Fix despawn (#361)
* simplify RenderResourcesNode gpu array management * support removals in RenderResourcesNode
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				@ -66,7 +66,7 @@ pub fn derive_render_resources(input: TokenStream) -> TokenStream {
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                    }
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                }
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                fn iter_render_resources(&self) -> #bevy_render_path::renderer::RenderResourceIterator {
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                fn iter(&self) -> #bevy_render_path::renderer::RenderResourceIterator {
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                    #bevy_render_path::renderer::RenderResourceIterator::new(self)
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                }
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            }
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@ -167,7 +167,7 @@ pub fn derive_render_resources(input: TokenStream) -> TokenStream {
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                    #render_resource_hints_ident[index].clone()
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                }
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                fn iter_render_resources(&self) -> #bevy_render_path::renderer::RenderResourceIterator {
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                fn iter(&self) -> #bevy_render_path::renderer::RenderResourceIterator {
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                    #bevy_render_path::renderer::RenderResourceIterator::new(self)
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                }
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            }
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@ -4,18 +4,24 @@ use crate::{
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    render_graph::{CommandQueue, Node, ResourceSlots, SystemNode},
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    renderer::{
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        self, BufferInfo, BufferUsage, RenderContext, RenderResourceBinding,
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        RenderResourceBindings, RenderResourceBindingsId, RenderResourceContext,
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        RenderResourceHints,
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        RenderResourceBindings, RenderResourceContext, RenderResourceHints,
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    },
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    texture,
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};
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use bevy_asset::{Assets, Handle};
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use bevy_ecs::{Commands, IntoQuerySystem, Local, Query, Res, ResMut, Resources, System, World};
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use bevy_ecs::{
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    Commands, Entity, IntoQuerySystem, Local, Query, Res, ResMut, Resources, System, World,
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};
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use renderer::{AssetRenderResourceBindings, BufferId, RenderResourceType, RenderResources};
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use std::{collections::HashMap, marker::PhantomData, ops::DerefMut};
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use std::{collections::HashMap, hash::Hash, marker::PhantomData, ops::DerefMut};
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pub const BIND_BUFFER_ALIGNMENT: usize = 256;
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fn get_aligned_dynamic_uniform_size(data_size: usize) -> usize {
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    BIND_BUFFER_ALIGNMENT * ((data_size as f32 / BIND_BUFFER_ALIGNMENT as f32).ceil() as usize)
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}
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#[derive(Debug)]
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struct QueuedBufferWrite {
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    buffer: BufferId,
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@ -24,189 +30,191 @@ struct QueuedBufferWrite {
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    size: usize,
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}
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/// Used to track items in a gpu buffer in an "array" style
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#[derive(Debug)]
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struct BufferArrayStatus {
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    changed_item_count: usize,
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struct BufferArray<I> {
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    item_size: usize,
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    aligned_size: usize,
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    staging_buffer_offset: usize,
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    buffer_capacity: usize,
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    min_capacity: usize,
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    len: usize,
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    buffer: Option<BufferId>,
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    queued_buffer_writes: Vec<QueuedBufferWrite>,
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    current_item_count: usize,
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    current_item_capacity: usize,
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    indices: HashMap<RenderResourceBindingsId, usize>,
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    current_index: usize,
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    // TODO: this is a hack to workaround RenderResources without a fixed length
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    changed_size: usize,
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    current_offset: usize,
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    free_indices: Vec<usize>,
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    indices: HashMap<I, usize>,
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}
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impl BufferArrayStatus {
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    pub fn get_or_assign_index(&mut self, id: RenderResourceBindingsId) -> usize {
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        if let Some(offset) = self.indices.get(&id) {
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            *offset
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impl<I: Hash + Eq> BufferArray<I> {
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    pub fn new(item_size: usize, min_capacity: usize, align: bool) -> Self {
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        BufferArray {
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            item_size: if align {
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                get_aligned_dynamic_uniform_size(item_size)
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            } else {
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            if self.current_index == self.current_item_capacity {
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                panic!("no empty slots available in array");
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                item_size
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            },
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            len: 0,
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            buffer_capacity: 0,
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            min_capacity,
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            buffer: None,
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            free_indices: Vec::new(),
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            indices: HashMap::new(),
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        }
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    }
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            let index = self.current_index;
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    fn get_or_assign_index(&mut self, id: I) -> usize {
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        if let Some(index) = self.indices.get(&id) {
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            *index
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        } else if let Some(index) = self.free_indices.pop() {
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            self.indices.insert(id, index);
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            self.current_index += 1;
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            self.len += 1;
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            index
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        } else {
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            let index = self.len;
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            self.indices.insert(id, index);
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            self.len += 1;
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            index
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        }
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    }
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    pub fn get_binding(&self, id: I) -> Option<RenderResourceBinding> {
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        self.indices
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            .get(&id)
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            .map(|index| RenderResourceBinding::Buffer {
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                buffer: self.buffer.unwrap(),
