Merge branch 'main' into proper-json-schema

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MevLyshkin 2025-07-08 17:47:55 +02:00 committed by GitHub
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116 changed files with 1712 additions and 848 deletions

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@ -294,7 +294,7 @@ jobs:
steps:
- uses: actions/checkout@v4
- name: Check for typos
uses: crate-ci/typos@v1.33.1
uses: crate-ci/typos@v1.34.0
- name: Typos info
if: failure()
run: |

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@ -868,6 +868,7 @@ doc-scrape-examples = true
name = "Texture Atlas"
description = "Generates a texture atlas (sprite sheet) from individual sprites"
category = "2D Rendering"
# Loading asset folders is not supported in Wasm, but required to create the atlas.
wasm = false
[[example]]
@ -945,6 +946,7 @@ doc-scrape-examples = true
name = "2D Wireframe"
description = "Showcases wireframes for 2d meshes"
category = "2D Rendering"
# PolygonMode::Line wireframes are not supported by WebGL
wasm = false
# 3D Rendering
@ -1012,6 +1014,7 @@ doc-scrape-examples = true
name = "Anti-aliasing"
description = "Compares different anti-aliasing methods"
category = "3D Rendering"
# TAA not supported by WebGL
wasm = false
[[example]]
@ -1056,6 +1059,7 @@ doc-scrape-examples = true
name = "Auto Exposure"
description = "A scene showcasing auto exposure"
category = "3D Rendering"
# Requires compute shaders, which are not supported by WebGL.
wasm = false
[[example]]
@ -1123,6 +1127,7 @@ doc-scrape-examples = true
name = "Screen Space Ambient Occlusion"
description = "A scene showcasing screen space ambient occlusion"
category = "3D Rendering"
# Requires compute shaders, which are not supported by WebGL.
wasm = false
[[example]]
@ -1222,6 +1227,7 @@ doc-scrape-examples = true
name = "Order Independent Transparency"
description = "Demonstrates how to use OIT"
category = "3D Rendering"
# Not supported by WebGL
wasm = false
[[example]]
@ -1321,7 +1327,7 @@ doc-scrape-examples = true
name = "Skybox"
description = "Load a cubemap texture onto a cube like a skybox and cycle through different compressed texture formats."
category = "3D Rendering"
wasm = false
wasm = true
[[example]]
name = "solari"
@ -1432,6 +1438,7 @@ doc-scrape-examples = true
name = "Wireframe"
description = "Showcases wireframe rendering"
category = "3D Rendering"
# Not supported on WebGL
wasm = false
[[example]]
@ -1443,6 +1450,8 @@ doc-scrape-examples = true
name = "Irradiance Volumes"
description = "Demonstrates irradiance volumes"
category = "3D Rendering"
# On WebGL and WebGPU, the number of texture bindings is too low
# See <https://github.com/bevyengine/bevy/issues/11885>
wasm = false
[[example]]
@ -1455,6 +1464,7 @@ required-features = ["meshlet"]
name = "Meshlet"
description = "Meshlet rendering for dense high-poly scenes (experimental)"
category = "3D Rendering"
# Requires compute shaders and WGPU extensions, not supported by WebGL nor WebGPU.
wasm = false
setup = [
[
@ -1490,7 +1500,7 @@ doc-scrape-examples = true
name = "Lightmaps"
description = "Rendering a scene with baked lightmaps"
category = "3D Rendering"
wasm = false
wasm = true
[[example]]
name = "no_prepass"
@ -1643,6 +1653,7 @@ doc-scrape-examples = true
name = "Custom Loop"
description = "Demonstrates how to create a custom runner (to update an app manually)"
category = "Application"
# Doesn't render anything, doesn't create a canvas
wasm = false
[[example]]
@ -1654,6 +1665,7 @@ doc-scrape-examples = true
name = "Drag and Drop"
description = "An example that shows how to handle drag and drop in an app"
category = "Application"
# Browser drag and drop is not supported
wasm = false
[[example]]
@ -1665,6 +1677,7 @@ doc-scrape-examples = true
name = "Empty"
description = "An empty application (does nothing)"
category = "Application"
# Doesn't render anything, doesn't create a canvas
wasm = false
[[example]]
@ -1688,6 +1701,7 @@ required-features = ["bevy_log"]
name = "Headless"
description = "An application that runs without default plugins"
category = "Application"
# Doesn't render anything, doesn't create a canvas
wasm = false
[[example]]
@ -1710,6 +1724,8 @@ doc-scrape-examples = true
name = "Log layers"
description = "Illustrate how to add custom log layers"
category = "Application"
# Accesses `time`, which is not available on the web
# Also doesn't render anything
wasm = false
[[example]]
@ -1721,6 +1737,7 @@ doc-scrape-examples = true
name = "Advanced log layers"
description = "Illustrate how to transfer data between log layers and Bevy's ECS"
category = "Application"
# Doesn't render anything, doesn't create a canvas
wasm = false
[[example]]
@ -4325,6 +4342,14 @@ description = "Demonstrates specular tints and maps"
category = "3D Rendering"
wasm = true
[[example]]
name = "test_invalid_skinned_mesh"
path = "tests/3d/test_invalid_skinned_mesh.rs"
doc-scrape-examples = true
[package.metadata.example.test_invalid_skinned_mesh]
hidden = true
[profile.wasm-release]
inherits = "release"
opt-level = "z"

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@ -1,3 +1,5 @@
// For 2d replace `bevy_pbr::mesh_functions` with `bevy_sprite::mesh2d_functions`
// and `mesh_position_local_to_clip` with `mesh2d_position_local_to_clip`.
#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip}
struct CustomMaterial {

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@ -17,6 +17,12 @@
struct MyExtendedMaterial {
quantize_steps: u32,
#ifdef SIXTEEN_BYTE_ALIGNMENT
// Web examples WebGL2 support: structs must be 16 byte aligned.
_webgl2_padding_8b: u32,
_webgl2_padding_12b: u32,
_webgl2_padding_16b: u32,
#endif
}
@group(3) @binding(100)

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@ -10,7 +10,7 @@ impl<const SIZE: usize> Benchmark<SIZE> {
let mut events = Events::default();
for _ in 0..count {
events.send(BenchEvent([0u8; SIZE]));
events.write(BenchEvent([0u8; SIZE]));
}
Self(events)

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@ -1,5 +1,5 @@
mod iter;
mod send;
mod write;
use criterion::{criterion_group, Criterion};
@ -11,19 +11,19 @@ fn send(c: &mut Criterion) {
group.measurement_time(core::time::Duration::from_secs(4));
for count in [100, 1_000, 10_000] {
group.bench_function(format!("size_4_events_{count}"), |b| {
let mut bench = send::Benchmark::<4>::new(count);
let mut bench = write::Benchmark::<4>::new(count);
b.iter(move || bench.run());
});
}
for count in [100, 1_000, 10_000] {
group.bench_function(format!("size_16_events_{count}"), |b| {
let mut bench = send::Benchmark::<16>::new(count);
let mut bench = write::Benchmark::<16>::new(count);
b.iter(move || bench.run());
});
}
for count in [100, 1_000, 10_000] {
group.bench_function(format!("size_512_events_{count}"), |b| {
let mut bench = send::Benchmark::<512>::new(count);
let mut bench = write::Benchmark::<512>::new(count);
b.iter(move || bench.run());
});
}

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@ -21,7 +21,7 @@ impl<const SIZE: usize> Benchmark<SIZE> {
// Force both internal buffers to be allocated.
for _ in 0..2 {
for _ in 0..count {
events.send(BenchEvent([0u8; SIZE]));
events.write(BenchEvent([0u8; SIZE]));
}
events.update();
}
@ -32,7 +32,7 @@ impl<const SIZE: usize> Benchmark<SIZE> {
pub fn run(&mut self) {
for _ in 0..self.count {
self.events
.send(core::hint::black_box(BenchEvent([0u8; SIZE])));
.write(core::hint::black_box(BenchEvent([0u8; SIZE])));
}
self.events.update();
}

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@ -14,7 +14,6 @@ bevy_app = { path = "../bevy_app", version = "0.17.0-dev" }
bevy_asset = { path = "../bevy_asset", version = "0.17.0-dev" }
bevy_color = { path = "../bevy_color", version = "0.17.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.17.0-dev" }
bevy_log = { path = "../bevy_log", version = "0.17.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.17.0-dev" }
bevy_mesh = { path = "../bevy_mesh", version = "0.17.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev", features = [

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@ -30,9 +30,7 @@
//!
//! [SMAA]: https://www.iryoku.com/smaa/
use bevy_app::{App, Plugin};
#[cfg(feature = "smaa_luts")]
use bevy_asset::load_internal_binary_asset;
use bevy_asset::{embedded_asset, load_embedded_asset, uuid_handle, AssetServer, Handle};
use bevy_asset::{embedded_asset, load_embedded_asset, AssetServer, Handle};
#[cfg(not(feature = "smaa_luts"))]
use bevy_core_pipeline::tonemapping::lut_placeholder;
use bevy_core_pipeline::{
@ -79,13 +77,6 @@ use bevy_render::{
};
use bevy_utils::prelude::default;
/// The handle of the area LUT, a KTX2 format texture that SMAA uses internally.
const SMAA_AREA_LUT_TEXTURE_HANDLE: Handle<Image> =
uuid_handle!("569c4d67-c7fa-4958-b1af-0836023603c0");
/// The handle of the search LUT, a KTX2 format texture that SMAA uses internally.
const SMAA_SEARCH_LUT_TEXTURE_HANDLE: Handle<Image> =
uuid_handle!("43b97515-252e-4c8a-b9af-f2fc528a1c27");
/// Adds support for subpixel morphological antialiasing, or SMAA.
pub struct SmaaPlugin;
@ -125,6 +116,14 @@ pub enum SmaaPreset {
Ultra,
}
#[derive(Resource)]
struct SmaaLuts {
/// The handle of the area LUT, a KTX2 format texture that SMAA uses internally.
area_lut: Handle<Image>,
/// The handle of the search LUT, a KTX2 format texture that SMAA uses internally.
search_lut: Handle<Image>,
}
/// A render world resource that holds all render pipeline data needed for SMAA.
///
/// There are three separate passes, so we need three separate pipelines.
@ -292,49 +291,26 @@ impl Plugin for SmaaPlugin {
// Load the shader.
embedded_asset!(app, "smaa.wgsl");
// Load the two lookup textures. These are compressed textures in KTX2
// format.
#[cfg(feature = "smaa_luts")]
load_internal_binary_asset!(
app,
SMAA_AREA_LUT_TEXTURE_HANDLE,
"SMAAAreaLUT.ktx2",
|bytes, _: String| Image::from_buffer(
bytes,
bevy_image::ImageType::Format(bevy_image::ImageFormat::Ktx2),
bevy_image::CompressedImageFormats::NONE,
false,
bevy_image::ImageSampler::Default,
bevy_asset::RenderAssetUsages::RENDER_WORLD,
)
.expect("Failed to load SMAA area LUT")
);
#[cfg(feature = "smaa_luts")]
load_internal_binary_asset!(
app,
SMAA_SEARCH_LUT_TEXTURE_HANDLE,
"SMAASearchLUT.ktx2",
|bytes, _: String| Image::from_buffer(
bytes,
bevy_image::ImageType::Format(bevy_image::ImageFormat::Ktx2),
bevy_image::CompressedImageFormats::NONE,
false,
bevy_image::ImageSampler::Default,
bevy_asset::RenderAssetUsages::RENDER_WORLD,
)
.expect("Failed to load SMAA search LUT")
);
let smaa_luts = {
// Load the two lookup textures. These are compressed textures in KTX2 format.
embedded_asset!(app, "SMAAAreaLUT.ktx2");
embedded_asset!(app, "SMAASearchLUT.ktx2");
SmaaLuts {
area_lut: load_embedded_asset!(app, "SMAAAreaLUT.ktx2"),
search_lut: load_embedded_asset!(app, "SMAASearchLUT.ktx2"),
}
};
#[cfg(not(feature = "smaa_luts"))]
app.world_mut()
.resource_mut::<bevy_asset::Assets<Image>>()
.insert(SMAA_AREA_LUT_TEXTURE_HANDLE.id(), lut_placeholder());
#[cfg(not(feature = "smaa_luts"))]
app.world_mut()
.resource_mut::<bevy_asset::Assets<Image>>()
.insert(SMAA_SEARCH_LUT_TEXTURE_HANDLE.id(), lut_placeholder());
let smaa_luts = {
let mut images = app.world_mut().resource_mut::<bevy_asset::Assets<Image>>();
let handle = images.add(lut_placeholder());
SmaaLuts {
area_lut: handle.clone(),
search_lut: handle.clone(),
}
};
app.add_plugins(ExtractComponentPlugin::<Smaa>::default())
.register_type::<Smaa>();
@ -344,6 +320,7 @@ impl Plugin for SmaaPlugin {
};
render_app
.insert_resource(smaa_luts)
.init_resource::<SmaaSpecializedRenderPipelines>()
.init_resource::<SmaaInfoUniformBuffer>()
.add_systems(RenderStartup, init_smaa_pipelines)
@ -747,13 +724,14 @@ fn prepare_smaa_bind_groups(
mut commands: Commands,
render_device: Res<RenderDevice>,
smaa_pipelines: Res<SmaaPipelines>,
smaa_luts: Res<SmaaLuts>,
images: Res<RenderAssets<GpuImage>>,
view_targets: Query<(Entity, &SmaaTextures), (With<ExtractedView>, With<Smaa>)>,
) {
// Fetch the two lookup textures. These are bundled in this library.
let (Some(search_texture), Some(area_texture)) = (
images.get(&SMAA_SEARCH_LUT_TEXTURE_HANDLE),
images.get(&SMAA_AREA_LUT_TEXTURE_HANDLE),
images.get(&smaa_luts.search_lut),
images.get(&smaa_luts.area_lut),
) else {
return;
};

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@ -1864,7 +1864,7 @@ mod tests {
app.update();
// Sending one event
app.world_mut().send_event(TestEvent);
app.world_mut().write_event(TestEvent);
let test_events = app.world().resource::<Events<TestEvent>>();
assert_eq!(test_events.len(), 1);
@ -1872,8 +1872,8 @@ mod tests {
app.update();
// Sending two events on the next frame
app.world_mut().send_event(TestEvent);
app.world_mut().send_event(TestEvent);
app.world_mut().write_event(TestEvent);
app.world_mut().write_event(TestEvent);
let test_events = app.world().resource::<Events<TestEvent>>();
assert_eq!(test_events.len(), 3); // Events are double-buffered, so we see 1 + 2 = 3

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@ -492,8 +492,8 @@ impl<A: Asset> TryFrom<UntypedHandle> for Handle<A> {
///
/// ```
/// # use bevy_asset::{Handle, uuid_handle};
/// # type Shader = ();
/// const SHADER: Handle<Shader> = uuid_handle!("1347c9b7-c46a-48e7-b7b8-023a354b7cac");
/// # type Image = ();
/// const IMAGE: Handle<Image> = uuid_handle!("1347c9b7-c46a-48e7-b7b8-023a354b7cac");
/// ```
#[macro_export]
macro_rules! uuid_handle {

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@ -167,7 +167,7 @@ impl AssetServer {
fn sender<A: Asset>(world: &mut World, id: UntypedAssetId) {
world
.resource_mut::<Events<AssetEvent<A>>>()
.send(AssetEvent::LoadedWithDependencies { id: id.typed() });
.write(AssetEvent::LoadedWithDependencies { id: id.typed() });
}
fn failed_sender<A: Asset>(
world: &mut World,
@ -177,7 +177,7 @@ impl AssetServer {
) {
world
.resource_mut::<Events<AssetLoadFailedEvent<A>>>()
.send(AssetLoadFailedEvent {
.write(AssetLoadFailedEvent {
id: id.typed(),
path,
error,
@ -1685,7 +1685,7 @@ pub fn handle_internal_asset_events(world: &mut World) {
}
if !untyped_failures.is_empty() {
world.send_event_batch(untyped_failures);
world.write_event_batch(untyped_failures);
}
fn queue_ancestors(

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@ -16,7 +16,6 @@ bevy_ecs = { path = "../bevy_ecs", version = "0.17.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.17.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.17.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.17.0-dev" }
# other
# TODO: Remove `coreaudio-sys` dep below when updating `cpal`.

