increase light intensity in pbr_pipelined example (#3182)
# Objective - example `pbr_pipelined` doesn't look like example `pbr` `pbr`:  `pbr_pipelined`:  ## Solution - set the light intensity to a higher value `pbr_pipelined` with this pr: 
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@ -67,7 +67,7 @@ fn setup(
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commands.spawn_bundle(PointLightBundle {
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transform: Transform::from_translation(Vec3::new(50.0, 50.0, 50.0)),
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point_light: PointLight {
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intensity: 50000.,
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intensity: 600000.,
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range: 100.,
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..Default::default()
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},
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