, possible_previous_parent) in &mut changed_parent_query.iter() {
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log::trace!("Parent changed for {:?}", entity);
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// If the `PreviousParent` is not None.
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if let Some(previous_parent_entity) = previous_parent.0 {
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if let Some(mut previous_parent) = possible_previous_parent {
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// New and previous point to the same Entity, carry on, nothing to see here.
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if previous_parent_entity == parent.0 {
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if previous_parent.0 == parent.0 {
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log::trace!(" > But the previous parent is the same, ignoring...");
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continue;
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}
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// Remove from `PreviousParent.Children`.
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if let Ok(mut previous_parent_children) =
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children_query.get_mut::<Children>(previous_parent_entity)
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children_query.get_mut::<Children>(previous_parent.0)
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{
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log::trace!(" > Removing {:?} from prev parent's children", entity);
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(*previous_parent_children).0.retain(|e| *e != entity);
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}
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}
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// Set `PreviousParent = Parent`.
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*previous_parent = PreviousParent(Some(parent.0));
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// Set `PreviousParent = Parent`.
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*previous_parent = PreviousParent(parent.0);
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} else {
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log::trace!("Adding missing PreviousParent to {:?}", entity);
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commands.insert_one(entity, PreviousParent(parent.0));
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};
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// Add to the parent's `Children` (either the real component, or
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// `children_additions`).
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@ -99,10 +88,7 @@ pub fn parent_update_system(
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}
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pub fn hierarchy_maintenance_systems() -> Vec<Box<dyn System>> {
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vec![
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missing_previous_parent_system.system(),
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parent_update_system.system(),
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]
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vec![parent_update_system.system()]
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}
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#[cfg(test)]
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@ -16,7 +16,7 @@ impl<'a, 'b> WorldChildBuilder<'a, 'b> {
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.expect("There should always be a parent at this point.");
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self.world_builder
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.spawn(components)
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.with_bundle((Parent(parent_entity), PreviousParent(Some(parent_entity))));
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.with_bundle((Parent(parent_entity), PreviousParent(parent_entity)));
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let entity = self.world_builder.current_entity.unwrap();
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{
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let world = &mut self.world_builder.world;
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