Improve code/comments for Ray::intersect_plane and its tests (#6823)
Co-authored-by: devil-ira <justthecooldude@gmail.com>
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@ -17,7 +17,7 @@ impl Ray {
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let denominator = plane_normal.dot(self.direction);
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if denominator.abs() > f32::EPSILON {
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let distance = (plane_origin - self.origin).dot(plane_normal) / denominator;
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if distance >= f32::EPSILON {
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if distance > f32::EPSILON {
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return Some(distance);
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}
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}
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@ -32,17 +32,17 @@ impl Ray {
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}
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#[cfg(test)]
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mod test {
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mod tests {
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use super::*;
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#[test]
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fn intersects_plane() {
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fn intersect_plane() {
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let ray = Ray {
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origin: Vec3::ZERO,
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direction: Vec3::Z,
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};
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// Orthogonal, and test that plane_normal direction doesn't matter
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// Orthogonal, and test that an inverse plane_normal has the same result
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assert_eq!(Some(1.), ray.intersect_plane(Vec3::Z, Vec3::Z));
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assert_eq!(Some(1.), ray.intersect_plane(Vec3::Z, Vec3::NEG_Z));
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assert_eq!(None, ray.intersect_plane(Vec3::NEG_Z, Vec3::Z));
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@ -52,10 +52,10 @@ mod test {
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assert_eq!(Some(1.), ray.intersect_plane(Vec3::Z, Vec3::ONE));
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assert_eq!(None, ray.intersect_plane(Vec3::NEG_Z, Vec3::ONE));
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// Parralel
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// Parallel
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assert_eq!(None, ray.intersect_plane(Vec3::X, Vec3::X));
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// Parralel with simulated rounding error
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// Parallel with simulated rounding error
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assert_eq!(
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None,
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ray.intersect_plane(Vec3::X, Vec3::X + Vec3::Z * f32::EPSILON)
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