Use tone mapping in array_texture example (#5131)
# Objective The array_texture example does not currently apply tone mapping:  ## Solution Use tone mapping: 
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@ -59,5 +59,5 @@ fn fragment(in: FragmentInput) -> [[location(0)]] vec4<f32> {
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pbr_input.V = calculate_view(in.world_position, pbr_input.is_orthographic);
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return pbr(pbr_input);
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return tone_mapping(pbr(pbr_input));
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}
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