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                dynamic_index: Some((index * self.item_size) as u32),
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                range: 0..self.item_size as u64,
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            })
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    }
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    pub fn remove_binding(&mut self, id: I) {
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        if let Some(index) = self.indices.remove(&id) {
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            self.free_indices.push(index);
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            self.len -= 1;
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        }
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    }
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    pub fn resize(&mut self, render_resource_context: &dyn RenderResourceContext) {
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        if self.len <= self.buffer_capacity {
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            return;
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        }
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        self.allocate_buffer(render_resource_context);
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        // TODO: allow shrinking
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    }
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    pub fn allocate_buffer(&mut self, render_resource_context: &dyn RenderResourceContext) {
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        if let Some(old_buffer) = self.buffer.take() {
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            render_resource_context.remove_buffer(old_buffer);
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        }
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        let new_len = if self.buffer_capacity == 0 {
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            self.min_capacity.max(self.len)
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        } else {
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            self.min_capacity.max(self.len * 2)
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        };
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        let size = new_len * self.item_size;
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        let buffer = render_resource_context.create_buffer(BufferInfo {
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            size,
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            buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM,
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            ..Default::default()
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        });
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        self.buffer = Some(buffer);
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        self.buffer_capacity = new_len;
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    }
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}
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struct UniformBufferArrays<T>
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struct UniformBufferArrays<I, T>
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where
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    T: renderer::RenderResources,
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{
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    uniform_arrays: Vec<Option<(String, BufferArrayStatus)>>,
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    buffer_arrays: Vec<Option<BufferArray<I>>>,
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    staging_buffer: Option<BufferId>,
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    staging_buffer_size: usize,
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    required_staging_buffer_size: usize,
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    current_staging_buffer_offset: usize,
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    queued_buffer_writes: Vec<QueuedBufferWrite>,
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    _marker: PhantomData<T>,
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}
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impl<T> Default for UniformBufferArrays<T>
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impl<I, T> Default for UniformBufferArrays<I, T>
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where
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    T: renderer::RenderResources,
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{
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    fn default() -> Self {
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        Self {
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            uniform_arrays: Default::default(),
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            buffer_arrays: Default::default(),
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            staging_buffer: Default::default(),
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            staging_buffer_size: 0,
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            current_staging_buffer_offset: 0,
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            queued_buffer_writes: Vec::new(),
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            required_staging_buffer_size: 0,
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            _marker: Default::default(),
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        }
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    }
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}
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impl<T> UniformBufferArrays<T>
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impl<I, T> UniformBufferArrays<I, T>
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where
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    I: Hash + Eq + Copy,
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    T: renderer::RenderResources,
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{
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    fn reset_changed_item_counts(&mut self) {
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        for buffer_status in self.uniform_arrays.iter_mut() {
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            if let Some((_name, buffer_status)) = buffer_status {
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                buffer_status.changed_item_count = 0;
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                buffer_status.current_index = 0;
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                buffer_status.indices.clear();
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                buffer_status.current_offset = 0;
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                buffer_status.changed_size = 0;
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            }
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        }
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    }
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    fn increment_changed_item_counts(&mut self, uniforms: &T) {
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        if self.uniform_arrays.len() != uniforms.render_resources_len() {
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            self.uniform_arrays
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                .resize_with(uniforms.render_resources_len(), || None);
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        }
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        for (i, render_resource) in uniforms.iter_render_resources().enumerate() {
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    /// Initialize this UniformBufferArrays using information from a RenderResources value.
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    fn initialize(&mut self, render_resources: &T) {
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        if self.buffer_arrays.len() != render_resources.render_resources_len() {
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            let mut buffer_arrays = Vec::with_capacity(render_resources.render_resources_len());
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            for render_resource in render_resources.iter() {
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                if let Some(RenderResourceType::Buffer) = render_resource.resource_type() {
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                let render_resource_name = uniforms.get_render_resource_name(i).unwrap();
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                    let size = render_resource.buffer_byte_len().unwrap();
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                if let Some((ref _name, ref mut buffer_array_status)) = self.uniform_arrays[i] {
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                    buffer_array_status.changed_item_count += 1;
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                    buffer_array_status.changed_size += size;
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                    buffer_arrays.push(Some(BufferArray::new(size, 10, true)));
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                } else {
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                    self.uniform_arrays[i] = Some((
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                        render_resource_name.to_string(),
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                        BufferArrayStatus {
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                            changed_item_count: 1,
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                            queued_buffer_writes: Vec::new(),
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                            aligned_size: Self::get_aligned_dynamic_uniform_size(size),
