Add IntoSystem::with_input
and ::with_input_from
system wrappers (#18067)
# Objective Originally [provided as a solution to a user's problem in Discord](https://discord.com/channels/691052431525675048/1247654592838111302/1344431131277394042), library authors might find the need to present user-registered systems with system-specific data. Typically `Local<T>` is used for this type of thing, but its not generally feasible or possible to configure/set the underlying `T` data for locals. Alternatively, we can use `SystemInput` to pass the data. ## Solution - Added `IntoSystem::with_input`: Allows system-specific data to be passed in explicitly. - Added `IntoSystem::with_input_from`: Allows system-specific data to be created at initialization time via `FromWorld`. ## Testing Added two new tests, testing each of `with_input` and `with_input_from`.
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@ -153,7 +153,7 @@ pub use system_name::*;
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pub use system_param::*;
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pub use system_registry::*;
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use crate::world::World;
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use crate::world::{FromWorld, World};
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/// Conversion trait to turn something into a [`System`].
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///
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@ -228,6 +228,77 @@ pub trait IntoSystem<In: SystemInput, Out, Marker>: Sized {
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IntoAdapterSystem::new(f, self)
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}
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/// Passes a mutable reference to `value` as input to the system each run,
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/// turning it into a system that takes no input.
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///
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/// `Self` can have any [`SystemInput`] type that takes a mutable reference
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/// to `T`, such as [`InMut`].
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// #
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/// fn my_system(InMut(value): InMut<usize>) {
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/// *value += 1;
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/// if *value > 10 {
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/// println!("Value is greater than 10!");
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/// }
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/// }
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///
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/// # let mut schedule = Schedule::default();
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/// schedule.add_systems(my_system.with_input(0));
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/// # bevy_ecs::system::assert_is_system(my_system.with_input(0));
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/// ```
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fn with_input<T>(self, value: T) -> WithInputWrapper<Self::System, T>
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where
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for<'i> In: SystemInput<Inner<'i> = &'i mut T>,
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T: Send + Sync + 'static,
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{
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WithInputWrapper::new(self, value)
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}
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/// Passes a mutable reference to a value of type `T` created via
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/// [`FromWorld`] as input to the system each run, turning it into a system
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/// that takes no input.
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///
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/// `Self` can have any [`SystemInput`] type that takes a mutable reference
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/// to `T`, such as [`InMut`].
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// #
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/// struct MyData {
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/// value: usize,
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/// }
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///
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/// impl FromWorld for MyData {
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/// fn from_world(world: &mut World) -> Self {
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/// // Fetch from the world the data needed to create `MyData`
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/// # MyData { value: 0 }
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/// }
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/// }
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///
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/// fn my_system(InMut(data): InMut<MyData>) {
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/// data.value += 1;
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/// if data.value > 10 {
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/// println!("Value is greater than 10!");
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/// }
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/// }
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/// # let mut schedule = Schedule::default();
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/// schedule.add_systems(my_system.with_input_from::<MyData>());
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/// # bevy_ecs::system::assert_is_system(my_system.with_input_from::<MyData>());
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/// ```
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fn with_input_from<T>(self) -> WithInputFromWrapper<Self::System, T>
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where
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for<'i> In: SystemInput<Inner<'i> = &'i mut T>,
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T: FromWorld + Send + Sync + 'static,
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{
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WithInputFromWrapper::new(self)
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}
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/// Get the [`TypeId`] of the [`System`] produced after calling [`into_system`](`IntoSystem::into_system`).
