add note about unloading assets from ram in wasm (#12166)
# Objective - Fixes #12057 ## Solution - Add a note about memory management in Wasm
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@ -66,6 +66,13 @@ bitflags::bitflags! {
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///
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///
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/// If you have an asset that doesn't actually need to end up in the render world, like an Image
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/// If you have an asset that doesn't actually need to end up in the render world, like an Image
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/// that will be decoded into another Image asset, use `MAIN_WORLD` only.
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/// that will be decoded into another Image asset, use `MAIN_WORLD` only.
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///
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/// ## Platform-specific
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///
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/// On Wasm, it is not possible for now to free reserved memory. To control memory usage, load assets
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/// in sequence and unload one before loading the next. See this
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/// [discussion about memory management](https://github.com/WebAssembly/design/issues/1397) for more
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/// details.
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#[repr(transparent)]
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#[repr(transparent)]
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#[derive(Serialize, TypePath, Deserialize, Hash, Clone, Copy, PartialEq, Eq, Debug)]
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#[derive(Serialize, TypePath, Deserialize, Hash, Clone, Copy, PartialEq, Eq, Debug)]
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pub struct RenderAssetUsages: u8 {
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pub struct RenderAssetUsages: u8 {
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