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                            item_size: size,
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                            staging_buffer_offset: 0,
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                            buffer: None,
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                            current_index: 0,
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                            current_item_count: 0,
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                            current_item_capacity: 0,
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                            indices: HashMap::new(),
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                            changed_size: size,
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                            current_offset: 0,
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                        },
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                    ))
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                    buffer_arrays.push(None);
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                }
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            }
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            self.buffer_arrays = buffer_arrays;
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        }
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    }
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    /// Resets staging buffer tracking information
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    fn begin_update(&mut self) {
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        self.required_staging_buffer_size = 0;
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        self.current_staging_buffer_offset = 0;
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    }
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    /// Find a spot for the given RenderResources in each uniform's BufferArray and prepare space in the staging buffer
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    fn prepare_uniform_buffers(&mut self, id: I, render_resources: &T) {
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        for (i, render_resource) in render_resources.iter().enumerate() {
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            if let Some(RenderResourceType::Buffer) = render_resource.resource_type() {
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                let size = render_resource.buffer_byte_len().unwrap();
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                if let Some(buffer_array) = &mut self.buffer_arrays[i] {
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                    buffer_array.get_or_assign_index(id);
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                    self.required_staging_buffer_size += size;
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                }
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            }
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        }
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    }
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    fn get_aligned_dynamic_uniform_size(data_size: usize) -> usize {
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        BIND_BUFFER_ALIGNMENT * ((data_size as f32 / BIND_BUFFER_ALIGNMENT as f32).ceil() as usize)
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    }
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    fn setup_buffer_arrays(
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        &mut self,
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        render_resource_context: &dyn RenderResourceContext,
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        dynamic_uniforms: bool,
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    ) {
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        for buffer_array_status in self.uniform_arrays.iter_mut() {
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            if let Some((_name, buffer_array_status)) = buffer_array_status {
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                if dynamic_uniforms {
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                    Self::setup_buffer_array(buffer_array_status, render_resource_context, true);
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                }
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                buffer_array_status.queued_buffer_writes =
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                    Vec::with_capacity(buffer_array_status.changed_item_count);
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    /// Resize BufferArray buffers if they aren't large enough
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    fn resize_buffer_arrays(&mut self, render_resource_context: &dyn RenderResourceContext) {
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        for buffer_array in self.buffer_arrays.iter_mut() {
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            if let Some(buffer_array) = buffer_array {
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                buffer_array.resize(render_resource_context);
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            }
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        }
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    }
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    fn setup_buffer_array(
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        buffer_array_status: &mut BufferArrayStatus,
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        render_resource_context: &dyn RenderResourceContext,
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        align: bool,
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    ) {
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        if buffer_array_status.current_item_capacity < buffer_array_status.changed_item_count {
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            let new_capacity =
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                buffer_array_status.changed_item_count + buffer_array_status.changed_item_count / 2;
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            let mut item_size = buffer_array_status.item_size;
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            if align {
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                item_size = Self::get_aligned_dynamic_uniform_size(item_size);
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            }
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            let total_size = item_size * new_capacity;
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            let buffer = render_resource_context.create_buffer(BufferInfo {
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                size: total_size,
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                buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM,
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                ..Default::default()
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            });
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            buffer_array_status.current_item_capacity = new_capacity;
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            log::trace!(
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                "creating buffer for uniform {}. size: {} item_capacity: {} item_size: {}",
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                std::any::type_name::<T>(),
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                total_size,
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                new_capacity,
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                item_size
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            );
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            buffer_array_status.buffer = Some(buffer);
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        }
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    }
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    fn update_staging_buffer(&mut self, render_resource_context: &dyn RenderResourceContext) {
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        let mut size = 0;
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        for dynamic_buffer_array_status in self.uniform_arrays.iter_mut() {
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            if let Some((_name, ref mut buffer_array_status)) = dynamic_buffer_array_status {
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                buffer_array_status.staging_buffer_offset = size;
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                size += buffer_array_status.changed_size;
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            }
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        }
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        if self.staging_buffer_size != size {
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    /// Update the staging buffer to provide enough space to copy data to target buffers.
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    fn resize_staging_buffer(&mut self, render_resource_context: &dyn RenderResourceContext) {
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        // TODO: allow staging buffer to scale down
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        if self.required_staging_buffer_size > self.staging_buffer_size {
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            if let Some(staging_buffer) = self.staging_buffer {
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                render_resource_context.remove_buffer(staging_buffer);
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            }
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 | 
			