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@ -3,6 +3,7 @@ use bevy_asset::{Asset, Handle};
use bevy_ecs::prelude::*;
use bevy_math::Vec3;
use bevy_reflect::prelude::*;
use bevy_transform::components::Transform;
/// The way Bevy manages the sound playback.
#[derive(Debug, Clone, Copy, Reflect)]
@ -10,10 +11,10 @@ use bevy_reflect::prelude::*;
pub enum PlaybackMode {
/// Play the sound once. Do nothing when it ends.
///
/// Note: It is not possible to reuse an `AudioPlayer` after it has finished playing and
/// the underlying `AudioSink` or `SpatialAudioSink` has been drained.
/// Note: It is not possible to reuse an [`AudioPlayer`] after it has finished playing and
/// the underlying [`AudioSink`](crate::AudioSink) or [`SpatialAudioSink`](crate::SpatialAudioSink) has been drained.
///
/// To replay a sound, the audio components provided by `AudioPlayer` must be removed and
/// To replay a sound, the audio components provided by [`AudioPlayer`] must be removed and
/// added again.
Once,
/// Repeat the sound forever.
@ -27,7 +28,7 @@ pub enum PlaybackMode {
/// Initial settings to be used when audio starts playing.
///
/// If you would like to control the audio while it is playing, query for the
/// [`AudioSink`][crate::AudioSink] or [`SpatialAudioSink`][crate::SpatialAudioSink]
/// [`AudioSink`](crate::AudioSink) or [`SpatialAudioSink`](crate::SpatialAudioSink)
/// components. Changes to this component will *not* be applied to already-playing audio.
#[derive(Component, Clone, Copy, Debug, Reflect)]
#[reflect(Clone, Default, Component, Debug)]
@ -78,10 +79,10 @@ impl Default for PlaybackSettings {
impl PlaybackSettings {
/// Will play the associated audio source once.
///
/// Note: It is not possible to reuse an `AudioPlayer` after it has finished playing and
/// the underlying `AudioSink` or `SpatialAudioSink` has been drained.
/// Note: It is not possible to reuse an [`AudioPlayer`] after it has finished playing and
/// the underlying [`AudioSink`](crate::AudioSink) or [`SpatialAudioSink`](crate::SpatialAudioSink) has been drained.
///
/// To replay a sound, the audio components provided by `AudioPlayer` must be removed and
/// To replay a sound, the audio components provided by [`AudioPlayer`] must be removed and
/// added again.
pub const ONCE: PlaybackSettings = PlaybackSettings {
mode: PlaybackMode::Once,
@ -164,14 +165,15 @@ impl PlaybackSettings {
/// Settings for the listener for spatial audio sources.
///
/// This must be accompanied by `Transform` and `GlobalTransform`.
/// Only one entity with a `SpatialListener` should be present at any given time.
/// This is accompanied by [`Transform`] and [`GlobalTransform`](bevy_transform::prelude::GlobalTransform).
/// Only one entity with a [`SpatialListener`] should be present at any given time.
#[derive(Component, Clone, Debug, Reflect)]
#[require(Transform)]
#[reflect(Clone, Default, Component, Debug)]
pub struct SpatialListener {
/// Left ear position relative to the `GlobalTransform`.
/// Left ear position relative to the [`GlobalTransform`](bevy_transform::prelude::GlobalTransform).
pub left_ear_offset: Vec3,
/// Right ear position relative to the `GlobalTransform`.
/// Right ear position relative to the [`GlobalTransform`](bevy_transform::prelude::GlobalTransform).
pub right_ear_offset: Vec3,
}
@ -182,7 +184,7 @@ impl Default for SpatialListener {
}
impl SpatialListener {
/// Creates a new `SpatialListener` component.
/// Creates a new [`SpatialListener`] component.
///
/// `gap` is the distance between the left and right "ears" of the listener. Ears are
/// positioned on the x axis.
@ -203,12 +205,12 @@ impl SpatialListener {
pub struct SpatialScale(pub Vec3);
impl SpatialScale {
/// Create a new `SpatialScale` with the same value for all 3 dimensions.
/// Create a new [`SpatialScale`] with the same value for all 3 dimensions.
pub const fn new(scale: f32) -> Self {
Self(Vec3::splat(scale))
}
/// Create a new `SpatialScale` with the same value for `x` and `y`, and `0.0`
/// Create a new [`SpatialScale`] with the same value for `x` and `y`, and `0.0`
/// for `z`.
pub const fn new_2d(scale: f32) -> Self {
Self(Vec3::new(scale, scale, 0.0))
@ -238,11 +240,11 @@ pub struct DefaultSpatialScale(pub SpatialScale);
/// If the handle refers to an unavailable asset (such as if it has not finished loading yet),
/// the audio will not begin playing immediately. The audio will play when the asset is ready.
///
/// When Bevy begins the audio playback, an [`AudioSink`][crate::AudioSink] component will be
/// When Bevy begins the audio playback, an [`AudioSink`](crate::AudioSink) component will be
/// added to the entity. You can use that component to control the audio settings during playback.
///
/// Playback can be configured using the [`PlaybackSettings`] component. Note that changes to the
/// `PlaybackSettings` component will *not* affect already-playing audio.
/// [`PlaybackSettings`] component will *not* affect already-playing audio.
#[derive(Component, Reflect)]
#[reflect(Component, Clone)]
#[require(PlaybackSettings)]

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@ -103,7 +103,7 @@ pub(crate) fn play_queued_audio_system<Source: Asset + Decodable>(
Entity,
&AudioPlayer<Source>,
&PlaybackSettings,
Option<&GlobalTransform>,
&GlobalTransform,
),
(Without<AudioSink>, Without<SpatialAudioSink>),
>,
@ -118,7 +118,7 @@ pub(crate) fn play_queued_audio_system<Source: Asset + Decodable>(
return;
};
for (entity, source_handle, settings, maybe_emitter_transform) in &query_nonplaying {
for (entity, source_handle, settings, emitter_transform) in &query_nonplaying {
let Some(audio_source) = audio_sources.get(&source_handle.0) else {
continue;
};
@ -136,14 +136,7 @@ pub(crate) fn play_queued_audio_system<Source: Asset + Decodable>(
}
let scale = settings.spatial_scale.unwrap_or(default_spatial_scale.0).0;
let emitter_translation = if let Some(emitter_transform) = maybe_emitter_transform {
(emitter_transform.translation() * scale).into()
} else {
warn!("Spatial AudioPlayer with no GlobalTransform component. Using zero.");
Vec3::ZERO.into()
};
let emitter_translation = (emitter_transform.translation() * scale).into();
let sink = match SpatialSink::try_new(
stream_handle,
emitter_translation,

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@ -24,7 +24,6 @@ bevy_app = { path = "../bevy_app", version = "0.17.0-dev" }
bevy_asset = { path = "../bevy_asset", version = "0.17.0-dev" }
bevy_color = { path = "../bevy_color", version = "0.17.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.17.0-dev" }
bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.17.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.17.0-dev" }
bevy_image = { path = "../bevy_image", version = "0.17.0-dev" }
bevy_camera = { path = "../bevy_camera", version = "0.17.0-dev" }
@ -39,14 +38,12 @@ bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-fea
"serialize",
] }
serde = { version = "1", features = ["derive"] }
bitflags = "2.3"
radsort = "0.1"
nonmax = "0.5"
smallvec = { version = "1", default-features = false }
thiserror = { version = "2", default-features = false }
tracing = { version = "0.1", default-features = false, features = ["std"] }
bytemuck = { version = "1" }
[lints]
workspace = true

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@ -12,7 +12,7 @@ use crate::core_3d::{
prepare_core_3d_depth_textures,
};
use bevy_app::{App, Plugin};
use bevy_asset::{load_internal_asset, uuid_handle, Handle};
use bevy_asset::{embedded_asset, load_embedded_asset, Handle};
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{
component::Component,
@ -51,8 +51,8 @@ use bitflags::bitflags;
use tracing::debug;
/// Identifies the `downsample_depth.wgsl` shader.
pub const DOWNSAMPLE_DEPTH_SHADER_HANDLE: Handle<Shader> =
uuid_handle!("a09a149e-5922-4fa4-9170-3c1a13065364");
#[derive(Resource, Deref)]
pub struct DownsampleDepthShader(Handle<Shader>);
/// The maximum number of mip levels that we can produce.
///
@ -69,18 +69,16 @@ pub struct MipGenerationPlugin;
impl Plugin for MipGenerationPlugin {
fn build(&self, app: &mut App) {
load_internal_asset!(
app,
DOWNSAMPLE_DEPTH_SHADER_HANDLE,
"downsample_depth.wgsl",
Shader::from_wgsl
);
embedded_asset!(app, "downsample_depth.wgsl");
let downsample_depth_shader = load_embedded_asset!(app, "downsample_depth.wgsl");
let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};
render_app
.insert_resource(DownsampleDepthShader(downsample_depth_shader))
.init_resource::<SpecializedComputePipelines<DownsampleDepthPipeline>>()
.add_render_graph_node::<DownsampleDepthNode>(Core3d, Node3d::EarlyDownsampleDepth)
.add_render_graph_node::<DownsampleDepthNode>(Core3d, Node3d::LateDownsampleDepth)
@ -294,17 +292,21 @@ pub struct DownsampleDepthPipeline {
bind_group_layout: BindGroupLayout,
/// A handle that identifies the compiled shader.
pipeline_id: Option<CachedComputePipelineId>,
/// The shader asset handle.
shader: Handle<Shader>,
}
impl DownsampleDepthPipeline {
/// Creates a new [`DownsampleDepthPipeline`] from a bind group layout.
/// Creates a new [`DownsampleDepthPipeline`] from a bind group layout and the downsample
/// shader.
///
/// This doesn't actually specialize the pipeline; that must be done
/// afterward.
fn new(bind_group_layout: BindGroupLayout) -> DownsampleDepthPipeline {
fn new(bind_group_layout: BindGroupLayout, shader: Handle<Shader>) -> DownsampleDepthPipeline {
DownsampleDepthPipeline {
bind_group_layout,
pipeline_id: None,
shader,
}
}
}
@ -335,6 +337,7 @@ fn create_downsample_depth_pipelines(
pipeline_cache: Res<PipelineCache>,
mut specialized_compute_pipelines: ResMut<SpecializedComputePipelines<DownsampleDepthPipeline>>,
gpu_preprocessing_support: Res<GpuPreprocessingSupport>,
downsample_depth_shader: Res<DownsampleDepthShader>,
mut has_run: Local<bool>,
) {
// Only run once.
@ -368,10 +371,22 @@ fn create_downsample_depth_pipelines(
// Initialize the pipelines.
let mut downsample_depth_pipelines = DownsampleDepthPipelines {
first: DownsampleDepthPipeline::new(standard_bind_group_layout.clone()),
second: DownsampleDepthPipeline::new(standard_bind_group_layout.clone()),
first_multisample: DownsampleDepthPipeline::new(multisampled_bind_group_layout.clone()),
second_multisample: DownsampleDepthPipeline::new(multisampled_bind_group_layout.clone()),
first: DownsampleDepthPipeline::new(
standard_bind_group_layout.clone(),
downsample_depth_shader.0.clone(),
),
second: DownsampleDepthPipeline::new(
standard_bind_group_layout.clone(),
downsample_depth_shader.0.clone(),
),
first_multisample: DownsampleDepthPipeline::new(
multisampled_bind_group_layout.clone(),
downsample_depth_shader.0.clone(),
),
second_multisample: DownsampleDepthPipeline::new(
multisampled_bind_group_layout.clone(),
downsample_depth_shader.0.clone(),
),
sampler,
};
@ -491,7 +506,7 @@ impl SpecializedComputePipeline for DownsampleDepthPipeline {
stages: ShaderStages::COMPUTE,
range: 0..4,
}],
shader: DOWNSAMPLE_DEPTH_SHADER_HANDLE,
shader: self.shader.clone(),
shader_defs,
entry_point: Some(if key.contains(DownsampleDepthPipelineKey::SECOND_PHASE) {
"downsample_depth_second".into()

View File

@ -3,7 +3,7 @@
//! Currently, this consists only of chromatic aberration.
use bevy_app::{App, Plugin};
use bevy_asset::{embedded_asset, load_embedded_asset, uuid_handle, Assets, Handle};
use bevy_asset::{embedded_asset, load_embedded_asset, Assets, Handle};
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{
component::Component,
@ -47,13 +47,6 @@ use crate::{
FullscreenShader,
};
/// The handle to the default chromatic aberration lookup texture.
///
/// This is just a 3x1 image consisting of one red pixel, one green pixel, and
/// one blue pixel, in that order.
const DEFAULT_CHROMATIC_ABERRATION_LUT_HANDLE: Handle<Image> =
uuid_handle!("dc3e3307-40a1-49bb-be6d-e0634e8836b2");
/// The default chromatic aberration intensity amount, in a fraction of the
/// window size.
const DEFAULT_CHROMATIC_ABERRATION_INTENSITY: f32 = 0.02;
@ -68,6 +61,9 @@ const DEFAULT_CHROMATIC_ABERRATION_MAX_SAMPLES: u32 = 8;
static DEFAULT_CHROMATIC_ABERRATION_LUT_DATA: [u8; 12] =
[255, 0, 0, 255, 0, 255, 0, 255, 0, 0, 255, 255];
#[derive(Resource)]
struct DefaultChromaticAberrationLut(Handle<Image>);
/// A plugin that implements a built-in postprocessing stack with some common
/// effects.
///
@ -96,14 +92,14 @@ pub struct PostProcessingPlugin;
pub struct ChromaticAberration {
/// The lookup texture that determines the color gradient.
///
/// By default, this is a 3×1 texel texture consisting of one red pixel, one
/// green pixel, and one blue texel, in that order. This recreates the most
/// typical chromatic aberration pattern. However, you can change it to
/// achieve different artistic effects.
/// By default (if None), this is a 3×1 texel texture consisting of one red
/// pixel, one green pixel, and one blue texel, in that order. This
/// recreates the most typical chromatic aberration pattern. However, you
/// can change it to achieve different artistic effects.
///
/// The texture is always sampled in its vertical center, so it should
/// ordinarily have a height of 1 texel.
pub color_lut: Handle<Image>,
pub color_lut: Option<Handle<Image>>,
/// The size of the streaks around the edges of objects, as a fraction of
/// the window size.
@ -192,20 +188,17 @@ impl Plugin for PostProcessingPlugin {
// Load the default chromatic aberration LUT.
let mut assets = app.world_mut().resource_mut::<Assets<_>>();
assets.insert(
DEFAULT_CHROMATIC_ABERRATION_LUT_HANDLE.id(),
Image::new(
Extent3d {
width: 3,
height: 1,
depth_or_array_layers: 1,
},
TextureDimension::D2,
DEFAULT_CHROMATIC_ABERRATION_LUT_DATA.to_vec(),
TextureFormat::Rgba8UnormSrgb,
RenderAssetUsages::RENDER_WORLD,
),
);
let default_lut = assets.add(Image::new(
Extent3d {
width: 3,
height: 1,
depth_or_array_layers: 1,
},
TextureDimension::D2,
DEFAULT_CHROMATIC_ABERRATION_LUT_DATA.to_vec(),
TextureFormat::Rgba8UnormSrgb,
RenderAssetUsages::RENDER_WORLD,
));
app.register_type::<ChromaticAberration>();
app.add_plugins(ExtractComponentPlugin::<ChromaticAberration>::default());
@ -215,6 +208,7 @@ impl Plugin for PostProcessingPlugin {
};
render_app
.insert_resource(DefaultChromaticAberrationLut(default_lut))
.init_resource::<SpecializedRenderPipelines<PostProcessingPipeline>>()
.init_resource::<PostProcessingUniformBuffers>()
.add_systems(
@ -258,7 +252,7 @@ impl Plugin for PostProcessingPlugin {
impl Default for ChromaticAberration {
fn default() -> Self {
Self {
color_lut: DEFAULT_CHROMATIC_ABERRATION_LUT_HANDLE,
color_lut: None,
intensity: DEFAULT_CHROMATIC_ABERRATION_INTENSITY,
max_samples: DEFAULT_CHROMATIC_ABERRATION_MAX_SAMPLES,
}
@ -357,6 +351,7 @@ impl ViewNode for PostProcessingNode {
let post_processing_pipeline = world.resource::<PostProcessingPipeline>();
let post_processing_uniform_buffers = world.resource::<PostProcessingUniformBuffers>();
let gpu_image_assets = world.resource::<RenderAssets<GpuImage>>();
let default_lut = world.resource::<DefaultChromaticAberrationLut>();
// We need a render pipeline to be prepared.
let Some(pipeline) = pipeline_cache.get_render_pipeline(**pipeline_id) else {
@ -364,8 +359,12 @@ impl ViewNode for PostProcessingNode {
};
// We need the chromatic aberration LUT to be present.
let Some(chromatic_aberration_lut) = gpu_image_assets.get(&chromatic_aberration.color_lut)
else {
let Some(chromatic_aberration_lut) = gpu_image_assets.get(
chromatic_aberration
.color_lut
.as_ref()
.unwrap_or(&default_lut.0),
) else {
return Ok(());
};

