Split overloaded basis-universal feature into compressed_image_saver (#19789)
# Objective - basis-universal feature is overloaded, you might not want the compressed_image_saver but you may want basis-universal ## Solution - split out compressed_image_saver ## Testing - cargo clippy
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@ -330,6 +330,9 @@ trace = ["bevy_internal/trace", "dep:tracing"]
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# Basis Universal compressed texture support
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basis-universal = ["bevy_internal/basis-universal"]
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# Enables compressed KTX2 UASTC texture output on the asset processor
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compressed_image_saver = ["bevy_internal/compressed_image_saver"]
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# BMP image format support
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bmp = ["bevy_internal/bmp"]
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@ -38,6 +38,9 @@ serialize = ["bevy_reflect", "bevy_platform/serialize"]
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zlib = ["flate2"]
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zstd = ["ruzstd"]
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# Enables compressed KTX2 UASTC texture output on the asset processor
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compressed_image_saver = ["basis-universal"]
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.17.0-dev" }
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@ -14,7 +14,7 @@ mod image;
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pub use self::image::*;
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#[cfg(feature = "basis-universal")]
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mod basis;
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#[cfg(feature = "basis-universal")]
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#[cfg(feature = "compressed_image_saver")]
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mod compressed_image_saver;
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#[cfg(feature = "dds")]
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mod dds;
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@ -29,7 +29,7 @@ mod ktx2;
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mod texture_atlas;
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mod texture_atlas_builder;
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#[cfg(feature = "basis-universal")]
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#[cfg(feature = "compressed_image_saver")]
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pub use compressed_image_saver::*;
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#[cfg(feature = "dds")]
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pub use dds::*;
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@ -28,6 +28,12 @@ detailed_trace = ["bevy_ecs/detailed_trace", "bevy_render?/detailed_trace"]
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sysinfo_plugin = ["bevy_diagnostic/sysinfo_plugin"]
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# Enables compressed KTX2 UASTC texture output on the asset processor
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compressed_image_saver = [
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"bevy_image/compressed_image_saver",
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"bevy_render/compressed_image_saver",
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]
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# Texture formats that have specific rendering support (HDR enabled by default)
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basis-universal = ["bevy_image/basis-universal", "bevy_render/basis-universal"]
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exr = ["bevy_image/exr", "bevy_render/exr"]
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@ -21,6 +21,9 @@ keywords = ["bevy"]
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# wgpu-types = { git = "https://github.com/gfx-rs/wgpu", rev = "..." }
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decoupled_naga = []
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# Enables compressed KTX2 UASTC texture output on the asset processor
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compressed_image_saver = ["bevy_image/compressed_image_saver"]
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# Texture formats (require more than just image support)
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basis-universal = ["bevy_image/basis-universal"]
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exr = ["bevy_image/exr"]
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@ -4,7 +4,7 @@ mod texture_attachment;
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mod texture_cache;
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pub use crate::render_resource::DefaultImageSampler;
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#[cfg(feature = "basis-universal")]
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#[cfg(feature = "compressed_image_saver")]
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use bevy_image::CompressedImageSaver;
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#[cfg(feature = "hdr")]
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use bevy_image::HdrTextureLoader;
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@ -84,7 +84,7 @@ impl Plugin for ImagePlugin {
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image_assets.insert(&Handle::default(), Image::default());
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image_assets.insert(&TRANSPARENT_IMAGE_HANDLE, Image::transparent());
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#[cfg(feature = "basis-universal")]
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#[cfg(feature = "compressed_image_saver")]
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if let Some(processor) = app
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.world()
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.get_resource::<bevy_asset::processor::AssetProcessor>()
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@ -73,6 +73,7 @@ The default feature set enables most of the expected features of a game engine,
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|bevy_solari|Provides raytraced lighting (experimental)|
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|bevy_ui_debug|Provides a debug overlay for bevy UI|
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|bmp|BMP image format support|
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|compressed_image_saver|Enables compressed KTX2 UASTC texture output on the asset processor|
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|critical-section|`critical-section` provides the building blocks for synchronization primitives on all platforms, including `no_std`.|
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|dds|DDS compressed texture support|
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|debug_glam_assert|Enable assertions in debug builds to check the validity of parameters passed to glam|
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