		||||
            if size > 0 {
 | 
			
		||||
            if self.required_staging_buffer_size > 0 {
 | 
			
		||||
                let staging_buffer = render_resource_context.create_buffer(BufferInfo {
 | 
			
		||||
                    buffer_usage: BufferUsage::COPY_SRC | BufferUsage::MAP_WRITE,
 | 
			
		||||
                    size,
 | 
			
		||||
                    size: self.required_staging_buffer_size,
 | 
			
		||||
                    ..Default::default()
 | 
			
		||||
                });
 | 
			
		||||
                self.staging_buffer = Some(staging_buffer);
 | 
			
		||||
@ -214,40 +222,47 @@ where
 | 
			
		||||
                self.staging_buffer = None;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            self.staging_buffer_size = size;
 | 
			
		||||
            self.staging_buffer_size = self.required_staging_buffer_size;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn setup_uniform_buffer_resources(
 | 
			
		||||
    fn remove_bindings(&mut self, id: I) {
 | 
			
		||||
        for buffer_array in self.buffer_arrays.iter_mut() {
 | 
			
		||||
            if let Some(buffer_array) = buffer_array {
 | 
			
		||||
                buffer_array.remove_binding(id);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn write_uniform_buffers(
 | 
			
		||||
        &mut self,
 | 
			
		||||
        id: I,
 | 
			
		||||
        uniforms: &T,
 | 
			
		||||
        dynamic_uniforms: bool,
 | 
			
		||||
        render_resource_context: &dyn RenderResourceContext,
 | 
			
		||||
        render_resource_bindings: &mut RenderResourceBindings,
 | 
			
		||||
        staging_buffer: &mut [u8],
 | 
			
		||||
    ) {
 | 
			
		||||
        for (i, render_resource) in uniforms.iter_render_resources().enumerate() {
 | 
			
		||||
        for (i, render_resource) in uniforms.iter().enumerate() {
 | 
			
		||||
            match render_resource.resource_type() {
 | 
			
		||||
                Some(RenderResourceType::Buffer) => {
 | 
			
		||||
                    let size = render_resource.buffer_byte_len().unwrap();
 | 
			
		||||
                    let render_resource_name = uniforms.get_render_resource_name(i).unwrap();
 | 
			
		||||
                    let (_name, uniform_buffer_status) = self.uniform_arrays[i].as_mut().unwrap();
 | 
			
		||||
                    let buffer_array = self.buffer_arrays[i].as_mut().unwrap();
 | 
			
		||||
                    let range = 0..size as u64;
 | 
			
		||||
                    let (target_buffer, target_offset) = if dynamic_uniforms {
 | 
			
		||||
                        let buffer = uniform_buffer_status.buffer.unwrap();
 | 
			
		||||
                        let index =
 | 
			
		||||
                            uniform_buffer_status.get_or_assign_index(render_resource_bindings.id);
 | 
			
		||||
                        render_resource_bindings.set(
 | 
			
		||||
                            render_resource_name,
 | 
			
		||||
                            RenderResourceBinding::Buffer {
 | 
			
		||||
                                buffer,
 | 
			
		||||
                                dynamic_index: Some(
 | 
			
		||||
                                    (index * uniform_buffer_status.aligned_size) as u32,
 | 
			
		||||
                                ),
 | 
			
		||||
                                range,
 | 
			
		||||
                            },
 | 
			
		||||
                        );
 | 
			
		||||
                        (buffer, index * uniform_buffer_status.aligned_size)
 | 
			
		||||
                        let binding = buffer_array.get_binding(id).unwrap();
 | 
			
		||||
                        let dynamic_index = if let RenderResourceBinding::Buffer {
 | 
			
		||||
                            dynamic_index: Some(dynamic_index),
 | 
			
		||||
                            ..
 | 
			
		||||
                        } = binding
 | 
			
		||||
                        {
 | 
			
		||||
                            dynamic_index
 | 
			
		||||
                        } else {
 | 
			
		||||
                            panic!("dynamic index should always be set");
 | 
			
		||||
                        };
 | 
			
		||||
                        render_resource_bindings.set(render_resource_name, binding);
 | 
			
		||||
                        (buffer_array.buffer.unwrap(), dynamic_index)
 | 
			
		||||
                    } else {
 | 
			
		||||
                        let mut matching_buffer = None;
 | 
			
		||||
                        if let Some(binding) = render_resource_bindings.get(render_resource_name) {
 | 
			