View File

@ -18,8 +18,6 @@ bevy_input_focus = { path = "../bevy_input_focus", version = "0.17.0-dev" }
bevy_log = { path = "../bevy_log", version = "0.17.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.17.0-dev" }
bevy_picking = { path = "../bevy_picking", version = "0.17.0-dev" }
bevy_render = { path = "../bevy_render", version = "0.17.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.17.0-dev" }
bevy_ui = { path = "../bevy_ui", version = "0.17.0-dev", features = [
"bevy_ui_picking_backend",
] }

View File

@ -176,7 +176,7 @@ impl Default for SliderRange {
}
/// Defines the amount by which to increment or decrement the slider value when using keyboard
/// shorctuts. Defaults to 1.0.
/// shortcuts. Defaults to 1.0.
#[derive(Component, Debug, PartialEq, Clone)]
#[component(immutable)]
pub struct SliderStep(pub f32);

View File

@ -18,14 +18,12 @@ bevy_asset = { path = "../bevy_asset", version = "0.17.0-dev" }
bevy_color = { path = "../bevy_color", version = "0.17.0-dev" }
bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.17.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.17.0-dev" }
bevy_input = { path = "../bevy_input", version = "0.17.0-dev" }
bevy_picking = { path = "../bevy_picking", version = "0.17.0-dev" }
bevy_render = { path = "../bevy_render", version = "0.17.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev" }
bevy_time = { path = "../bevy_time", version = "0.17.0-dev" }
bevy_text = { path = "../bevy_text", version = "0.17.0-dev" }
bevy_ui = { path = "../bevy_ui", version = "0.17.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.17.0-dev" }
bevy_state = { path = "../bevy_state", version = "0.17.0-dev" }

View File

@ -18,7 +18,7 @@ pub(crate) fn send_events(world: &mut World, mut current_frame: Local<u32>) {
debug!("Handling event: {:?}", event);
match event {
CiTestingEvent::AppExit => {
world.send_event(AppExit::Success);
world.write_event(AppExit::Success);
info!("Exiting after {} frames. Test successful!", *current_frame);
}
CiTestingEvent::ScreenshotAndExit => {
@ -53,7 +53,7 @@ pub(crate) fn send_events(world: &mut World, mut current_frame: Local<u32>) {
}
// Custom events are forwarded to the world.
CiTestingEvent::Custom(event_string) => {
world.send_event(CiTestingCustomEvent(event_string));
world.write_event(CiTestingCustomEvent(event_string));
}
}
}

View File

@ -56,7 +56,6 @@ critical-section = [
bevy_app = { path = "../bevy_app", version = "0.17.0-dev", default-features = false }
bevy_ecs = { path = "../bevy_ecs", version = "0.17.0-dev", default-features = false }
bevy_time = { path = "../bevy_time", version = "0.17.0-dev", default-features = false }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev", default-features = false }
bevy_tasks = { path = "../bevy_tasks", version = "0.17.0-dev", default-features = false }
bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-features = false, features = [
"alloc",

View File

@ -630,7 +630,7 @@ impl Archetype {
#[inline]
pub fn len(&self) -> u32 {
// No entity may have more than one archetype row, so there are no duplicates,
// and there may only ever be u32::MAX entities, so the length never exceeds u32's cappacity.
// and there may only ever be u32::MAX entities, so the length never exceeds u32's capacity.
self.entities.len() as u32
}

View File

@ -1584,7 +1584,7 @@ impl<'w> BundleRemover<'w> {
// Handle sparse set removes
for component_id in self.bundle_info.as_ref().iter_explicit_components() {
if self.old_archetype.as_ref().contains(component_id) {
world.removed_components.send(component_id, entity);
world.removed_components.write(component_id, entity);
// Make sure to drop components stored in sparse sets.
// Dense components are dropped later in `move_to_and_drop_missing_unchecked`.

View File

@ -795,47 +795,34 @@ impl<'w> EntityClonerBuilder<'w, OptOut> {
/// this behavior.
pub fn deny<T: Bundle>(&mut self) -> &mut Self {
let bundle_id = self.world.register_bundle::<T>().id();
self.deny_by_bundle_id(bundle_id)
}
/// Disallows all components of the bundle ID from being cloned.
///
/// If component `A` is denied here and component `B` requires `A`, then `A`
/// is denied as well. See [`Self::without_required_by_components`] to alter
/// this behavior.
pub fn deny_by_bundle_id(&mut self, bundle_id: BundleId) -> &mut Self {
if let Some(bundle) = self.world.bundles().get(bundle_id) {
let ids = bundle.explicit_components().iter();
for &id in ids {
self.filter.filter_deny(id, self.world);
}
}
self
self.deny_by_ids(bundle_id)
}
/// Extends the list of components that shouldn't be cloned.
/// Supports filtering by [`TypeId`], [`ComponentId`], [`BundleId`], and [`IntoIterator`] yielding one of these.
///
/// If component `A` is denied here and component `B` requires `A`, then `A`
/// is denied as well. See [`Self::without_required_by_components`] to alter
/// this behavior.
pub fn deny_by_ids(&mut self, ids: impl IntoIterator<Item = ComponentId>) -> &mut Self {
for id in ids {
self.filter.filter_deny(id, self.world);
}
self
}
/// Extends the list of components that shouldn't be cloned by type ids.
///
/// If component `A` is denied here and component `B` requires `A`, then `A`
/// is denied as well. See [`Self::without_required_by_components`] to alter
/// this behavior.
pub fn deny_by_type_ids(&mut self, ids: impl IntoIterator<Item = TypeId>) -> &mut Self {
for type_id in ids {
if let Some(id) = self.world.components().get_valid_id(type_id) {
self.filter.filter_deny(id, self.world);
pub fn deny_by_ids<M: Marker>(&mut self, ids: impl FilterableIds<M>) -> &mut Self {
ids.filter_ids(&mut |ids| match ids {
FilterableId::Type(type_id) => {
if let Some(id) = self.world.components().get_valid_id(type_id) {
self.filter.filter_deny(id, self.world);
}
}
}
FilterableId::Component(component_id) => {
self.filter.filter_deny(component_id, self.world);
}
FilterableId::Bundle(bundle_id) => {
if let Some(bundle) = self.world.bundles().get(bundle_id) {
let ids = bundle.explicit_components().iter();
for &id in ids {
self.filter.filter_deny(id, self.world);
}
}
}
});
self
}
}
@ -865,7 +852,7 @@ impl<'w> EntityClonerBuilder<'w, OptIn> {
/// to alter this behavior.
pub fn allow<T: Bundle>(&mut self) -> &mut Self {
let bundle_id = self.world.register_bundle::<T>().id();
self.allow_by_bundle_id(bundle_id)
self.allow_by_ids(bundle_id)
}
/// Adds all components of the bundle to the list of components to clone if
@ -876,94 +863,55 @@ impl<'w> EntityClonerBuilder<'w, OptIn> {
/// to alter this behavior.
pub fn allow_if_new<T: Bundle>(&mut self) -> &mut Self {
let bundle_id = self.world.register_bundle::<T>().id();
self.allow_by_bundle_id_if_new(bundle_id)
}
/// Adds all components of the bundle ID to the list of components to clone.
///
/// If component `A` is allowed here and requires component `B`, then `B`
/// is allowed as well. See [`Self::without_required_components`]
/// to alter this behavior.
pub fn allow_by_bundle_id(&mut self, bundle_id: BundleId) -> &mut Self {
if let Some(bundle) = self.world.bundles().get(bundle_id) {
let ids = bundle.explicit_components().iter();
for &id in ids {
self.filter
.filter_allow(id, self.world, InsertMode::Replace);
}
}
self
}
/// Adds all components of the bundle ID to the list of components to clone
/// if the target does not contain them.
///
/// If component `A` is allowed here and requires component `B`, then `B`
/// is allowed as well. See [`Self::without_required_components`]
/// to alter this behavior.
pub fn allow_by_bundle_id_if_new(&mut self, bundle_id: BundleId) -> &mut Self {
if let Some(bundle) = self.world.bundles().get(bundle_id) {
let ids = bundle.explicit_components().iter();
for &id in ids {
self.filter.filter_allow(id, self.world, InsertMode::Keep);
}
}
self
self.allow_by_ids_if_new(bundle_id)
}
/// Extends the list of components to clone.
/// Supports filtering by [`TypeId`], [`ComponentId`], [`BundleId`], and [`IntoIterator`] yielding one of these.
///
/// If component `A` is allowed here and requires component `B`, then `B`
/// is allowed as well. See [`Self::without_required_components`]
/// to alter this behavior.
pub fn allow_by_ids(&mut self, ids: impl IntoIterator<Item = ComponentId>) -> &mut Self {
for id in ids {
self.filter
.filter_allow(id, self.world, InsertMode::Replace);
}
pub fn allow_by_ids<M: Marker>(&mut self, ids: impl FilterableIds<M>) -> &mut Self {
self.allow_by_ids_inner(ids, InsertMode::Replace);
self
}
/// Extends the list of components to clone if the target does not contain them.
/// Supports filtering by [`TypeId`], [`ComponentId`], [`BundleId`], and [`IntoIterator`] yielding one of these.
///
/// If component `A` is allowed here and requires component `B`, then `B`
/// is allowed as well. See [`Self::without_required_components`]
/// to alter this behavior.
pub fn allow_by_ids_if_new(&mut self, ids: impl IntoIterator<Item = ComponentId>) -> &mut Self {
for id in ids {
self.filter.filter_allow(id, self.world, InsertMode::Keep);
}
pub fn allow_by_ids_if_new<M: Marker>(&mut self, ids: impl FilterableIds<M>) -> &mut Self {
self.allow_by_ids_inner(ids, InsertMode::Keep);
self
}
/// Extends the list of components to clone using [`TypeId`]s.
///
/// If component `A` is allowed here and requires component `B`, then `B`
/// is allowed as well. See [`Self::without_required_components`]
/// to alter this behavior.
pub fn allow_by_type_ids(&mut self, ids: impl IntoIterator<Item = TypeId>) -> &mut Self {
for type_id in ids {
if let Some(id) = self.world.components().get_valid_id(type_id) {
fn allow_by_ids_inner<M: Marker>(
&mut self,
ids: impl FilterableIds<M>,
insert_mode: InsertMode,
) {
ids.filter_ids(&mut |id| match id {
FilterableId::Type(type_id) => {
if let Some(id) = self.world.components().get_valid_id(type_id) {
self.filter.filter_allow(id, self.world, insert_mode);
}
}
FilterableId::Component(component_id) => {
self.filter
.filter_allow(id, self.world, InsertMode::Replace);
.filter_allow(component_id, self.world, insert_mode);
}
}
self
}
/// Extends the list of components to clone using [`TypeId`]s if the target
/// does not contain them.
///
/// If component `A` is allowed here and requires component `B`, then `B`
/// is allowed as well. See [`Self::without_required_components`]
/// to alter this behavior.
pub fn allow_by_type_ids_if_new(&mut self, ids: impl IntoIterator<Item = TypeId>) -> &mut Self {
for type_id in ids {
if let Some(id) = self.world.components().get_valid_id(type_id) {
self.filter.filter_allow(id, self.world, InsertMode::Keep);
FilterableId::Bundle(bundle_id) => {
if let Some(bundle) = self.world.bundles().get(bundle_id) {
let ids = bundle.explicit_components().iter();
for &id in ids {
self.filter.filter_allow(id, self.world, insert_mode);
}
}
}
}
self
});
}
}
@ -1309,6 +1257,77 @@ impl Required {
}
}
mod private {
use super::*;
/// Marker trait to allow multiple blanket implementations for [`FilterableIds`].
pub trait Marker {}
/// Marker struct for [`FilterableIds`] implementation for single-value types.
pub struct ScalarType {}
impl Marker for ScalarType {}
/// Marker struct for [`FilterableIds`] implementation for [`IntoIterator`] types.
pub struct VectorType {}
impl Marker for VectorType {}
/// Defines types of ids that [`EntityClonerBuilder`] can filter components by.
#[derive(From)]
pub enum FilterableId {
Type(TypeId),
Component(ComponentId),
Bundle(BundleId),
}
impl<'a, T> From<&'a T> for FilterableId
where
T: Into<FilterableId> + Copy,
{
#[inline]
fn from(value: &'a T) -> Self {
(*value).into()
}
}
/// A trait to allow [`EntityClonerBuilder`] filter by any supported id type and their iterators,
/// reducing the number of method permutations required for all id types.
///
/// The supported id types that can be used to filter components are defined by [`FilterableId`], which allows following types: [`TypeId`], [`ComponentId`] and [`BundleId`].
///
/// `M` is a generic marker to allow multiple blanket implementations of this trait.
/// This works because `FilterableId<M1>` is a different trait from `FilterableId<M2>`, so multiple blanket implementations for different `M` are allowed.
/// The reason this is required is because supporting `IntoIterator` requires blanket implementation, but that will conflict with implementation for `TypeId`
/// since `IntoIterator` can technically be implemented for `TypeId` in the future.
/// Functions like `allow_by_ids` rely on type inference to automatically select proper type for `M` at call site.
pub trait FilterableIds<M: Marker> {
/// Takes in a function that processes all types of [`FilterableId`] one-by-one.
fn filter_ids(self, ids: &mut impl FnMut(FilterableId));
}
impl<I, T> FilterableIds<VectorType> for I
where
I: IntoIterator<Item = T>,
T: Into<FilterableId>,
{
#[inline]
fn filter_ids(self, ids: &mut impl FnMut(FilterableId)) {
for id in self.into_iter() {
ids(id.into());
}
}
}
impl<T> FilterableIds<ScalarType> for T
where
T: Into<FilterableId>,
{
#[inline]
fn filter_ids(self, ids: &mut impl FnMut(FilterableId)) {
ids(self.into());
}
}
}
use private::{FilterableId, FilterableIds, Marker};
#[cfg(test)]
mod tests {
use super::*;

