fix plugin example
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@ -21,7 +21,7 @@ pub fn setup(world: &mut World, resources: &mut Resources) {
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world.build()
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// plane
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.add_archetype(MeshEntity {
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.add_entity(MeshEntity {
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mesh: plane_handle,
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material: StandardMaterial {
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albedo: Color::rgb(0.1, 0.2, 0.1).into(),
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@ -29,7 +29,7 @@ pub fn setup(world: &mut World, resources: &mut Resources) {
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..Default::default()
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})
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// cube
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.add_archetype(MeshEntity {
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.add_entity(MeshEntity {
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mesh: cube_handle,
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material: StandardMaterial {
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albedo: Color::rgb(0.5, 0.4, 0.3).into(),
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@ -38,24 +38,17 @@ pub fn setup(world: &mut World, resources: &mut Resources) {
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..Default::default()
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})
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// light
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// .add_archetype(LightEntity {
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// light: Light {
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// color: wgpu::Color {
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// r: 0.8,
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// g: 0.8,
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// b: 0.5,
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// a: 1.0,
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// },
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// fov: f32::to_radians(60.0),
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// depth: 0.1..50.0,
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// target_view: None,
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// },
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// local_to_world: LocalToWorld::identity(),
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// translation: Translation::new(4.0, -4.0, 5.0),
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// rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
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// })
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.add_entity(LightEntity {
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light: Light {
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color: Color::rgb(0.8, 0.8, 0.5),
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fov: f32::to_radians(60.0),
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depth: 0.1..50.0,
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},
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translation: Translation::new(4.0, -4.0, 5.0),
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..Default::default()
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})
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// camera
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.add_archetype(CameraEntity {
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.add_entity(CameraEntity {
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camera: Camera::new(CameraType::Projection {
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fov: std::f32::consts::PI / 4.0,
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near: 1.0,
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