Fix QuerySingle -> Single missed in example (#15667)
Missed in https://github.com/bevyengine/bevy/pull/15507
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				| @ -134,9 +134,9 @@ fn move_targets(mut enemies: Populated<(&mut Transform, &mut Enemy)>, time: Res< | ||||
| /// If there is one, player will track it.
 | ||||
| /// If there are too many enemies, the player will cease all action (the system will not run).
 | ||||
| fn move_pointer( | ||||
|     // `QuerySingle` ensures the system runs ONLY when exactly one matching entity exists.
 | ||||
|     // `Single` ensures the system runs ONLY when exactly one matching entity exists.
 | ||||
|     mut player: Single<(&mut Transform, &Player)>, | ||||
|     // `Option<QuerySingle>` ensures that the system runs ONLY when zero or one matching entity exists.
 | ||||
|     // `Option<Single>` ensures that the system runs ONLY when zero or one matching entity exists.
 | ||||
|     enemy: Option<Single<&Transform, (With<Enemy>, Without<Player>)>>, | ||||
|     time: Res<Time>, | ||||
| ) { | ||||
|  | ||||
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