		||||
@ -296,22 +311,18 @@ where
 | 
			
		||||
                        (resource, 0)
 | 
			
		||||
                    };
 | 
			
		||||
 | 
			
		||||
                    let staging_buffer_start = uniform_buffer_status.staging_buffer_offset
 | 
			
		||||
                        + uniform_buffer_status.current_offset;
 | 
			
		||||
 | 
			
		||||
                    render_resource.write_buffer_bytes(
 | 
			
		||||
                        &mut staging_buffer[staging_buffer_start..(staging_buffer_start + size)],
 | 
			
		||||
                        &mut staging_buffer[self.current_staging_buffer_offset
 | 
			
		||||
                            ..(self.current_staging_buffer_offset + size)],
 | 
			
		||||
                    );
 | 
			
		||||
 | 
			
		||||
                    uniform_buffer_status
 | 
			
		||||
                        .queued_buffer_writes
 | 
			
		||||
                        .push(QueuedBufferWrite {
 | 
			
		||||
                    self.queued_buffer_writes.push(QueuedBufferWrite {
 | 
			
		||||
                        buffer: target_buffer,
 | 
			
		||||
                            target_offset,
 | 
			
		||||
                            source_offset: uniform_buffer_status.current_offset,
 | 
			
		||||
                        target_offset: target_offset as usize,
 | 
			
		||||
                        source_offset: self.current_staging_buffer_offset,
 | 
			
		||||
                        size,
 | 
			
		||||
                    });
 | 
			
		||||
                    uniform_buffer_status.current_offset += size;
 | 
			
		||||
                    self.current_staging_buffer_offset += size;
 | 
			
		||||
                }
 | 
			
		||||
                Some(RenderResourceType::Texture) => { /* ignore textures */ }
 | 
			
		||||
                Some(RenderResourceType::Sampler) => { /* ignore samplers */ }
 | 
			
		||||
@ -325,21 +336,16 @@ where
 | 
			
		||||
        command_queue: &mut CommandQueue,
 | 
			
		||||
        staging_buffer: BufferId,
 | 
			
		||||
    ) {
 | 
			
		||||
        for uniform_buffer_status in self.uniform_arrays.iter_mut() {
 | 
			
		||||
            if let Some((_name, buffer_array_status)) = uniform_buffer_status {
 | 
			
		||||
                let start = buffer_array_status.staging_buffer_offset;
 | 
			
		||||
                for queued_buffer_write in buffer_array_status.queued_buffer_writes.drain(..) {
 | 
			
		||||
        for queued_buffer_write in self.queued_buffer_writes.drain(..) {
 | 
			
		||||
            command_queue.copy_buffer_to_buffer(
 | 
			
		||||
                staging_buffer,
 | 
			
		||||
                        (start + queued_buffer_write.source_offset) as u64,
 | 
			
		||||
                queued_buffer_write.source_offset as u64,
 | 
			
		||||
                queued_buffer_write.buffer,
 | 
			
		||||
                queued_buffer_write.target_offset as u64,
 | 
			
		||||
                queued_buffer_write.size as u64,
 | 
			
		||||
            )
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Default)]
 | 
			
		||||
@ -391,7 +397,7 @@ where
 | 
			
		||||
            system.id(),
 | 
			
		||||
            RenderResourcesNodeState {
 | 
			
		||||
                command_queue: self.command_queue.clone(),
 | 
			
		||||
                uniform_buffer_arrays: UniformBufferArrays::<T>::default(),
 | 
			
		||||
                uniform_buffer_arrays: UniformBufferArrays::<Entity, T>::default(),
 | 
			
		||||
                dynamic_uniforms: self.dynamic_uniforms,
 | 
			
		||||
            },
 | 
			
		||||
        );
 | 
			
		||||
@ -400,13 +406,13 @@ where
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct RenderResourcesNodeState<T: RenderResources> {
 | 
			
		||||
struct RenderResourcesNodeState<I, T: RenderResources> {
 | 
			
		||||
    command_queue: CommandQueue,
 | 
			
		||||
    uniform_buffer_arrays: UniformBufferArrays<T>,
 | 
			
		||||
    uniform_buffer_arrays: UniformBufferArrays<I, T>,
 | 
			
		||||
    dynamic_uniforms: bool,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl<T: RenderResources> Default for RenderResourcesNodeState<T> {
 | 
			
		||||
impl<I, T: RenderResources> Default for RenderResourcesNodeState<I, T> {
 | 
			
		||||
    fn default() -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            command_queue: Default::default(),
 | 
			
		||||
@ -417,35 +423,29 @@ impl<T: RenderResources> Default for RenderResourcesNodeState<T> {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn render_resources_node_system<T: RenderResources>(
 | 
			
