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cBournhonesque 2025-01-24 20:43:57 -05:00
parent 5af442270e
commit 7996d5126e

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@ -2,9 +2,9 @@
//! by using stochastic sampling. This example uses a custom shader to achieve the effect.
use bevy::image::{ImageAddressMode, ImageSamplerDescriptor};
use bevy::prelude::*;
use bevy::sprite::{Material2d, Material2dPlugin};
use bevy::render::mesh::VertexAttributeValues;
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
use bevy::sprite::{Material2d, Material2dPlugin};
fn main() {
App::new()