View File

@ -54,8 +54,8 @@ use {
/// // run this once per update/frame
/// events.update();
///
/// // somewhere else: send an event
/// events.send(MyEvent { value: 1 });
/// // somewhere else: write an event
/// events.write(MyEvent { value: 1 });
///
/// // somewhere else: read the events
/// for event in cursor.read(&events) {
@ -118,22 +118,22 @@ impl<E: BufferedEvent> Events<E> {
self.events_a.start_event_count
}
/// "Sends" an `event` by writing it to the current event buffer.
/// Writes an `event` to the current event buffer.
/// [`EventReader`](super::EventReader)s can then read the event.
/// This method returns the [ID](`EventId`) of the sent `event`.
/// This method returns the [ID](`EventId`) of the written `event`.
#[track_caller]
pub fn send(&mut self, event: E) -> EventId<E> {
self.send_with_caller(event, MaybeLocation::caller())
pub fn write(&mut self, event: E) -> EventId<E> {
self.write_with_caller(event, MaybeLocation::caller())
}
pub(crate) fn send_with_caller(&mut self, event: E, caller: MaybeLocation) -> EventId<E> {
pub(crate) fn write_with_caller(&mut self, event: E, caller: MaybeLocation) -> EventId<E> {
let event_id = EventId {
id: self.event_count,
caller,
_marker: PhantomData,
};
#[cfg(feature = "detailed_trace")]
tracing::trace!("Events::send() -> id: {}", event_id);
tracing::trace!("Events::write() -> id: {}", event_id);
let event_instance = EventInstance { event_id, event };
@ -143,30 +143,59 @@ impl<E: BufferedEvent> Events<E> {
event_id
}
/// Sends a list of `events` all at once, which can later be read by [`EventReader`](super::EventReader)s.
/// This is more efficient than sending each event individually.
/// This method returns the [IDs](`EventId`) of the sent `events`.
/// Writes a list of `events` all at once, which can later be read by [`EventReader`](super::EventReader)s.
/// This is more efficient than writing each event individually.
/// This method returns the [IDs](`EventId`) of the written `events`.
#[track_caller]
pub fn send_batch(&mut self, events: impl IntoIterator<Item = E>) -> SendBatchIds<E> {
pub fn write_batch(&mut self, events: impl IntoIterator<Item = E>) -> WriteBatchIds<E> {
let last_count = self.event_count;
self.extend(events);
SendBatchIds {
WriteBatchIds {
last_count,
event_count: self.event_count,
_marker: PhantomData,
}
}
/// Writes the default value of the event. Useful when the event is an empty struct.
/// This method returns the [ID](`EventId`) of the written `event`.
#[track_caller]
pub fn write_default(&mut self) -> EventId<E>
where
E: Default,
{
self.write(Default::default())
}
/// "Sends" an `event` by writing it to the current event buffer.
/// [`EventReader`](super::EventReader)s can then read the event.
/// This method returns the [ID](`EventId`) of the sent `event`.
#[deprecated(since = "0.17.0", note = "Use `Events<E>::write` instead.")]
#[track_caller]
pub fn send(&mut self, event: E) -> EventId<E> {
self.write(event)
}
/// Sends a list of `events` all at once, which can later be read by [`EventReader`](super::EventReader)s.
/// This is more efficient than sending each event individually.
/// This method returns the [IDs](`EventId`) of the sent `events`.
#[deprecated(since = "0.17.0", note = "Use `Events<E>::write_batch` instead.")]
#[track_caller]
pub fn send_batch(&mut self, events: impl IntoIterator<Item = E>) -> WriteBatchIds<E> {
self.write_batch(events)
}
/// Sends the default value of the event. Useful when the event is an empty struct.
/// This method returns the [ID](`EventId`) of the sent `event`.
#[deprecated(since = "0.17.0", note = "Use `Events<E>::write_default` instead.")]
#[track_caller]
pub fn send_default(&mut self) -> EventId<E>
where
E: Default,
{
self.send(Default::default())
self.write_default()
}
/// Gets a new [`EventCursor`]. This will include all events already in the event buffers.
@ -351,14 +380,18 @@ impl<E: BufferedEvent> DerefMut for EventSequence<E> {
}
}
/// [`Iterator`] over sent [`EventIds`](`EventId`) from a batch.
pub struct SendBatchIds<E> {
/// [`Iterator`] over written [`EventIds`](`EventId`) from a batch.
pub struct WriteBatchIds<E> {
last_count: usize,
event_count: usize,
_marker: PhantomData<E>,
}
impl<E: BufferedEvent> Iterator for SendBatchIds<E> {
/// [`Iterator`] over sent [`EventIds`](`EventId`) from a batch.
#[deprecated(since = "0.17.0", note = "Use `WriteBatchIds` instead.")]
pub type SendBatchIds<E> = WriteBatchIds<E>;
impl<E: BufferedEvent> Iterator for WriteBatchIds<E> {
type Item = EventId<E>;
fn next(&mut self) -> Option<Self::Item> {
@ -378,7 +411,7 @@ impl<E: BufferedEvent> Iterator for SendBatchIds<E> {
}
}
impl<E: BufferedEvent> ExactSizeIterator for SendBatchIds<E> {
impl<E: BufferedEvent> ExactSizeIterator for WriteBatchIds<E> {
fn len(&self) -> usize {
self.event_count.saturating_sub(self.last_count)
}
@ -400,22 +433,22 @@ mod tests {
assert_eq!(test_events.iter_current_update_events().count(), 0);
test_events.update();
// Sending one event
test_events.send(TestEvent);
// Writing one event
test_events.write(TestEvent);
assert_eq!(test_events.len(), 1);
assert_eq!(test_events.iter_current_update_events().count(), 1);
test_events.update();
// Sending two events on the next frame
test_events.send(TestEvent);
test_events.send(TestEvent);
// Writing two events on the next frame
test_events.write(TestEvent);
test_events.write(TestEvent);
assert_eq!(test_events.len(), 3); // Events are double-buffered, so we see 1 + 2 = 3
assert_eq!(test_events.iter_current_update_events().count(), 2);
test_events.update();
// Sending zero events
// Writing zero events
assert_eq!(test_events.len(), 2); // Events are double-buffered, so we see 2 + 0 = 2
assert_eq!(test_events.iter_current_update_events().count(), 0);
}

View File

@ -41,7 +41,7 @@ use core::marker::PhantomData;
/// }
///
/// for event in events_to_resend {
/// events.send(MyEvent);
/// events.write(MyEvent);
/// }
/// }
///

View File

@ -13,7 +13,8 @@ mod writer;
pub(crate) use base::EventInstance;
pub use base::{BufferedEvent, EntityEvent, Event, EventId, EventKey};
pub use bevy_ecs_macros::{BufferedEvent, EntityEvent, Event};
pub use collections::{Events, SendBatchIds};
#[expect(deprecated, reason = "`SendBatchIds` was renamed to `WriteBatchIds`.")]
pub use collections::{Events, SendBatchIds, WriteBatchIds};
pub use event_cursor::EventCursor;
#[cfg(feature = "multi_threaded")]
pub use iterators::EventParIter;
@ -68,7 +69,7 @@ mod tests {
let mut reader_a: EventCursor<TestEvent> = events.get_cursor();
events.send(event_0);
events.write(event_0);
assert_eq!(
get_events(&events, &mut reader_a),
@ -94,7 +95,7 @@ mod tests {
"second iteration of reader_b created after event results in zero events"
);
events.send(event_1);
events.write(event_1);
let mut reader_c = events.get_cursor();
@ -119,7 +120,7 @@ mod tests {
let mut reader_d = events.get_cursor();
events.send(event_2);
events.write(event_2);
assert_eq!(
get_events(&events, &mut reader_a),
@ -153,17 +154,17 @@ mod tests {
assert!(reader.read(&events).next().is_none());
events.send(TestEvent { i: 0 });
events.write(TestEvent { i: 0 });
assert_eq!(*reader.read(&events).next().unwrap(), TestEvent { i: 0 });
assert_eq!(reader.read(&events).next(), None);
events.send(TestEvent { i: 1 });
events.write(TestEvent { i: 1 });
clear_func(&mut events);
assert!(reader.read(&events).next().is_none());
events.send(TestEvent { i: 2 });
events.write(TestEvent { i: 2 });
events.update();
events.send(TestEvent { i: 3 });
events.write(TestEvent { i: 3 });
assert!(reader
.read(&events)
@ -185,22 +186,22 @@ mod tests {
}
#[test]
fn test_events_send_default() {
fn test_events_write_default() {
let mut events = Events::<EmptyTestEvent>::default();
events.send_default();
events.write_default();
let mut reader = events.get_cursor();
assert_eq!(get_events(&events, &mut reader), vec![EmptyTestEvent]);
}
#[test]
fn test_send_events_ids() {
fn test_write_events_ids() {
let mut events = Events::<TestEvent>::default();
let event_0 = TestEvent { i: 0 };
let event_1 = TestEvent { i: 1 };
let event_2 = TestEvent { i: 2 };
let event_0_id = events.send(event_0);
let event_0_id = events.write(event_0);
assert_eq!(
events.get_event(event_0_id.id),
@ -208,7 +209,7 @@ mod tests {
"Getting a sent event by ID should return the original event"
);
let mut event_ids = events.send_batch([event_1, event_2]);
let mut event_ids = events.write_batch([event_1, event_2]);
let event_id = event_ids.next().expect("Event 1 must have been sent");
@ -253,14 +254,14 @@ mod tests {
let mut events = Events::<TestEvent>::default();
let mut reader = events.get_cursor();
events.send(TestEvent { i: 0 });
events.send(TestEvent { i: 1 });
events.write(TestEvent { i: 0 });
events.write(TestEvent { i: 1 });
assert_eq!(reader.read(&events).count(), 2);
let mut old_events = Vec::from_iter(events.update_drain());
assert!(old_events.is_empty());
events.send(TestEvent { i: 2 });
events.write(TestEvent { i: 2 });
assert_eq!(reader.read(&events).count(), 1);
old_events.extend(events.update_drain());
@ -278,7 +279,7 @@ mod tests {
let mut events = Events::<TestEvent>::default();
assert!(events.is_empty());
events.send(TestEvent { i: 0 });
events.write(TestEvent { i: 0 });
assert!(!events.is_empty());
events.update();
@ -308,12 +309,12 @@ mod tests {
let mut cursor = events.get_cursor();
assert!(cursor.read(&events).next().is_none());
events.send(TestEvent { i: 0 });
events.write(TestEvent { i: 0 });
let sent_event = cursor.read(&events).next().unwrap();
assert_eq!(sent_event, &TestEvent { i: 0 });
assert!(cursor.read(&events).next().is_none());
events.send(TestEvent { i: 2 });
events.write(TestEvent { i: 2 });
let sent_event = cursor.read(&events).next().unwrap();
assert_eq!(sent_event, &TestEvent { i: 2 });
assert!(cursor.read(&events).next().is_none());
@ -330,7 +331,7 @@ mod tests {
assert!(write_cursor.read_mut(&mut events).next().is_none());
assert!(read_cursor.read(&events).next().is_none());
events.send(TestEvent { i: 0 });
events.write(TestEvent { i: 0 });
let sent_event = write_cursor.read_mut(&mut events).next().unwrap();
assert_eq!(sent_event, &mut TestEvent { i: 0 });
*sent_event = TestEvent { i: 1 }; // Mutate whole event
@ -340,7 +341,7 @@ mod tests {
);
assert!(read_cursor.read(&events).next().is_none());
events.send(TestEvent { i: 2 });
events.write(TestEvent { i: 2 });
let sent_event = write_cursor.read_mut(&mut events).next().unwrap();
assert_eq!(sent_event, &mut TestEvent { i: 2 });
sent_event.i = 3; // Mutate sub value
@ -360,7 +361,7 @@ mod tests {
let mut events = Events::<TestEvent>::default();
let mut reader = events.get_cursor();
events.send(TestEvent { i: 0 });
events.write(TestEvent { i: 0 });
assert_eq!(reader.len(&events), 1);
reader.clear(&events);
assert_eq!(reader.len(&events), 0);
@ -369,12 +370,12 @@ mod tests {
#[test]
fn test_event_cursor_len_update() {
let mut events = Events::<TestEvent>::default();
events.send(TestEvent { i: 0 });
events.send(TestEvent { i: 0 });
events.write(TestEvent { i: 0 });
events.write(TestEvent { i: 0 });
let reader = events.get_cursor();
assert_eq!(reader.len(&events), 2);
events.update();
events.send(TestEvent { i: 0 });
events.write(TestEvent { i: 0 });
assert_eq!(reader.len(&events), 3);
events.update();
assert_eq!(reader.len(&events), 1);
@ -385,10 +386,10 @@ mod tests {
#[test]
fn test_event_cursor_len_current() {
let mut events = Events::<TestEvent>::default();
events.send(TestEvent { i: 0 });
events.write(TestEvent { i: 0 });
let reader = events.get_cursor_current();
assert!(reader.is_empty(&events));
events.send(TestEvent { i: 0 });
events.write(TestEvent { i: 0 });
assert_eq!(reader.len(&events), 1);
assert!(!reader.is_empty(&events));
}
@ -396,9 +397,9 @@ mod tests {
#[test]
fn test_event_cursor_iter_len_updated() {
let mut events = Events::<TestEvent>::default();
events.send(TestEvent { i: 0 });
events.send(TestEvent { i: 1 });
events.send(TestEvent { i: 2 });
events.write(TestEvent { i: 0 });
events.write(TestEvent { i: 1 });
events.write(TestEvent { i: 2 });
let mut reader = events.get_cursor();
let mut iter = reader.read(&events);
assert_eq!(iter.len(), 3);
@ -420,7 +421,7 @@ mod tests {
#[test]
fn test_event_cursor_len_filled() {
let mut events = Events::<TestEvent>::default();
events.send(TestEvent { i: 0 });
events.write(TestEvent { i: 0 });
assert_eq!(events.get_cursor().len(&events), 1);
assert!(!events.get_cursor().is_empty(&events));
}
@ -437,7 +438,7 @@ mod tests {
let mut world = World::new();
world.init_resource::<Events<TestEvent>>();
for _ in 0..100 {
world.send_event(TestEvent { i: 1 });
world.write_event(TestEvent { i: 1 });
}
let mut schedule = Schedule::default();
@ -479,7 +480,7 @@ mod tests {
let mut world = World::new();
world.init_resource::<Events<TestEvent>>();
for _ in 0..100 {
world.send_event(TestEvent { i: 1 });
world.write_event(TestEvent { i: 1 });
}
let mut schedule = Schedule::default();
schedule.add_systems(
@ -531,13 +532,13 @@ mod tests {
let last = reader.run((), &mut world).unwrap();
assert!(last.is_none(), "EventReader should be empty");
world.send_event(TestEvent { i: 0 });
world.write_event(TestEvent { i: 0 });
let last = reader.run((), &mut world).unwrap();
assert_eq!(last, Some(TestEvent { i: 0 }));
world.send_event(TestEvent { i: 1 });
world.send_event(TestEvent { i: 2 });
world.send_event(TestEvent { i: 3 });
world.write_event(TestEvent { i: 1 });
world.write_event(TestEvent { i: 2 });
world.write_event(TestEvent { i: 3 });
let last = reader.run((), &mut world).unwrap();
assert_eq!(last, Some(TestEvent { i: 3 }));
@ -561,13 +562,13 @@ mod tests {
let last = mutator.run((), &mut world).unwrap();
assert!(last.is_none(), "EventMutator should be empty");
world.send_event(TestEvent { i: 0 });
world.write_event(TestEvent { i: 0 });
let last = mutator.run((), &mut world).unwrap();
assert_eq!(last, Some(TestEvent { i: 0 }));
world.send_event(TestEvent { i: 1 });
world.send_event(TestEvent { i: 2 });
world.send_event(TestEvent { i: 3 });
world.write_event(TestEvent { i: 1 });
world.write_event(TestEvent { i: 2 });
world.write_event(TestEvent { i: 3 });
let last = mutator.run((), &mut world).unwrap();
assert_eq!(last, Some(TestEvent { i: 3 }));
@ -582,11 +583,11 @@ mod tests {
let mut world = World::new();
world.init_resource::<Events<TestEvent>>();
world.send_event(TestEvent { i: 0 });
world.send_event(TestEvent { i: 1 });
world.send_event(TestEvent { i: 2 });
world.send_event(TestEvent { i: 3 });
world.send_event(TestEvent { i: 4 });
world.write_event(TestEvent { i: 0 });
world.write_event(TestEvent { i: 1 });
world.write_event(TestEvent { i: 2 });
world.write_event(TestEvent { i: 3 });
world.write_event(TestEvent { i: 4 });
let mut schedule = Schedule::default();
schedule.add_systems(|mut events: EventReader<TestEvent>| {
@ -608,11 +609,11 @@ mod tests {
let mut world = World::new();
world.init_resource::<Events<TestEvent>>();
world.send_event(TestEvent { i: 0 });
world.send_event(TestEvent { i: 1 });
world.send_event(TestEvent { i: 2 });
world.send_event(TestEvent { i: 3 });
world.send_event(TestEvent { i: 4 });
world.write_event(TestEvent { i: 0 });
world.write_event(TestEvent { i: 1 });
world.write_event(TestEvent { i: 2 });
world.write_event(TestEvent { i: 3 });
world.write_event(TestEvent { i: 4 });
let mut schedule = Schedule::default();
schedule.add_systems(|mut events: EventReader<TestEvent>| {

View File

@ -89,7 +89,7 @@ impl<'w, 's, E: BufferedEvent> EventMutator<'w, 's, E> {
/// });
/// });
/// for value in 0..100 {
/// world.send_event(MyEvent { value });
/// world.write_event(MyEvent { value });
/// }
/// schedule.run(&mut world);
/// let Counter(counter) = world.remove_resource::<Counter>().unwrap();

View File

@ -61,7 +61,7 @@ impl<'w, 's, E: BufferedEvent> EventReader<'w, 's, E> {
/// });
/// });
/// for value in 0..100 {
/// world.send_event(MyEvent { value });
/// world.write_event(MyEvent { value });
/// }
/// schedule.run(&mut world);
/// let Counter(counter) = world.remove_resource::<Counter>().unwrap();