		||||
    mut state: Local<RenderResourcesNodeState<T>>,
 | 
			
		||||
    mut state: Local<RenderResourcesNodeState<Entity, T>>,
 | 
			
		||||
    render_resource_context: Res<Box<dyn RenderResourceContext>>,
 | 
			
		||||
    mut query: Query<(&T, &Draw, &mut RenderPipelines)>,
 | 
			
		||||
    mut query: Query<(Entity, &T, &Draw, &mut RenderPipelines)>,
 | 
			
		||||
) {
 | 
			
		||||
    let state = state.deref_mut();
 | 
			
		||||
    let uniform_buffer_arrays = &mut state.uniform_buffer_arrays;
 | 
			
		||||
    let render_resource_context = &**render_resource_context;
 | 
			
		||||
    state.uniform_buffer_arrays.reset_changed_item_counts();
 | 
			
		||||
    // update uniforms info
 | 
			
		||||
    for (uniforms, draw, _render_pipelines) in &mut query.iter() {
 | 
			
		||||
        if !draw.is_visible {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        state
 | 
			
		||||
            .uniform_buffer_arrays
 | 
			
		||||
            .increment_changed_item_counts(&uniforms);
 | 
			
		||||
    }
 | 
			
		||||
    state
 | 
			
		||||
        .uniform_buffer_arrays
 | 
			
		||||
        .setup_buffer_arrays(render_resource_context, state.dynamic_uniforms);
 | 
			
		||||
    state
 | 
			
		||||
        .uniform_buffer_arrays
 | 
			
		||||
        .update_staging_buffer(render_resource_context);
 | 
			
		||||
 | 
			
		||||
    for (uniforms, draw, mut render_pipelines) in &mut query.iter() {
 | 
			
		||||
    uniform_buffer_arrays.begin_update();
 | 
			
		||||
    // initialize uniform buffer arrays using the first RenderResources
 | 
			
		||||
    if let Some((_, first, _, _)) = query.iter().iter().next() {
 | 
			
		||||
        uniform_buffer_arrays.initialize(first);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for entity in query.removed::<T>() {
 | 
			
		||||
        uniform_buffer_arrays.remove_bindings(*entity);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (entity, uniforms, draw, mut render_pipelines) in &mut query.iter() {
 | 
			
		||||
        if !draw.is_visible {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        uniform_buffer_arrays.prepare_uniform_buffers(entity, uniforms);
 | 
			
		||||
        setup_uniform_texture_resources::<T>(
 | 
			
		||||
            &uniforms,
 | 
			
		||||
            render_resource_context,
 | 
			
		||||
@ -453,18 +453,22 @@ fn render_resources_node_system<T: RenderResources>(
 | 
			
		||||
        )
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    uniform_buffer_arrays.resize_buffer_arrays(render_resource_context);
 | 
			
		||||
    uniform_buffer_arrays.resize_staging_buffer(render_resource_context);
 | 
			
		||||
 | 
			
		||||
    if let Some(staging_buffer) = state.uniform_buffer_arrays.staging_buffer {
 | 
			
		||||
        render_resource_context.map_buffer(staging_buffer);
 | 
			
		||||
        render_resource_context.write_mapped_buffer(
 | 
			
		||||
            staging_buffer,
 | 
			
		||||
            0..state.uniform_buffer_arrays.staging_buffer_size as u64,
 | 
			
		||||
            &mut |mut staging_buffer, _render_resource_context| {
 | 
			
		||||
                for (uniforms, draw, mut render_pipelines) in &mut query.iter() {
 | 
			
		||||
                for (entity, uniforms, draw, mut render_pipelines) in &mut query.iter() {
 | 
			
		||||
                    if !draw.is_visible {
 | 
			
		||||
                        continue;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    state.uniform_buffer_arrays.setup_uniform_buffer_resources(
 | 
			
		||||
                    state.uniform_buffer_arrays.write_uniform_buffers(
 | 
			
		||||
                        entity,
 | 
			
		||||
                        &uniforms,
 | 
			
		||||
                        state.dynamic_uniforms,
 | 
			
		||||
                        render_resource_context,
 | 
			
		||||
@ -482,12 +486,13 @@ fn render_resources_node_system<T: RenderResources>(
 | 
			
		||||
    } else {
 | 
			
		||||
        // TODO: can we just remove this?
 | 
			
		||||
        let mut staging_buffer: [u8; 0] = [];
 | 
			
		||||
        for (uniforms, draw, mut render_pipelines) in &mut query.iter() {
 | 
			
		||||
        for (entity, uniforms, draw, mut render_pipelines) in &mut query.iter() {
 | 
			