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#[inline]
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fn system_type_id(&self) -> TypeId {
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@ -347,8 +418,8 @@ mod tests {
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Schedule,
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},
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system::{
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Commands, In, IntoSystem, Local, NonSend, NonSendMut, ParamSet, Query, Res, ResMut,
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Single, StaticSystemParam, System, SystemState,
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Commands, In, InMut, IntoSystem, Local, NonSend, NonSendMut, ParamSet, Query, Res,
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ResMut, Single, StaticSystemParam, System, SystemState,
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},
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world::{DeferredWorld, EntityMut, FromWorld, OnAdd, World},
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};
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@ -1879,4 +1950,40 @@ mod tests {
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.commands()
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.queue(|_world: &mut World| -> () { todo!() });
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}
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#[test]
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fn with_input() {
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fn sys(InMut(v): InMut<usize>) {
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*v += 1;
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}
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let mut world = World::new();
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let mut system = IntoSystem::into_system(sys.with_input(42));
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system.initialize(&mut world);
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system.run((), &mut world);
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assert_eq!(*system.value(), 43);
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}
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#[test]
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fn with_input_from() {
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struct TestData(usize);
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impl FromWorld for TestData {
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fn from_world(_world: &mut World) -> Self {
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Self(5)
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}
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}
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fn sys(InMut(v): InMut<TestData>) {
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v.0 += 1;
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}
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let mut world = World::new();
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let mut system = IntoSystem::into_system(sys.with_input_from::<TestData>());
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assert!(system.value().is_none());
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system.initialize(&mut world);
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assert!(system.value().is_some());
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system.run((), &mut world);
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assert_eq!(system.value().unwrap().0, 6);
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}
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}
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@ -5,8 +5,8 @@ use crate::{
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component::{ComponentId, Tick},
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error::Result,
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query::{Access, FilteredAccessSet},
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system::{input::SystemIn, BoxedSystem, System},
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world::{unsafe_world_cell::UnsafeWorldCell, DeferredWorld, World},
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system::{input::SystemIn, BoxedSystem, System, SystemInput},
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world::{unsafe_world_cell::UnsafeWorldCell, DeferredWorld, FromWorld, World},
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};
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use super::{IntoSystem, SystemParamValidationError};
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@ -118,5 +118,238 @@ impl<S: System<In = ()>> System for InfallibleSystemWrapper<S> {
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}
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}
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/// See [`IntoSystem::with_input`] for details.
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pub struct WithInputWrapper<S, T>
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where
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for<'i> S: System<In: SystemInput<Inner<'i> = &'i mut T>>,
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T: Send + Sync + 'static,
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{
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system: S,
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value: T,
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}
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impl<S, T> WithInputWrapper<S, T>
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where
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for<'i> S: System<In: SystemInput<Inner<'i> = &'i mut T>>,
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T: Send + Sync + 'static,
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{
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/// Wraps the given system with the given input value.
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pub fn new<M>(system: impl IntoSystem<S::In, S::Out, M, System = S>, value: T) -> Self {
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Self {
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system: IntoSystem::into_system(system),
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value,
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}
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}
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/// Returns a reference to the input value.
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pub fn value(&self) -> &T {
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&self.value
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}
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/// Returns a mutable reference to the input value.
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pub fn value_mut(&mut self) -> &mut T {
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&mut self.value
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}
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}
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impl<S, T> System for WithInputWrapper<S, T>
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where
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for<'i> S: System<In: SystemInput<Inner<'i> = &'i mut T>>,
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T: Send + Sync + 'static,
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{
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type In = ();
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type Out = S::Out;
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fn name(&self) -> Cow<'static, str> {
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self.system.name()
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}
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fn component_access(&self) -> &Access<ComponentId> {
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self.system.component_access()
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}
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fn component_access_set(&self) -> &FilteredAccessSet<ComponentId> {
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self.system.component_access_set()
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}
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fn archetype_component_access(&self) -> &Access<ArchetypeComponentId> {
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self.system.archetype_component_access()
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}
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fn is_send(&self) -> bool {
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self.system.is_send()
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}
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fn is_exclusive(&self) -> bool {
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self.system.is_exclusive()
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}
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fn has_deferred(&self) -> bool {
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self.system.has_deferred()
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}
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unsafe fn run_unsafe(
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&mut self,
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_input: SystemIn<'_, Self>,
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world: UnsafeWorldCell,
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) -> Self::Out {
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self.system.run_unsafe(&mut self.value, world)
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}
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fn apply_deferred(&mut self, world: &mut World) {
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self.system.apply_deferred(world);
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}
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fn queue_deferred(&mut self, world: DeferredWorld) {
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self.system.queue_deferred(world);
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}
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unsafe fn validate_param_unsafe(
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&mut self,
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world: UnsafeWorldCell,
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) -> Result<(), SystemParamValidationError> {
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self.system.validate_param_unsafe(world)
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}
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fn initialize(&mut self, world: &mut World) {
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self.system.initialize(world);
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}
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fn update_archetype_component_access(&mut self, world: UnsafeWorldCell) {
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self.system.update_archetype_component_access(world);
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}
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fn check_change_tick(&mut self, change_tick: Tick) {
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self.system.check_change_tick(change_tick);
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}
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fn get_last_run(&self) -> Tick {
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self.system.get_last_run()
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}
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fn set_last_run(&mut self, last_run: Tick) {
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self.system.set_last_run(last_run);
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}
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}
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/// Constructed in [`IntoSystem::with_input_from`].