View File

@ -1,9 +1,9 @@
use bevy_ecs::{
event::{BufferedEvent, EventId, Events, SendBatchIds},
event::{BufferedEvent, EventId, Events, WriteBatchIds},
system::{ResMut, SystemParam},
};
/// Sends [`BufferedEvent`]s of type `T`.
/// Writes [`BufferedEvent`]s of type `T`.
///
/// # Usage
///
@ -34,14 +34,14 @@ use bevy_ecs::{
///
/// `EventWriter` can only write events of one specific type, which must be known at compile-time.
/// This is not a problem most of the time, but you may find a situation where you cannot know
/// ahead of time every kind of event you'll need to send. In this case, you can use the "type-erased event" pattern.
/// ahead of time every kind of event you'll need to write. In this case, you can use the "type-erased event" pattern.
///
/// ```
/// # use bevy_ecs::{prelude::*, event::Events};
/// # #[derive(Event, BufferedEvent)]
/// # pub struct MyEvent;
/// fn send_untyped(mut commands: Commands) {
/// // Send an event of a specific type without having to declare that
/// fn write_untyped(mut commands: Commands) {
/// // Write an event of a specific type without having to declare that
/// // type as a SystemParam.
/// //
/// // Effectively, we're just moving the type parameter from the /type/ to the /method/,
@ -51,7 +51,7 @@ use bevy_ecs::{
/// // NOTE: the event won't actually be sent until commands get applied during
/// // apply_deferred.
/// commands.queue(|w: &mut World| {
/// w.send_event(MyEvent);
/// w.write_event(MyEvent);
/// });
/// }
/// ```
@ -72,18 +72,18 @@ impl<'w, E: BufferedEvent> EventWriter<'w, E> {
#[doc(alias = "send")]
#[track_caller]
pub fn write(&mut self, event: E) -> EventId<E> {
self.events.send(event)
self.events.write(event)
}
/// Sends a list of `events` all at once, which can later be read by [`EventReader`](super::EventReader)s.
/// This is more efficient than sending each event individually.
/// Writes a list of `events` all at once, which can later be read by [`EventReader`](super::EventReader)s.
/// This is more efficient than writing each event individually.
/// This method returns the [IDs](`EventId`) of the written `events`.
///
/// See [`Events`] for details.
#[doc(alias = "send_batch")]
#[track_caller]
pub fn write_batch(&mut self, events: impl IntoIterator<Item = E>) -> SendBatchIds<E> {
self.events.send_batch(events)
pub fn write_batch(&mut self, events: impl IntoIterator<Item = E>) -> WriteBatchIds<E> {
self.events.write_batch(events)
}
/// Writes the default value of the event. Useful when the event is an empty struct.
@ -96,6 +96,6 @@ impl<'w, E: BufferedEvent> EventWriter<'w, E> {
where
E: Default,
{
self.events.send_default()
self.events.write_default()
}
}

View File

@ -455,15 +455,13 @@ pub fn validate_parent_has_component<C: Component>(
let Some(child_of) = entity_ref.get::<ChildOf>() else {
return;
};
if !world
.get_entity(child_of.parent())
.is_ok_and(|e| e.contains::<C>())
{
let parent = child_of.parent();
if !world.get_entity(parent).is_ok_and(|e| e.contains::<C>()) {
// TODO: print name here once Name lives in bevy_ecs
let name: Option<String> = None;
let debug_name = DebugName::type_name::<C>();
warn!(
"warning[B0004]: {}{name} with the {ty_name} component has a parent without {ty_name}.\n\
"warning[B0004]: {}{name} with the {ty_name} component has a parent ({parent}) without {ty_name}.\n\
This will cause inconsistent behaviors! See: https://bevy.org/learn/errors/b0004",
caller.map(|c| format!("{c}: ")).unwrap_or_default(),
ty_name = debug_name.shortname(),

View File

@ -465,10 +465,16 @@ impl RemovedComponentEvents {
}
/// Sends a removal event for the specified component.
#[deprecated(since = "0.17.0", note = "Use `RemovedComponentEvents:write` instead.")]
pub fn send(&mut self, component_id: impl Into<ComponentId>, entity: Entity) {
self.write(component_id, entity);
}
/// Writes a removal event for the specified component.
pub fn write(&mut self, component_id: impl Into<ComponentId>, entity: Entity) {
self.event_sets
.get_or_insert_with(component_id.into(), Default::default)
.send(RemovedComponentEntity(entity));
.write(RemovedComponentEntity(entity));
}
}

View File

@ -133,7 +133,7 @@ pub trait Relationship: Component + Sized {
.and_modify(move |mut relationship_target| {
relationship_target.collection_mut_risky().add(entity);
})
.or_insert_with(|| {
.or_insert_with(move || {
let mut target = Self::RelationshipTarget::with_capacity(1);
target.collection_mut_risky().add(entity);
target

View File

@ -875,7 +875,7 @@ pub mod common_conditions {
/// app.run(&mut world);
/// assert_eq!(world.resource::<Counter>().0, 0);
///
/// world.resource_mut::<Events<MyEvent>>().send(MyEvent);
/// world.resource_mut::<Events<MyEvent>>().write(MyEvent);
///
/// // A `MyEvent` event has been pushed so `my_system` will run
/// app.run(&mut world);

View File

@ -597,7 +597,7 @@ impl Table {
#[inline]
pub fn entity_count(&self) -> u32 {
// No entity may have more than one table row, so there are no duplicates,
// and there may only ever be u32::MAX entities, so the length never exceeds u32's cappacity.
// and there may only ever be u32::MAX entities, so the length never exceeds u32's capacity.
self.entities.len() as u32
}

View File

@ -229,12 +229,19 @@ pub fn trigger_targets(
}
}
/// A [`Command`] that sends an arbitrary [`BufferedEvent`].
/// A [`Command`] that writes an arbitrary [`BufferedEvent`].
#[track_caller]
pub fn send_event<E: BufferedEvent>(event: E) -> impl Command {
pub fn write_event<E: BufferedEvent>(event: E) -> impl Command {
let caller = MaybeLocation::caller();
move |world: &mut World| {
let mut events = world.resource_mut::<Events<E>>();
events.send_with_caller(event, caller);
events.write_with_caller(event, caller);
}
}
/// A [`Command`] that writes an arbitrary [`BufferedEvent`].
#[track_caller]
#[deprecated(since = "0.17.0", note = "Use `write_event` instead.")]
pub fn send_event<E: BufferedEvent>(event: E) -> impl Command {
write_event(event)
}

View File

@ -143,12 +143,38 @@ pub unsafe fn insert_by_id<T: Send + 'static>(
/// An [`EntityCommand`] that adds a component to an entity using
/// the component's [`FromWorld`] implementation.
///
/// `T::from_world` will only be invoked if the component will actually be inserted.
/// In other words, `T::from_world` will *not* be invoked if `mode` is [`InsertMode::Keep`]
/// and the entity already has the component.
#[track_caller]
pub fn insert_from_world<T: Component + FromWorld>(mode: InsertMode) -> impl EntityCommand {
let caller = MaybeLocation::caller();
move |mut entity: EntityWorldMut| {
let value = entity.world_scope(|world| T::from_world(world));
entity.insert_with_caller(value, mode, caller, RelationshipHookMode::Run);
if !(mode == InsertMode::Keep && entity.contains::<T>()) {
let value = entity.world_scope(|world| T::from_world(world));
entity.insert_with_caller(value, mode, caller, RelationshipHookMode::Run);
}
}
}
/// An [`EntityCommand`] that adds a component to an entity using
/// some function that returns the component.
///
/// The function will only be invoked if the component will actually be inserted.
/// In other words, the function will *not* be invoked if `mode` is [`InsertMode::Keep`]
/// and the entity already has the component.
#[track_caller]
pub fn insert_with<T: Component, F>(component_fn: F, mode: InsertMode) -> impl EntityCommand
where
F: FnOnce() -> T + Send + 'static,
{
let caller = MaybeLocation::caller();
move |mut entity: EntityWorldMut| {
if !(mode == InsertMode::Keep && entity.contains::<T>()) {
let value = component_fn();
entity.insert_with_caller(value, mode, caller, RelationshipHookMode::Run);
}
}
}

View File

@ -1124,9 +1124,9 @@ impl<'w, 's> Commands<'w, 's> {
self.spawn(Observer::new(observer))
}
/// Sends an arbitrary [`BufferedEvent`].
/// Writes an arbitrary [`BufferedEvent`].
///
/// This is a convenience method for sending events
/// This is a convenience method for writing events
/// without requiring an [`EventWriter`](crate::event::EventWriter).
///
/// # Performance
@ -1137,11 +1137,29 @@ impl<'w, 's> Commands<'w, 's> {
/// If these events are performance-critical or very frequently sent,
/// consider using a typed [`EventWriter`](crate::event::EventWriter) instead.
#[track_caller]
pub fn send_event<E: BufferedEvent>(&mut self, event: E) -> &mut Self {
self.queue(command::send_event(event));
pub fn write_event<E: BufferedEvent>(&mut self, event: E) -> &mut Self {
self.queue(command::write_event(event));
self
}
/// Writes an arbitrary [`BufferedEvent`].
///
/// This is a convenience method for writing events
/// without requiring an [`EventWriter`](crate::event::EventWriter).
///
/// # Performance
///
/// Since this is a command, exclusive world access is used, which means that it will not profit from
/// system-level parallelism on supported platforms.
///
/// If these events are performance-critical or very frequently sent,
/// consider using a typed [`EventWriter`](crate::event::EventWriter) instead.
#[track_caller]
#[deprecated(since = "0.17.0", note = "Use `Commands::write_event` instead.")]
pub fn send_event<E: BufferedEvent>(&mut self, event: E) -> &mut Self {
self.write_event(event)
}
/// Runs the schedule corresponding to the given [`ScheduleLabel`].
///
/// Calls [`World::try_run_schedule`](World::try_run_schedule).
@ -2273,35 +2291,53 @@ impl<'a, T: Component> EntityEntryCommands<'a, T> {
/// [Insert](EntityCommands::insert) the value returned from `default` into this entity,
/// if `T` is not already present.
///
/// `default` will only be invoked if the component will actually be inserted.
#[track_caller]
pub fn or_insert_with(&mut self, default: impl Fn() -> T) -> &mut Self {
self.or_insert(default())
pub fn or_insert_with<F>(&mut self, default: F) -> &mut Self
where
F: FnOnce() -> T + Send + 'static,
{
self.entity_commands
.queue(entity_command::insert_with(default, InsertMode::Keep));
self
}
/// [Insert](EntityCommands::insert) the value returned from `default` into this entity,
/// if `T` is not already present.
///
/// `default` will only be invoked if the component will actually be inserted.
///
/// # Note
///
/// If the entity does not exist when this command is executed,
/// the resulting error will be ignored.
#[track_caller]
pub fn or_try_insert_with(&mut self, default: impl Fn() -> T) -> &mut Self {
self.or_try_insert(default())
pub fn or_try_insert_with<F>(&mut self, default: F) -> &mut Self
where
F: FnOnce() -> T + Send + 'static,
{
self.entity_commands
.queue_silenced(entity_command::insert_with(default, InsertMode::Keep));
self
}
/// [Insert](EntityCommands::insert) `T::default` into this entity,
/// if `T` is not already present.
///
/// `T::default` will only be invoked if the component will actually be inserted.
#[track_caller]
pub fn or_default(&mut self) -> &mut Self
where
T: Default,
{
self.or_insert(T::default())
self.or_insert_with(T::default)
}
/// [Insert](EntityCommands::insert) `T::from_world` into this entity,
/// if `T` is not already present.
///
/// `T::from_world` will only be invoked if the component will actually be inserted.
#[track_caller]
pub fn or_from_world(&mut self) -> &mut Self
where
@ -2396,6 +2432,12 @@ mod tests {
}
}
impl Default for W<u8> {
fn default() -> Self {
unreachable!()
}
}
#[test]
fn entity_commands_entry() {
let mut world = World::default();
@ -2435,6 +2477,17 @@ mod tests {
let id = commands.entity(entity).entry::<W<u64>>().entity().id();
queue.apply(&mut world);
assert_eq!(id, entity);
let mut commands = Commands::new(&mut queue, &world);
commands
.entity(entity)
.entry::<W<u8>>()
.or_insert_with(|| W(5))
.or_insert_with(|| unreachable!())
.or_try_insert_with(|| unreachable!())
.or_default()
.or_from_world();
queue.apply(&mut world);
assert_eq!(5, world.get::<W<u8>>(entity).unwrap().0);
}
#[test]

View File

@ -7,7 +7,7 @@ use crate::{
change_detection::{MaybeLocation, MutUntyped},
component::{ComponentId, Mutable},
entity::Entity,
event::{BufferedEvent, EntityEvent, Event, EventId, EventKey, Events, SendBatchIds},
event::{BufferedEvent, EntityEvent, Event, EventId, EventKey, Events, WriteBatchIds},
lifecycle::{HookContext, INSERT, REPLACE},
observer::{Observers, TriggerTargets},
prelude::{Component, QueryState},
@ -507,30 +507,51 @@ impl<'w> DeferredWorld<'w> {
unsafe { self.world.get_non_send_resource_mut() }
}
/// Sends a [`BufferedEvent`].
/// This method returns the [ID](`EventId`) of the sent `event`,
/// or [`None`] if the `event` could not be sent.
/// Writes a [`BufferedEvent`].
/// This method returns the [ID](`EventId`) of the written `event`,
/// or [`None`] if the `event` could not be written.
#[inline]
pub fn write_event<E: BufferedEvent>(&mut self, event: E) -> Option<EventId<E>> {
self.write_event_batch(core::iter::once(event))?.next()
}
/// Writes a [`BufferedEvent`].
/// This method returns the [ID](`EventId`) of the written `event`,
/// or [`None`] if the `event` could not be written.
#[inline]
#[deprecated(since = "0.17.0", note = "Use `DeferredWorld::write_event` instead.")]
pub fn send_event<E: BufferedEvent>(&mut self, event: E) -> Option<EventId<E>> {
self.send_event_batch(core::iter::once(event))?.next()
self.write_event(event)
}
/// Sends the default value of the [`BufferedEvent`] of type `E`.
/// This method returns the [ID](`EventId`) of the sent `event`,
/// or [`None`] if the `event` could not be sent.
/// Writes the default value of the [`BufferedEvent`] of type `E`.
/// This method returns the [ID](`EventId`) of the written `event`,
/// or [`None`] if the `event` could not be written.
#[inline]
pub fn write_event_default<E: BufferedEvent + Default>(&mut self) -> Option<EventId<E>> {
self.write_event(E::default())
}
/// Writes the default value of the [`BufferedEvent`] of type `E`.
/// This method returns the [ID](`EventId`) of the written `event`,
/// or [`None`] if the `event` could not be written.
#[inline]
#[deprecated(
since = "0.17.0",
note = "Use `DeferredWorld::write_event_default` instead."
)]
pub fn send_event_default<E: BufferedEvent + Default>(&mut self) -> Option<EventId<E>> {
self.send_event(E::default())
self.write_event_default::<E>()
}
/// Sends a batch of [`BufferedEvent`]s from an iterator.
/// This method returns the [IDs](`EventId`) of the sent `events`,
/// or [`None`] if the `event` could not be sent.
/// Writes a batch of [`BufferedEvent`]s from an iterator.
/// This method returns the [IDs](`EventId`) of the written `events`,
/// or [`None`] if the `event` could not be written.
#[inline]
pub fn send_event_batch<E: BufferedEvent>(
pub fn write_event_batch<E: BufferedEvent>(
&mut self,
events: impl IntoIterator<Item = E>,
) -> Option<SendBatchIds<E>> {
) -> Option<WriteBatchIds<E>> {
let Some(mut events_resource) = self.get_resource_mut::<Events<E>>() else {
log::error!(
"Unable to send event `{}`\n\tEvent must be added to the app with `add_event()`\n\thttps://docs.rs/bevy/*/bevy/app/struct.App.html#method.add_event ",
@ -538,7 +559,22 @@ impl<'w> DeferredWorld<'w> {
);
return None;
};
Some(events_resource.send_batch(events))
Some(events_resource.write_batch(events))
}
/// Writes a batch of [`BufferedEvent`]s from an iterator.
/// This method returns the [IDs](`EventId`) of the written `events`,
/// or [`None`] if the `event` could not be written.
#[inline]
#[deprecated(
since = "0.17.0",
note = "Use `DeferredWorld::write_event_batch` instead."
)]
pub fn send_event_batch<E: BufferedEvent>(
&mut self,
events: impl IntoIterator<Item = E>,
) -> Option<WriteBatchIds<E>> {
self.write_event_batch(events)
}
/// Gets a pointer to the resource with the id [`ComponentId`] if it exists.