		||||
            if !draw.is_visible {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            state.uniform_buffer_arrays.setup_uniform_buffer_resources(
 | 
			
		||||
            state.uniform_buffer_arrays.write_uniform_buffers(
 | 
			
		||||
                entity,
 | 
			
		||||
                &uniforms,
 | 
			
		||||
                state.dynamic_uniforms,
 | 
			
		||||
                render_resource_context,
 | 
			
		||||
@ -549,7 +554,7 @@ where
 | 
			
		||||
            system.id(),
 | 
			
		||||
            RenderResourcesNodeState {
 | 
			
		||||
                command_queue: self.command_queue.clone(),
 | 
			
		||||
                uniform_buffer_arrays: UniformBufferArrays::<T>::default(),
 | 
			
		||||
                uniform_buffer_arrays: UniformBufferArrays::<Handle<T>, T>::default(),
 | 
			
		||||
                dynamic_uniforms: self.dynamic_uniforms,
 | 
			
		||||
            },
 | 
			
		||||
        );
 | 
			
		||||
@ -559,64 +564,38 @@ where
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn asset_render_resources_node_system<T: RenderResources>(
 | 
			
		||||
    mut state: Local<RenderResourcesNodeState<T>>,
 | 
			
		||||
    mut state: Local<RenderResourcesNodeState<Handle<T>, T>>,
 | 
			
		||||
    assets: Res<Assets<T>>,
 | 
			
		||||
    //    asset_events: Res<Events<AssetEvent<T>>>,
 | 
			
		||||
    mut asset_render_resource_bindings: ResMut<AssetRenderResourceBindings>,
 | 
			
		||||
    render_resource_context: Res<Box<dyn RenderResourceContext>>,
 | 
			
		||||
    mut query: Query<(&Handle<T>, &Draw, &mut RenderPipelines)>,
 | 
			
		||||
) {
 | 
			
		||||
    let state = state.deref_mut();
 | 
			
		||||
    let uniform_buffer_arrays = &mut state.uniform_buffer_arrays;
 | 
			
		||||
    let render_resource_context = &**render_resource_context;
 | 
			
		||||
    state.uniform_buffer_arrays.reset_changed_item_counts();
 | 
			
		||||
 | 
			
		||||
    let modified_assets = assets
 | 
			
		||||
        .iter()
 | 
			
		||||
        .map(|(handle, _)| handle)
 | 
			
		||||
        .collect::<Vec<Handle<T>>>();
 | 
			
		||||
    // TODO: uncomment this when asset dependency events are added https://github.com/bevyengine/bevy/issues/26
 | 
			
		||||
    // let mut modified_assets = HashSet::new();
 | 
			
		||||
    // for event in asset_event_reader.iter(&asset_events) {
 | 
			
		||||
    //     match event {
 | 
			
		||||
    //         AssetEvent::Created { handle } => {
 | 
			
		||||
    //             modified_assets.insert(*handle);
 | 
			
		||||
    //         }
 | 
			
		||||
    //         AssetEvent::Modified { handle } => {
 | 
			
		||||
    //             modified_assets.insert(*handle);
 | 
			
		||||
    //         }
 | 
			
		||||
    //         AssetEvent::Removed { handle } => {
 | 
			
		||||
    //             // TODO: handle removals
 | 
			
		||||
    //             modified_assets.remove(handle);
 | 
			
		||||
    //         }
 | 
			
		||||
    //     }
 | 
			
		||||
    // }
 | 
			
		||||
 | 
			
		||||
    // update uniform handles info
 | 
			
		||||
    for asset_handle in modified_assets.iter() {
 | 
			
		||||
        let asset = assets.get(&asset_handle).expect(EXPECT_ASSET_MESSAGE);
 | 
			
		||||
        state
 | 
			
		||||
            .uniform_buffer_arrays
 | 
			
		||||
            .increment_changed_item_counts(&asset);
 | 
			
		||||
    uniform_buffer_arrays.begin_update();
 | 
			
		||||
    // initialize uniform buffer arrays using the first RenderResources
 | 
			
		||||
    if let Some(first_handle) = modified_assets.get(0) {
 | 
			
		||||
        let asset = assets.get(first_handle).expect(EXPECT_ASSET_MESSAGE);
 | 
			
		||||
        uniform_buffer_arrays.initialize(asset);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    state
 | 
			
		||||
        .uniform_buffer_arrays
 | 
			
		||||
        .setup_buffer_arrays(render_resource_context, state.dynamic_uniforms);
 | 
			