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pub struct WithInputFromWrapper<S, T> {
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system: S,
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value: Option<T>,
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}
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impl<S, T> WithInputFromWrapper<S, T>
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where
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for<'i> S: System<In: SystemInput<Inner<'i> = &'i mut T>>,
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T: Send + Sync + 'static,
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{
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/// Wraps the given system.
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pub fn new<M>(system: impl IntoSystem<S::In, S::Out, M, System = S>) -> Self {
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Self {
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system: IntoSystem::into_system(system),
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value: None,
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}
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}
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/// Returns a reference to the input value, if it has been initialized.
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pub fn value(&self) -> Option<&T> {
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self.value.as_ref()
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}
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/// Returns a mutable reference to the input value, if it has been initialized.
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pub fn value_mut(&mut self) -> Option<&mut T> {
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self.value.as_mut()
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}
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}
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impl<S, T> System for WithInputFromWrapper<S, T>
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where
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for<'i> S: System<In: SystemInput<Inner<'i> = &'i mut T>>,
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T: FromWorld + Send + Sync + 'static,
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{
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type In = ();
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type Out = S::Out;
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fn name(&self) -> Cow<'static, str> {
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self.system.name()
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}
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fn component_access(&self) -> &Access<ComponentId> {
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self.system.component_access()
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}
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fn component_access_set(&self) -> &FilteredAccessSet<ComponentId> {
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self.system.component_access_set()
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}
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fn archetype_component_access(&self) -> &Access<ArchetypeComponentId> {
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self.system.archetype_component_access()
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}
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fn is_send(&self) -> bool {
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self.system.is_send()
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}
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fn is_exclusive(&self) -> bool {
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self.system.is_exclusive()
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}
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fn has_deferred(&self) -> bool {
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self.system.has_deferred()
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}
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unsafe fn run_unsafe(
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&mut self,
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_input: SystemIn<'_, Self>,
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world: UnsafeWorldCell,
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) -> Self::Out {
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let value = self
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.value
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.as_mut()
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.expect("System input value was not found. Did you forget to initialize the system before running it?");
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self.system.run_unsafe(value, world)
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}
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fn apply_deferred(&mut self, world: &mut World) {
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self.system.apply_deferred(world);
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}
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fn queue_deferred(&mut self, world: DeferredWorld) {
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self.system.queue_deferred(world);
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}
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unsafe fn validate_param_unsafe(
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&mut self,
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world: UnsafeWorldCell,
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) -> Result<(), SystemParamValidationError> {
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self.system.validate_param_unsafe(world)
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}
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fn initialize(&mut self, world: &mut World) {
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self.system.initialize(world);
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if self.value.is_none() {
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self.value = Some(T::from_world(world));
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}
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}
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fn update_archetype_component_access(&mut self, world: UnsafeWorldCell) {
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self.system.update_archetype_component_access(world);
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}
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fn check_change_tick(&mut self, change_tick: Tick) {
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self.system.check_change_tick(change_tick);
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}
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fn get_last_run(&self) -> Tick {
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self.system.get_last_run()
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}
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fn set_last_run(&mut self, last_run: Tick) {
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self.system.set_last_run(last_run);
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}
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}
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/// Type alias for a `BoxedSystem` that a `Schedule` can store.
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pub type ScheduleSystem = BoxedSystem<(), Result>;
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