View File

@ -2418,7 +2418,7 @@ impl<'w> EntityWorldMut<'w> {
}
for component_id in archetype.components() {
world.removed_components.send(component_id, self.entity);
world.removed_components.write(component_id, self.entity);
}
// Observers and on_remove hooks may reserve new entities, which

View File

@ -50,7 +50,7 @@ use crate::{
},
entity::{Entities, Entity, EntityDoesNotExistError},
entity_disabling::DefaultQueryFilters,
event::{Event, EventId, Events, SendBatchIds},
event::{Event, EventId, Events, WriteBatchIds},
lifecycle::RemovedComponentEvents,
observer::Observers,
query::{DebugCheckedUnwrap, QueryData, QueryFilter, QueryState},
@ -2626,30 +2626,48 @@ impl World {
Some(result)
}
/// Sends a [`BufferedEvent`].
/// This method returns the [ID](`EventId`) of the sent `event`,
/// or [`None`] if the `event` could not be sent.
/// Writes a [`BufferedEvent`].
/// This method returns the [ID](`EventId`) of the written `event`,
/// or [`None`] if the `event` could not be written.
#[inline]
pub fn write_event<E: BufferedEvent>(&mut self, event: E) -> Option<EventId<E>> {
self.write_event_batch(core::iter::once(event))?.next()
}
/// Writes a [`BufferedEvent`].
/// This method returns the [ID](`EventId`) of the written `event`,
/// or [`None`] if the `event` could not be written.
#[inline]
#[deprecated(since = "0.17.0", note = "Use `World::write_event` instead.")]
pub fn send_event<E: BufferedEvent>(&mut self, event: E) -> Option<EventId<E>> {
self.send_event_batch(core::iter::once(event))?.next()
self.write_event(event)
}
/// Sends the default value of the [`BufferedEvent`] of type `E`.
/// This method returns the [ID](`EventId`) of the sent `event`,
/// or [`None`] if the `event` could not be sent.
/// Writes the default value of the [`BufferedEvent`] of type `E`.
/// This method returns the [ID](`EventId`) of the written `event`,
/// or [`None`] if the `event` could not be written.
#[inline]
pub fn write_event_default<E: BufferedEvent + Default>(&mut self) -> Option<EventId<E>> {
self.write_event(E::default())
}
/// Writes the default value of the [`BufferedEvent`] of type `E`.
/// This method returns the [ID](`EventId`) of the written `event`,
/// or [`None`] if the `event` could not be written.
#[inline]
#[deprecated(since = "0.17.0", note = "Use `World::write_event_default` instead.")]
pub fn send_event_default<E: BufferedEvent + Default>(&mut self) -> Option<EventId<E>> {
self.send_event(E::default())
self.write_event_default::<E>()
}
/// Sends a batch of [`BufferedEvent`]s from an iterator.
/// This method returns the [IDs](`EventId`) of the sent `events`,
/// or [`None`] if the `event` could not be sent.
/// Writes a batch of [`BufferedEvent`]s from an iterator.
/// This method returns the [IDs](`EventId`) of the written `events`,
/// or [`None`] if the `event` could not be written.
#[inline]
pub fn send_event_batch<E: BufferedEvent>(
pub fn write_event_batch<E: BufferedEvent>(
&mut self,
events: impl IntoIterator<Item = E>,
) -> Option<SendBatchIds<E>> {
) -> Option<WriteBatchIds<E>> {
let Some(mut events_resource) = self.get_resource_mut::<Events<E>>() else {
log::error!(
"Unable to send event `{}`\n\tEvent must be added to the app with `add_event()`\n\thttps://docs.rs/bevy/*/bevy/app/struct.App.html#method.add_event ",
@ -2657,7 +2675,19 @@ impl World {
);
return None;
};
Some(events_resource.send_batch(events))
Some(events_resource.write_batch(events))
}
/// Writes a batch of [`BufferedEvent`]s from an iterator.
/// This method returns the [IDs](`EventId`) of the written `events`,
/// or [`None`] if the `event` could not be written.
#[inline]
#[deprecated(since = "0.17.0", note = "Use `World::write_event_batch` instead.")]
pub fn send_event_batch<E: BufferedEvent>(
&mut self,
events: impl IntoIterator<Item = E>,
) -> Option<WriteBatchIds<E>> {
self.write_event_batch(events)
}
/// Inserts a new resource with the given `value`. Will replace the value if it already existed.

View File

@ -13,7 +13,6 @@ keywords = ["bevy"]
bevy_app = { path = "../bevy_app", version = "0.17.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.17.0-dev" }
bevy_input = { path = "../bevy_input", version = "0.17.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev" }
bevy_time = { path = "../bevy_time", version = "0.17.0-dev" }
bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-features = false, features = [
"std",

View File

@ -16,7 +16,6 @@ proc-macro = true
bevy_macro_utils = { path = "../../bevy_macro_utils", version = "0.17.0-dev" }
syn = "2.0"
proc-macro2 = "1.0"
quote = "1.0"
[lints]

View File

@ -36,7 +36,6 @@ bevy_scene = { path = "../bevy_scene", version = "0.17.0-dev", features = [
] }
bevy_transform = { path = "../bevy_transform", version = "0.17.0-dev" }
bevy_tasks = { path = "../bevy_tasks", version = "0.17.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev" }
bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-features = false, features = [
"std",
"serialize",

View File

@ -63,7 +63,6 @@ libm = ["bevy_math/libm"]
bevy_app = { path = "../bevy_app", version = "0.17.0-dev", default-features = false }
bevy_ecs = { path = "../bevy_ecs", version = "0.17.0-dev", default-features = false }
bevy_math = { path = "../bevy_math", version = "0.17.0-dev", default-features = false }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev", default-features = false }
bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev", features = [
"glam",
], default-features = false, optional = true }

View File

@ -2223,7 +2223,7 @@ mod tests {
self.app
.world_mut()
.resource_mut::<Events<GamepadConnectionEvent>>()
.send(GamepadConnectionEvent::new(
.write(GamepadConnectionEvent::new(
gamepad,
Connected {
name: "Test gamepad".to_string(),
@ -2238,14 +2238,14 @@ mod tests {
self.app
.world_mut()
.resource_mut::<Events<GamepadConnectionEvent>>()
.send(GamepadConnectionEvent::new(gamepad, Disconnected));
.write(GamepadConnectionEvent::new(gamepad, Disconnected));
}
pub fn send_raw_gamepad_event(&mut self, event: RawGamepadEvent) {
self.app
.world_mut()
.resource_mut::<Events<RawGamepadEvent>>()
.send(event);
.write(event);
}
pub fn send_raw_gamepad_event_batch(
@ -2255,7 +2255,7 @@ mod tests {
self.app
.world_mut()
.resource_mut::<Events<RawGamepadEvent>>()
.send_batch(events);
.write_batch(events);
}
}
@ -2449,7 +2449,7 @@ mod tests {
ctx.app
.world_mut()
.resource_mut::<Events<RawGamepadEvent>>()
.send_batch([
.write_batch([
RawGamepadEvent::Axis(RawGamepadAxisChangedEvent::new(
entity,
GamepadAxis::LeftStickY,
@ -2513,7 +2513,7 @@ mod tests {
ctx.app
.world_mut()
.resource_mut::<Events<RawGamepadEvent>>()
.send_batch(events);
.write_batch(events);
ctx.update();
assert_eq!(
ctx.app
@ -2550,7 +2550,7 @@ mod tests {
ctx.app
.world_mut()
.resource_mut::<Events<RawGamepadEvent>>()
.send_batch(events);
.write_batch(events);
ctx.update();
assert_eq!(
ctx.app
@ -2598,7 +2598,7 @@ mod tests {
ctx.app
.world_mut()
.resource_mut::<Events<RawGamepadEvent>>()
.send_batch(events);
.write_batch(events);
ctx.update();
let events = ctx
@ -2654,7 +2654,7 @@ mod tests {
ctx.app
.world_mut()
.resource_mut::<Events<RawGamepadEvent>>()
.send_batch(events);
.write_batch(events);
ctx.update();
assert_eq!(
ctx.app
@ -2692,7 +2692,7 @@ mod tests {
ctx.app
.world_mut()
.resource_mut::<Events<RawGamepadEvent>>()
.send_batch(events);
.write_batch(events);
ctx.update();
let events = ctx
@ -2728,7 +2728,7 @@ mod tests {
ctx.app
.world_mut()
.resource_mut::<Events<RawGamepadEvent>>()
.send_batch(events);
.write_batch(events);
ctx.update();
assert_eq!(

View File

@ -546,7 +546,7 @@ mod tests {
assert!(!app.world().is_focus_visible(child_of_b));
// entity_a should receive this event
app.world_mut().send_event(key_a_event());
app.world_mut().write_event(key_a_event());
app.update();
assert_eq!(get_gathered(&app, entity_a), "A");
@ -559,7 +559,7 @@ mod tests {
assert!(!app.world().is_focus_visible(entity_a));
// This event should be lost
app.world_mut().send_event(key_a_event());
app.world_mut().write_event(key_a_event());
app.update();
assert_eq!(get_gathered(&app, entity_a), "A");
@ -580,7 +580,7 @@ mod tests {
// These events should be received by entity_b and child_of_b
app.world_mut()
.send_event_batch(core::iter::repeat_n(key_a_event(), 4));
.write_event_batch(core::iter::repeat_n(key_a_event(), 4));
app.update();
assert_eq!(get_gathered(&app, entity_a), "A");

View File

@ -19,7 +19,6 @@ bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev" }
bevy_camera = { path = "../bevy_camera", version = "0.17.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.17.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.17.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.17.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev" }
bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev" }
bevy_color = { path = "../bevy_color", version = "0.17.0-dev", features = [
@ -27,7 +26,6 @@ bevy_color = { path = "../bevy_color", version = "0.17.0-dev", features = [
] }
# other
serde = { version = "1", default-features = false, features = ["derive"] }
tracing = { version = "0.1", default-features = false }
[features]

View File

@ -27,7 +27,7 @@ use cluster::{
mod ambient_light;
pub use ambient_light::AmbientLight;
mod probe;
pub use probe::{EnvironmentMapLight, LightProbe};
pub use probe::{EnvironmentMapLight, IrradianceVolume, LightProbe};
mod volumetric;
pub use volumetric::{FogVolume, VolumetricFog, VolumetricLight};
pub mod cascade;
@ -121,6 +121,7 @@ impl Plugin for LightPlugin {
.register_type::<PointLight>()
.register_type::<LightProbe>()
.register_type::<EnvironmentMapLight>()
.register_type::<IrradianceVolume>()
.register_type::<VolumetricFog>()
.register_type::<VolumetricLight>()
.register_type::<PointLightShadowMap>()

View File

@ -107,3 +107,50 @@ impl Default for EnvironmentMapLight {
}
}
}
/// The component that defines an irradiance volume.
///
/// See `bevy_pbr::irradiance_volume` for detailed information.
///
/// This component requires the [`LightProbe`] component, and is typically used with
/// [`bevy_transform::components::Transform`] to place the volume appropriately.
#[derive(Clone, Reflect, Component, Debug)]
#[reflect(Component, Default, Debug, Clone)]
#[require(LightProbe)]
pub struct IrradianceVolume {
/// The 3D texture that represents the ambient cubes, encoded in the format
/// described in `bevy_pbr::irradiance_volume`.
pub voxels: Handle<Image>,
/// Scale factor applied to the diffuse and specular light generated by this component.
///
/// After applying this multiplier, the resulting values should
/// be in units of [cd/m^2](https://en.wikipedia.org/wiki/Candela_per_square_metre).
///
/// See also <https://google.github.io/filament/Filament.html#lighting/imagebasedlights/iblunit>.
pub intensity: f32,
/// Whether the light from this irradiance volume has an effect on meshes
/// with lightmaps.
///
/// Set this to false if your lightmap baking tool bakes the light from this
/// irradiance volume into the lightmaps in order to avoid counting the
/// irradiance twice. Frequently, applications use irradiance volumes as a
/// lower-quality alternative to lightmaps for capturing indirect
/// illumination on dynamic objects, and such applications will want to set
/// this value to false.
///
/// By default, this is set to true.
pub affects_lightmapped_meshes: bool,
}
impl Default for IrradianceVolume {
#[inline]
fn default() -> Self {
IrradianceVolume {
voxels: Handle::default(),
intensity: 0.0,
affects_lightmapped_meshes: true,
}
}
}

View File

@ -4,6 +4,7 @@ use crate::{
};
use core::f32::consts::FRAC_1_SQRT_2;
use core::fmt;
use derive_more::derive::Into;
#[cfg(feature = "bevy_reflect")]
@ -325,6 +326,12 @@ impl core::ops::Mul<Dir2> for Rot2 {
}
}
impl fmt::Display for Dir2 {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.0)
}
}
#[cfg(any(feature = "approx", test))]
impl approx::AbsDiffEq for Dir2 {
type Epsilon = f32;
@ -587,6 +594,12 @@ impl core::ops::Mul<Dir3> for Quat {
}
}
impl fmt::Display for Dir3 {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.0)
}
}
#[cfg(feature = "approx")]
impl approx::AbsDiffEq for Dir3 {
type Epsilon = f32;
@ -834,6 +847,12 @@ impl core::ops::Mul<Dir3A> for Quat {
}
}
impl fmt::Display for Dir3A {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.0)
}
}
#[cfg(feature = "approx")]
impl approx::AbsDiffEq for Dir3A {
type Epsilon = f32;
@ -1022,6 +1041,12 @@ impl core::ops::Mul<Dir4> for f32 {
}
}
impl fmt::Display for Dir4 {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.0)
}
}
#[cfg(feature = "approx")]
impl approx::AbsDiffEq for Dir4 {
type Epsilon = f32;

View File

@ -18,7 +18,6 @@ bevy_ecs = { path = "../bevy_ecs", version = "0.17.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.17.0-dev" }
bevy_mikktspace = { path = "../bevy_mikktspace", version = "0.17.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.17.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev" }
bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-features = false, features = [
"std",
"serialize",

View File

@ -21,7 +21,7 @@ pbr_light_textures = []
shader_format_glsl = ["bevy_render/shader_format_glsl"]
trace = ["bevy_render/trace"]
# Enables the meshlet renderer for dense high-poly scenes (experimental)
meshlet = ["dep:lz4_flex", "dep:range-alloc", "dep:half", "dep:bevy_tasks"]
meshlet = ["dep:lz4_flex", "dep:range-alloc", "dep:bevy_tasks"]
# Enables processing meshes into meshlet meshes
meshlet_processor = [
"meshlet",
@ -51,7 +51,6 @@ bevy_camera = { path = "../bevy_camera", version = "0.17.0-dev" }
bevy_tasks = { path = "../bevy_tasks", version = "0.17.0-dev", optional = true }
bevy_transform = { path = "../bevy_transform", version = "0.17.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.17.0-dev" }
bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-features = false, features = [
"std",
] }
@ -66,14 +65,12 @@ lz4_flex = { version = "0.11", default-features = false, features = [
"frame",
], optional = true }
range-alloc = { version = "0.1.3", optional = true }
half = { version = "2", features = ["bytemuck"], optional = true }
meshopt = { version = "0.4.1", optional = true }
metis = { version = "0.2", optional = true }
itertools = { version = "0.14", optional = true }
bitvec = { version = "1", optional = true }
# direct dependency required for derive macro
bytemuck = { version = "1", features = ["derive", "must_cast"] }
radsort = "0.1"
smallvec = { version = "1", default-features = false }
nonmax = "0.5"
static_assertions = "1"

View File

@ -51,9 +51,9 @@ use bevy_light::SimulationLightSystems;
pub use bevy_light::{
light_consts, AmbientLight, CascadeShadowConfig, CascadeShadowConfigBuilder, Cascades,
ClusteredDecal, DirectionalLight, DirectionalLightShadowMap, DirectionalLightTexture,
FogVolume, LightPlugin, LightProbe, NotShadowCaster, NotShadowReceiver, PointLight,
PointLightShadowMap, PointLightTexture, ShadowFilteringMethod, SpotLight, SpotLightTexture,
TransmittedShadowReceiver, VolumetricFog, VolumetricLight,
FogVolume, IrradianceVolume, LightPlugin, LightProbe, NotShadowCaster, NotShadowReceiver,
PointLight, PointLightShadowMap, PointLightTexture, ShadowFilteringMethod, SpotLight,
SpotLightTexture, TransmittedShadowReceiver, VolumetricFog, VolumetricLight,
};
pub use cluster::*;
pub use components::*;