		||||
    state
 | 
			
		||||
        .uniform_buffer_arrays
 | 
			
		||||
        .update_staging_buffer(render_resource_context);
 | 
			
		||||
 | 
			
		||||
    for asset_handle in modified_assets.iter() {
 | 
			
		||||
        let asset = assets.get(&asset_handle).expect(EXPECT_ASSET_MESSAGE);
 | 
			
		||||
        let mut render_resource_bindings =
 | 
			
		||||
            asset_render_resource_bindings.get_or_insert_mut(*asset_handle);
 | 
			
		||||
        setup_uniform_texture_resources::<T>(
 | 
			
		||||
            &asset,
 | 
			
		||||
            render_resource_context,
 | 
			
		||||
            &mut render_resource_bindings,
 | 
			
		||||
        );
 | 
			
		||||
        uniform_buffer_arrays.prepare_uniform_buffers(*asset_handle, asset);
 | 
			
		||||
        let mut bindings = asset_render_resource_bindings.get_or_insert_mut(*asset_handle);
 | 
			
		||||
        setup_uniform_texture_resources::<T>(&asset, render_resource_context, &mut bindings);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    uniform_buffer_arrays.resize_buffer_arrays(render_resource_context);
 | 
			
		||||
    uniform_buffer_arrays.resize_staging_buffer(render_resource_context);
 | 
			
		||||
 | 
			
		||||
    if let Some(staging_buffer) = state.uniform_buffer_arrays.staging_buffer {
 | 
			
		||||
        render_resource_context.map_buffer(staging_buffer);
 | 
			
		||||
        render_resource_context.write_mapped_buffer(
 | 
			
		||||
@ -628,7 +607,8 @@ fn asset_render_resources_node_system<T: RenderResources>(
 | 
			
		||||
                    let mut render_resource_bindings =
 | 
			
		||||
                        asset_render_resource_bindings.get_or_insert_mut(*asset_handle);
 | 
			
		||||
                    // TODO: only setup buffer if we haven't seen this handle before
 | 
			
		||||
                    state.uniform_buffer_arrays.setup_uniform_buffer_resources(
 | 
			
		||||
                    state.uniform_buffer_arrays.write_uniform_buffers(
 | 
			
		||||
                        *asset_handle,
 | 
			
		||||
                        &asset,
 | 
			
		||||
                        state.dynamic_uniforms,
 | 
			
		||||
                        render_resource_context,
 | 
			
		||||
@ -650,7 +630,8 @@ fn asset_render_resources_node_system<T: RenderResources>(
 | 
			
		||||
            let mut render_resource_bindings =
 | 
			
		||||
                asset_render_resource_bindings.get_or_insert_mut(*asset_handle);
 | 
			
		||||
            // TODO: only setup buffer if we haven't seen this handle before
 | 
			
		||||
            state.uniform_buffer_arrays.setup_uniform_buffer_resources(
 | 
			
		||||
            state.uniform_buffer_arrays.write_uniform_buffers(
 | 
			
		||||
                *asset_handle,
 | 
			
		||||
                &asset,
 | 
			
		||||
                state.dynamic_uniforms,
 | 
			
		||||
                render_resource_context,
 | 
			
		||||
@ -677,7 +658,7 @@ fn setup_uniform_texture_resources<T>(
 | 
			
		||||
) where
 | 
			
		||||
    T: renderer::RenderResources,
 | 
			
		||||
{
 | 
			
		||||
    for (i, render_resource) in uniforms.iter_render_resources().enumerate() {
 | 
			
		||||
    for (i, render_resource) in uniforms.iter().enumerate() {
 | 
			
		||||
        if let Some(RenderResourceType::Texture) = render_resource.resource_type() {
 | 
			
		||||
            let render_resource_name = uniforms.get_render_resource_name(i).unwrap();
 | 
			
		||||
            let sampler_name = format!("{}_sampler", render_resource_name);
 | 
			
		||||
 | 
			
		||||
@ -86,7 +86,7 @@ pub trait RenderResources: Send + Sync + 'static {
 | 
			
		||||
    fn get_render_resource_hints(&self, _index: usize) -> Option<RenderResourceHints> {
 | 
			
		||||
        None
 | 
			
		||||
    }
 | 
			
		||||
    fn iter_render_resources(&self) -> RenderResourceIterator;
 | 
			
		||||
    fn iter(&self) -> RenderResourceIterator;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct RenderResourceIterator<'a> {
 | 
			
		||||
@ -200,7 +200,7 @@ impl RenderResources for bevy_transform::prelude::Transform {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn iter_render_resources(&self) -> RenderResourceIterator {
 | 
			
		||||
    fn iter(&self) -> RenderResourceIterator {
 | 
			
		||||
        RenderResourceIterator::new(self)
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user