Fixed issue with how texture arrays were uploaded with write_texture. (#24)
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@ -375,7 +375,11 @@ impl RenderAsset for Image {
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)
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.unwrap(),
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),
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rows_per_image: None,
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rows_per_image: if image.texture_descriptor.size.depth_or_array_layers > 1 {
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std::num::NonZeroU32::new(image.texture_descriptor.size.height)
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} else {
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None
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},
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},
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image.texture_descriptor.size,
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);
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