View File

@ -133,9 +133,8 @@
//!
//! [Why ambient cubes?]: #why-ambient-cubes
use bevy_ecs::{component::Component, reflect::ReflectComponent};
use bevy_image::Image;
use bevy_light::LightProbe;
pub use bevy_light::IrradianceVolume;
use bevy_render::{
render_asset::RenderAssets,
render_resource::{
@ -145,11 +144,9 @@ use bevy_render::{
renderer::{RenderAdapter, RenderDevice},
texture::{FallbackImage, GpuImage},
};
use bevy_utils::default;
use core::{num::NonZero, ops::Deref};
use bevy_asset::{AssetId, Handle};
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
use bevy_asset::AssetId;
use crate::{
add_cubemap_texture_view, binding_arrays_are_usable, RenderViewLightProbes,
@ -163,53 +160,6 @@ use super::LightProbeComponent;
/// (see issue #11885).
pub(crate) const IRRADIANCE_VOLUMES_ARE_USABLE: bool = cfg!(not(target_arch = "wasm32"));
/// The component that defines an irradiance volume.
///
/// See [`crate::irradiance_volume`] for detailed information.
///
/// This component requires the [`LightProbe`] component, and is typically used with
/// [`bevy_transform::components::Transform`] to place the volume appropriately.
#[derive(Clone, Reflect, Component, Debug)]
#[reflect(Component, Default, Debug, Clone)]
#[require(LightProbe)]
pub struct IrradianceVolume {
/// The 3D texture that represents the ambient cubes, encoded in the format
/// described in [`crate::irradiance_volume`].
pub voxels: Handle<Image>,
/// Scale factor applied to the diffuse and specular light generated by this component.
///
/// After applying this multiplier, the resulting values should
/// be in units of [cd/m^2](https://en.wikipedia.org/wiki/Candela_per_square_metre).
///
/// See also <https://google.github.io/filament/Filament.html#lighting/imagebasedlights/iblunit>.
pub intensity: f32,
/// Whether the light from this irradiance volume has an effect on meshes
/// with lightmaps.
///
/// Set this to false if your lightmap baking tool bakes the light from this
/// irradiance volume into the lightmaps in order to avoid counting the
/// irradiance twice. Frequently, applications use irradiance volumes as a
/// lower-quality alternative to lightmaps for capturing indirect
/// illumination on dynamic objects, and such applications will want to set
/// this value to false.
///
/// By default, this is set to true.
pub affects_lightmapped_meshes: bool,
}
impl Default for IrradianceVolume {
#[inline]
fn default() -> Self {
IrradianceVolume {
voxels: default(),
intensity: 0.0,
affects_lightmapped_meshes: true,
}
}
}
/// All the bind group entries necessary for PBR shaders to access the
/// irradiance volumes exposed to a view.
pub(crate) enum RenderViewIrradianceVolumeBindGroupEntries<'a> {

View File

@ -288,8 +288,7 @@ impl Plugin for LightProbePlugin {
load_shader_library!(app, "environment_map.wgsl");
load_shader_library!(app, "irradiance_volume.wgsl");
app.register_type::<IrradianceVolume>()
.add_plugins(ExtractInstancesPlugin::<EnvironmentMapIds>::new());
app.add_plugins(ExtractInstancesPlugin::<EnvironmentMapIds>::new());
}
fn finish(&self, app: &mut App) {

View File

@ -1,7 +1,7 @@
use super::resource_manager::ResourceManager;
use bevy_asset::{load_embedded_asset, Handle};
use bevy_core_pipeline::{
core_3d::CORE_3D_DEPTH_FORMAT, experimental::mip_generation::DOWNSAMPLE_DEPTH_SHADER_HANDLE,
core_3d::CORE_3D_DEPTH_FORMAT, experimental::mip_generation::DownsampleDepthShader,
FullscreenShader,
};
use bevy_ecs::{
@ -84,6 +84,7 @@ impl FromWorld for MeshletPipelines {
.remap_1d_to_2d_dispatch_bind_group_layout
.clone();
let downsample_depth_shader = (*world.resource::<DownsampleDepthShader>()).clone();
let vertex_state = world.resource::<FullscreenShader>().to_vertex_state();
let fill_counts_layout = resource_manager.fill_counts_bind_group_layout.clone();
@ -230,7 +231,7 @@ impl FromWorld for MeshletPipelines {
stages: ShaderStages::COMPUTE,
range: 0..4,
}],
shader: DOWNSAMPLE_DEPTH_SHADER_HANDLE,
shader: downsample_depth_shader.clone(),
shader_defs: vec![
"MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT".into(),
"MESHLET".into(),
@ -248,7 +249,7 @@ impl FromWorld for MeshletPipelines {
stages: ShaderStages::COMPUTE,
range: 0..4,
}],
shader: DOWNSAMPLE_DEPTH_SHADER_HANDLE,
shader: downsample_depth_shader.clone(),
shader_defs: vec![
"MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT".into(),
"MESHLET".into(),
@ -266,7 +267,7 @@ impl FromWorld for MeshletPipelines {
stages: ShaderStages::COMPUTE,
range: 0..4,
}],
shader: DOWNSAMPLE_DEPTH_SHADER_HANDLE,
shader: downsample_depth_shader.clone(),
shader_defs: vec!["MESHLET".into()],
entry_point: Some("downsample_depth_first".into()),
..default()
@ -281,7 +282,7 @@ impl FromWorld for MeshletPipelines {
stages: ShaderStages::COMPUTE,
range: 0..4,
}],
shader: DOWNSAMPLE_DEPTH_SHADER_HANDLE,
shader: downsample_depth_shader,
shader_defs: vec!["MESHLET".into()],
entry_point: Some("downsample_depth_second".into()),
zero_initialize_workgroup_memory: false,

View File

@ -30,12 +30,12 @@
//! [Henyey-Greenstein phase function]: https://www.pbr-book.org/4ed/Volume_Scattering/Phase_Functions#TheHenyeyndashGreensteinPhaseFunction
use bevy_app::{App, Plugin};
use bevy_asset::{embedded_asset, Assets};
use bevy_asset::{embedded_asset, Assets, Handle};
use bevy_core_pipeline::core_3d::{
graph::{Core3d, Node3d},
prepare_core_3d_depth_textures,
};
use bevy_ecs::schedule::IntoScheduleConfigs as _;
use bevy_ecs::{resource::Resource, schedule::IntoScheduleConfigs as _};
use bevy_light::FogVolume;
use bevy_math::{
primitives::{Cuboid, Plane3d},
@ -48,9 +48,7 @@ use bevy_render::{
sync_component::SyncComponentPlugin,
ExtractSchedule, Render, RenderApp, RenderSystems,
};
use render::{
VolumetricFogNode, VolumetricFogPipeline, VolumetricFogUniformBuffer, CUBE_MESH, PLANE_MESH,
};
use render::{VolumetricFogNode, VolumetricFogPipeline, VolumetricFogUniformBuffer};
use crate::graph::NodePbr;
@ -59,13 +57,19 @@ pub mod render;
/// A plugin that implements volumetric fog.
pub struct VolumetricFogPlugin;
#[derive(Resource)]
pub struct FogAssets {
plane_mesh: Handle<Mesh>,
cube_mesh: Handle<Mesh>,
}
impl Plugin for VolumetricFogPlugin {
fn build(&self, app: &mut App) {
embedded_asset!(app, "volumetric_fog.wgsl");
let mut meshes = app.world_mut().resource_mut::<Assets<Mesh>>();
meshes.insert(&PLANE_MESH, Plane3d::new(Vec3::Z, Vec2::ONE).mesh().into());
meshes.insert(&CUBE_MESH, Cuboid::new(1.0, 1.0, 1.0).mesh().into());
let plane_mesh = meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE).mesh());
let cube_mesh = meshes.add(Cuboid::new(1.0, 1.0, 1.0).mesh());
app.add_plugins(SyncComponentPlugin::<FogVolume>::default());
@ -74,6 +78,10 @@ impl Plugin for VolumetricFogPlugin {
};
render_app
.insert_resource(FogAssets {
plane_mesh,
cube_mesh,
})
.init_resource::<SpecializedRenderPipelines<VolumetricFogPipeline>>()
.init_resource::<VolumetricFogUniformBuffer>()
.add_systems(ExtractSchedule, render::extract_volumetric_fog)

View File

@ -2,7 +2,7 @@
use core::array;
use bevy_asset::{load_embedded_asset, uuid_handle, AssetId, Handle};
use bevy_asset::{load_embedded_asset, AssetId, Handle};
use bevy_color::ColorToComponents as _;
use bevy_core_pipeline::{
core_3d::Camera3d,
@ -54,6 +54,8 @@ use crate::{
VolumetricLight,
};
use super::FogAssets;
bitflags! {
/// Flags that describe the bind group layout used to render volumetric fog.
#[derive(Clone, Copy, PartialEq)]
@ -77,20 +79,6 @@ bitflags! {
}
}
/// The plane mesh, which is used to render a fog volume that the camera is
/// inside.
///
/// This mesh is simply stretched to the size of the framebuffer, as when the
/// camera is inside a fog volume it's essentially a full-screen effect.
pub const PLANE_MESH: Handle<Mesh> = uuid_handle!("92523617-c708-4fd0-b42f-ceb4300c930b");
/// The cube mesh, which is used to render a fog volume that the camera is
/// outside.
///
/// Note that only the front faces of this cuboid will be rasterized in
/// hardware. The back faces will be calculated in the shader via raytracing.
pub const CUBE_MESH: Handle<Mesh> = uuid_handle!("4a1dd661-2d91-4377-a17a-a914e21e277e");
/// The total number of bind group layouts.
///
/// This is the total number of combinations of all
@ -370,6 +358,7 @@ impl ViewNode for VolumetricFogNode {
return Ok(());
};
let fog_assets = world.resource::<FogAssets>();
let render_meshes = world.resource::<RenderAssets<RenderMesh>>();
for view_fog_volume in view_fog_volumes.iter() {
@ -377,9 +366,9 @@ impl ViewNode for VolumetricFogNode {
// otherwise, pick the plane mesh. In the latter case we'll be
// effectively rendering a full-screen quad.
let mesh_handle = if view_fog_volume.exterior {
CUBE_MESH.clone()
fog_assets.cube_mesh.clone()
} else {
PLANE_MESH.clone()
fog_assets.plane_mesh.clone()
};
let Some(vertex_buffer_slice) = mesh_allocator.mesh_vertex_slice(&mesh_handle.id())
@ -615,6 +604,7 @@ pub fn prepare_volumetric_fog_pipelines(
pipeline_cache: Res<PipelineCache>,
mut pipelines: ResMut<SpecializedRenderPipelines<VolumetricFogPipeline>>,
volumetric_lighting_pipeline: Res<VolumetricFogPipeline>,
fog_assets: Res<FogAssets>,
view_targets: Query<
(
Entity,
@ -629,7 +619,7 @@ pub fn prepare_volumetric_fog_pipelines(
>,
meshes: Res<RenderAssets<RenderMesh>>,
) {
let Some(plane_mesh) = meshes.get(&PLANE_MESH) else {
let Some(plane_mesh) = meshes.get(&fog_assets.plane_mesh) else {
// There's an off chance that the mesh won't be prepared yet if `RenderAssetBytesPerFrame` limiting is in use.
return;
};

View File

@ -24,7 +24,6 @@ bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev" }
bevy_render = { path = "../bevy_render", version = "0.17.0-dev" }
bevy_time = { path = "../bevy_time", version = "0.17.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.17.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.17.0-dev" }
bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-features = false, features = [
"std",

View File

@ -344,7 +344,7 @@ pub fn update_is_hovered(
}
// Algorithm: for each entity having a `Hovered` component, we want to know if the current
// entry in the hover map is "within" (that is, in the set of descenants of) that entity. Rather
// entry in the hover map is "within" (that is, in the set of descendants of) that entity. Rather
// than doing an expensive breadth-first traversal of children, instead start with the hovermap
// entry and search upwards. We can make this even cheaper by building a set of ancestors for
// the hovermap entry, and then testing each `Hovered` entity against that set.

View File

@ -39,24 +39,30 @@ pub mod prelude {
pub use crate::input::PointerInputPlugin;
}
/// Adds mouse and touch inputs for picking pointers to your app. This is a default input plugin,
/// that you can replace with your own plugin as needed.
///
/// [`crate::PickingPlugin::is_input_enabled`] can be used to toggle whether
/// the core picking plugin processes the inputs sent by this, or other input plugins, in one place.
///
/// This plugin contains several settings, and is added to the world as a resource after initialization.
/// You can configure pointer input settings at runtime by accessing the resource.
#[derive(Copy, Clone, Resource, Debug, Reflect)]
#[reflect(Resource, Default, Clone)]
pub struct PointerInputPlugin {
/// Settings for enabling and disabling updating mouse and touch inputs for picking
///
/// ## Custom initialization
/// ```
/// # use bevy_app::App;
/// # use bevy_picking::input::{PointerInputSettings,PointerInputPlugin};
/// App::new()
/// .insert_resource(PointerInputSettings {
/// is_touch_enabled: false,
/// is_mouse_enabled: true,
/// })
/// // or DefaultPlugins
/// .add_plugins(PointerInputPlugin);
/// ```
pub struct PointerInputSettings {
/// Should touch inputs be updated?
pub is_touch_enabled: bool,
/// Should mouse inputs be updated?
pub is_mouse_enabled: bool,
}
impl PointerInputPlugin {
impl PointerInputSettings {
fn is_mouse_enabled(state: Res<Self>) -> bool {
state.is_mouse_enabled
}
@ -66,7 +72,7 @@ impl PointerInputPlugin {
}
}
impl Default for PointerInputPlugin {
impl Default for PointerInputSettings {
fn default() -> Self {
Self {
is_touch_enabled: true,
@ -75,25 +81,35 @@ impl Default for PointerInputPlugin {
}
}
/// Adds mouse and touch inputs for picking pointers to your app. This is a default input plugin,
/// that you can replace with your own plugin as needed.
///
/// Toggling mouse input or touch input can be done at runtime by modifying
/// [`PointerInputSettings`] resource.
///
/// [`PointerInputSettings`] can be initialized with custom values, but will be
/// initialized with default values if it is not present at the moment this is
/// added to the app.
pub struct PointerInputPlugin;
impl Plugin for PointerInputPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(*self)
app.init_resource::<PointerInputSettings>()
.register_type::<PointerInputSettings>()
.add_systems(Startup, spawn_mouse_pointer)
.add_systems(
First,
(
mouse_pick_events.run_if(PointerInputPlugin::is_mouse_enabled),
touch_pick_events.run_if(PointerInputPlugin::is_touch_enabled),
mouse_pick_events.run_if(PointerInputSettings::is_mouse_enabled),
touch_pick_events.run_if(PointerInputSettings::is_touch_enabled),
)
.chain()
.in_set(PickingSystems::Input),
)
.add_systems(
Last,
deactivate_touch_pointers.run_if(PointerInputPlugin::is_touch_enabled),
)
.register_type::<Self>()
.register_type::<PointerInputPlugin>();
deactivate_touch_pointers.run_if(PointerInputSettings::is_touch_enabled),
);
}
}

View File

@ -293,20 +293,31 @@ pub struct DefaultPickingPlugins;
impl PluginGroup for DefaultPickingPlugins {
fn build(self) -> PluginGroupBuilder {
PluginGroupBuilder::start::<Self>()
.add(input::PointerInputPlugin::default())
.add(PickingPlugin::default())
.add(input::PointerInputPlugin)
.add(PickingPlugin)
.add(InteractionPlugin)
}
}
/// This plugin sets up the core picking infrastructure. It receives input events, and provides the shared
/// types used by other picking plugins.
///
/// This plugin contains several settings, and is added to the world as a resource after initialization. You
/// can configure picking settings at runtime through the resource.
#[derive(Copy, Clone, Debug, Resource, Reflect)]
#[reflect(Resource, Default, Debug, Clone)]
pub struct PickingPlugin {
/// Controls the behavior of picking
///
/// ## Custom initialization
/// ```
/// # use bevy_app::App;
/// # use bevy_picking::{PickingSettings, PickingPlugin};
/// App::new()
/// .insert_resource(PickingSettings {
/// is_enabled: true,
/// is_input_enabled: false,
/// is_hover_enabled: true,
/// is_window_picking_enabled: false,
/// })
/// // or DefaultPlugins
/// .add_plugins(PickingPlugin);
/// ```
pub struct PickingSettings {
/// Enables and disables all picking features.
pub is_enabled: bool,
/// Enables and disables input collection.
@ -317,7 +328,7 @@ pub struct PickingPlugin {
pub is_window_picking_enabled: bool,
}
impl PickingPlugin {
impl PickingSettings {
/// Whether or not input collection systems should be running.
pub fn input_should_run(state: Res<Self>) -> bool {
state.is_input_enabled && state.is_enabled
@ -335,7 +346,7 @@ impl PickingPlugin {
}
}
impl Default for PickingPlugin {
impl Default for PickingSettings {
fn default() -> Self {
Self {
is_enabled: true,
@ -346,9 +357,18 @@ impl Default for PickingPlugin {
}
}
/// This plugin sets up the core picking infrastructure. It receives input events, and provides the shared
/// types used by other picking plugins.
///
/// Behavior of picking can be controlled by modifying [`PickingSettings`].
///
/// [`PickingSettings`] will be initialized with default values if it
/// is not present at the moment this is added to the app.
pub struct PickingPlugin;
impl Plugin for PickingPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(*self)
app.init_resource::<PickingSettings>()
.init_resource::<pointer::PointerMap>()
.init_resource::<backend::ray::RayMap>()
.add_event::<pointer::PointerInput>()
@ -369,7 +389,7 @@ impl Plugin for PickingPlugin {
.add_systems(
PreUpdate,
window::update_window_hits
.run_if(Self::window_picking_should_run)
.run_if(PickingSettings::window_picking_should_run)
.in_set(PickingSystems::Backend),
)
.configure_sets(
@ -382,15 +402,15 @@ impl Plugin for PickingPlugin {
.configure_sets(
PreUpdate,
(
PickingSystems::ProcessInput.run_if(Self::input_should_run),
PickingSystems::ProcessInput.run_if(PickingSettings::input_should_run),
PickingSystems::Backend,
PickingSystems::Hover.run_if(Self::hover_should_run),
PickingSystems::Hover.run_if(PickingSettings::hover_should_run),
PickingSystems::PostHover,
PickingSystems::Last,
)
.chain(),
)
.register_type::<Self>()
.register_type::<PickingSettings>()
.register_type::<Pickable>()
.register_type::<hover::PickingInteraction>()
.register_type::<hover::Hovered>()

View File

@ -9,6 +9,7 @@ mod structs {
#[reflect_remote(external_crate::TheirStruct)]
//~^ ERROR: `?` operator has incompatible types
//~| ERROR: mismatched types
struct MyStruct {
// Reason: Should be `u32`
pub value: bool,
@ -25,6 +26,7 @@ mod tuple_structs {
#[reflect_remote(external_crate::TheirStruct)]
//~^ ERROR: `?` operator has incompatible types
//~| ERROR: mismatched types
struct MyStruct(
// Reason: Should be `u32`
pub bool,
@ -48,6 +50,7 @@ mod enums {
//~| ERROR: variant `enums::external_crate::TheirStruct::Unit` has no field named `0`
//~| ERROR: `?` operator has incompatible types
//~| ERROR: `?` operator has incompatible types
//~| ERROR: mismatched types
enum MyStruct {
// Reason: Should be unit variant
Unit(i32),
@ -57,6 +60,7 @@ mod enums {
// Reason: Should be `usize`
Struct { value: String },
//~^ ERROR: mismatched types
//~| ERROR: mismatched types
}
}

View File

@ -26,8 +26,8 @@ mod incorrect_inner_type {
//~| ERROR: `TheirInner<T>` does not implement `PartialReflect` so cannot be introspected
//~| ERROR: `TheirInner<T>` does not implement `PartialReflect` so cannot be introspected
//~| ERROR: `TheirInner<T>` does not implement `TypePath` so cannot provide dynamic type path information
//~| ERROR: `TheirInner<T>` does not implement `TypePath` so cannot provide dynamic type path information
//~| ERROR: `?` operator has incompatible types
//~| ERROR: mismatched types
struct MyOuter<T: FromReflect + GetTypeRegistration> {
// Reason: Should not use `MyInner<T>` directly
pub inner: MyInner<T>,

View File

@ -77,6 +77,7 @@ mod enums {
#[reflect_remote(external_crate::TheirBar)]
//~^ ERROR: `?` operator has incompatible types
//~| ERROR: mismatched types
enum MyBar {
// Reason: Should use `i32`
Value(u32),

View File

@ -24,7 +24,6 @@ indexmap = "2.0"
proc-macro2 = "1.0"
quote = "1.0"
syn = { version = "2.0", features = ["full", "extra-traits"] }
uuid = { version = "1.13.1", features = ["v4"] }
[target.'cfg(target_arch = "wasm32")'.dependencies]
# TODO: Assuming all wasm builds are for the browser. Require `no_std` support to break assumption.

View File

@ -722,18 +722,7 @@ impl<'a> ReflectStruct<'a> {
}
} else {
quote! {
#bevy_reflect_path::PartialReflect::reflect_clone(#accessor)?
.take()
.map_err(|value| #bevy_reflect_path::ReflectCloneError::FailedDowncast {
expected: #bevy_reflect_path::__macro_exports::alloc_utils::Cow::Borrowed(
<#field_ty as #bevy_reflect_path::TypePath>::type_path()
),
received: #bevy_reflect_path::__macro_exports::alloc_utils::Cow::Owned(
#bevy_reflect_path::__macro_exports::alloc_utils::ToString::to_string(
#bevy_reflect_path::DynamicTypePath::reflect_type_path(&*value)
)
),
})?
<#field_ty as #bevy_reflect_path::PartialReflect>::reflect_clone_and_take(#accessor)?
}
};

View File

@ -316,9 +316,7 @@ impl<'a> VariantBuilder for ReflectCloneVariantBuilder<'a> {
fn construct_field(&self, field: VariantField) -> TokenStream {
let bevy_reflect_path = self.reflect_enum.meta().bevy_reflect_path();
let field_ty = field.field.reflected_type();
let alias = field.alias;
let alias = match &field.field.attrs.remote {
Some(wrapper_ty) => {
@ -332,18 +330,7 @@ impl<'a> VariantBuilder for ReflectCloneVariantBuilder<'a> {
match &field.field.attrs.clone {
CloneBehavior::Default => {
quote! {
#bevy_reflect_path::PartialReflect::reflect_clone(#alias)?
.take()
.map_err(|value| #bevy_reflect_path::ReflectCloneError::FailedDowncast {
expected: #bevy_reflect_path::__macro_exports::alloc_utils::Cow::Borrowed(
<#field_ty as #bevy_reflect_path::TypePath>::type_path()
),
received: #bevy_reflect_path::__macro_exports::alloc_utils::Cow::Owned(
#bevy_reflect_path::__macro_exports::alloc_utils::ToString::to_string(
#bevy_reflect_path::DynamicTypePath::reflect_type_path(&*value)
)
),
})?
<#field_ty as #bevy_reflect_path::PartialReflect>::reflect_clone_and_take(#alias)?
}
}
CloneBehavior::Trait => {

View File

@ -231,11 +231,11 @@ fn match_reflect_impls(ast: DeriveInput, source: ReflectImplSource) -> TokenStre
/// // Generates a where clause like:
/// // impl bevy_reflect::Reflect for Foo
/// // where
/// // Self: Any + Send + Sync,
/// // Vec<Foo>: FromReflect + TypePath,
/// // Foo: Any + Send + Sync,
/// // Vec<Foo>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
/// ```
///
/// In this case, `Foo` is given the bounds `Vec<Foo>: FromReflect + TypePath`,
/// In this case, `Foo` is given the bounds `Vec<Foo>: FromReflect + ...`,
/// which requires that `Foo` implements `FromReflect`,
/// which requires that `Vec<Foo>` implements `FromReflect`,
/// and so on, resulting in the error.
@ -283,10 +283,10 @@ fn match_reflect_impls(ast: DeriveInput, source: ReflectImplSource) -> TokenStre
/// //
/// // impl<T: Trait> bevy_reflect::Reflect for Foo<T>
/// // where
/// // Self: Any + Send + Sync,
/// // Foo<T>: Any + Send + Sync,
/// // T::Assoc: Default,
/// // T: TypePath,
/// // T::Assoc: FromReflect + TypePath,
/// // T::Assoc: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
/// // T::Assoc: List,
/// // {/* ... */}
/// ```

View File

@ -1,8 +1,8 @@
use crate::derive_data::ReflectMeta;
use bevy_macro_utils::fq_std::{FQAny, FQSend, FQSync};
use proc_macro2::TokenStream;
use proc_macro2::{TokenStream, TokenTree};
use quote::{quote, ToTokens};
use syn::{punctuated::Punctuated, Token, Type, WhereClause};
use syn::{punctuated::Punctuated, Ident, Token, Type, WhereClause};
/// Options defining how to extend the `where` clause for reflection.
pub(crate) struct WhereClauseOptions<'a, 'b> {
@ -29,15 +29,24 @@ impl<'a, 'b> WhereClauseOptions<'a, 'b> {
self.meta
}
/// Extends the `where` clause for a type with additional bounds needed for the reflection impls.
/// Extends the `where` clause for a type with additional bounds needed for the reflection
/// impls.
///
/// The default bounds added are as follows:
/// - `Self` has the bounds `Any + Send + Sync`
/// - Type parameters have the bound `TypePath` unless `#[reflect(type_path = false)]` is present
/// - Active fields have the bounds `TypePath` and either `PartialReflect` if `#[reflect(from_reflect = false)]` is present
/// or `FromReflect` otherwise (or no bounds at all if `#[reflect(no_field_bounds)]` is present)
/// - `Self` has:
/// - `Any + Send + Sync` bounds, if generic over types
/// - An `Any` bound, if generic over lifetimes but not types
/// - No bounds, if generic over neither types nor lifetimes
/// - Any given bounds in a `where` clause on the type
/// - Type parameters have the bound `TypePath` unless `#[reflect(type_path = false)]` is
/// present
/// - Active fields with non-generic types have the bounds `TypePath`, either `PartialReflect`
/// if `#[reflect(from_reflect = false)]` is present or `FromReflect` otherwise,
/// `MaybeTyped`, and `RegisterForReflection` (or no bounds at all if
/// `#[reflect(no_field_bounds)]` is present)
///
/// When the derive is used with `#[reflect(where)]`, the bounds specified in the attribute are added as well.
/// When the derive is used with `#[reflect(where)]`, the bounds specified in the attribute are
/// added as well.
///
/// # Example
///
@ -55,57 +64,69 @@ impl<'a, 'b> WhereClauseOptions<'a, 'b> {
/// ```ignore (bevy_reflect is not accessible from this crate)
/// where
/// // `Self` bounds:
/// Self: Any + Send + Sync,
/// Foo<T, U>: Any + Send + Sync,
/// // Type parameter bounds:
/// T: TypePath,
/// U: TypePath,
/// // Field bounds
/// T: FromReflect + TypePath,
/// // Active non-generic field bounds
/// T: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
///
/// ```
///
/// If we had added `#[reflect(where T: MyTrait)]` to the type, it would instead generate:
/// If we add various things to the type:
///
/// ```ignore (bevy_reflect is not accessible from this crate)
/// #[derive(Reflect)]
/// #[reflect(where T: MyTrait)]
/// #[reflect(no_field_bounds)]
/// struct Foo<T, U>
/// where T: Clone
/// {
/// a: T,
/// #[reflect(ignore)]
/// b: U
/// }
/// ```
///
/// It will instead generate the following where clause:
///
/// ```ignore (bevy_reflect is not accessible from this crate)
/// where
/// // `Self` bounds:
/// Self: Any + Send + Sync,
/// // Type parameter bounds:
/// T: TypePath,
/// U: TypePath,
/// // Field bounds
/// T: FromReflect + TypePath,
/// // Custom bounds
/// T: MyTrait,
/// ```
///
/// And if we also added `#[reflect(no_field_bounds)]` to the type, it would instead generate:
///
/// ```ignore (bevy_reflect is not accessible from this crate)
/// where
/// // `Self` bounds:
/// Self: Any + Send + Sync,
/// Foo<T, U>: Any + Send + Sync,
/// // Given bounds:
/// T: Clone,
/// // Type parameter bounds:
/// T: TypePath,
/// U: TypePath,
/// // No active non-generic field bounds
/// // Custom bounds
/// T: MyTrait,
/// ```
pub fn extend_where_clause(&self, where_clause: Option<&WhereClause>) -> TokenStream {
// We would normally just use `Self`, but that won't work for generating things like assertion functions
// and trait impls for a type's reference (e.g. `impl FromArg for &MyType`)
let this = self.meta.type_path().true_type();
let mut generic_where_clause = quote! { where };
let required_bounds = self.required_bounds();
// Bounds on `Self`. We would normally just use `Self`, but that won't work for generating
// things like assertion functions and trait impls for a type's reference (e.g. `impl
// FromArg for &MyType`).
let generics = self.meta.type_path().generics();
if generics.type_params().next().is_some() {
// Generic over types? We need `Any + Send + Sync`.
let this = self.meta.type_path().true_type();
generic_where_clause.extend(quote! { #this: #FQAny + #FQSend + #FQSync, });
} else if generics.lifetimes().next().is_some() {
// Generic only over lifetimes? We need `'static`.
let this = self.meta.type_path().true_type();
generic_where_clause.extend(quote! { #this: 'static, });
}
// Maintain existing where clause, if any.
let mut generic_where_clause = if let Some(where_clause) = where_clause {
// Maintain existing where clause bounds, if any.
if let Some(where_clause) = where_clause {
let predicates = where_clause.predicates.iter();
quote! {where #this: #required_bounds, #(#predicates,)*}
} else {
quote!(where #this: #required_bounds,)
};
generic_where_clause.extend(quote! { #(#predicates,)* });
}
// Add additional reflection trait bounds
// Add additional reflection trait bounds.
let predicates = self.predicates();
generic_where_clause.extend(quote! {
#predicates
@ -157,19 +178,57 @@ impl<'a, 'b> WhereClauseOptions<'a, 'b> {
let bevy_reflect_path = self.meta.bevy_reflect_path();
let reflect_bound = self.reflect_bound();
// `TypePath` is always required for active fields since they are used to
// construct `NamedField` and `UnnamedField` instances for the `Typed` impl.
// Likewise, `GetTypeRegistration` is always required for active fields since
// they are used to register the type's dependencies.
Some(self.active_fields.iter().map(move |ty| {
quote!(
#ty : #reflect_bound
+ #bevy_reflect_path::TypePath
// Needed for `Typed` impls
+ #bevy_reflect_path::MaybeTyped
// Needed for `GetTypeRegistration` impls
+ #bevy_reflect_path::__macro_exports::RegisterForReflection
)
// Get the identifiers of all type parameters.
let type_param_idents = self
.meta
.type_path()
.generics()
.type_params()
.map(|type_param| type_param.ident.clone())
.collect::<Vec<Ident>>();
// Do any of the identifiers in `idents` appear in `token_stream`?
fn is_any_ident_in_token_stream(idents: &[Ident], token_stream: TokenStream) -> bool {
for token_tree in token_stream {
match token_tree {
TokenTree::Ident(ident) => {
if idents.contains(&ident) {
return true;
}
}
TokenTree::Group(group) => {
if is_any_ident_in_token_stream(idents, group.stream()) {
return true;
}
}
TokenTree::Punct(_) | TokenTree::Literal(_) => {}
}
}
false
}
Some(self.active_fields.iter().filter_map(move |ty| {
// Field type bounds are only required if `ty` is generic. How to determine that?
// Search `ty`s token stream for identifiers that match the identifiers from the
// function's type params. E.g. if `T` and `U` are the type param identifiers and
// `ty` is `Vec<[T; 4]>` then the `T` identifiers match. This is a bit hacky, but
// it works.
let is_generic =
is_any_ident_in_token_stream(&type_param_idents, ty.to_token_stream());
is_generic.then(|| {
quote!(
#ty: #reflect_bound
// Needed to construct `NamedField` and `UnnamedField` instances for
// the `Typed` impl.
+ #bevy_reflect_path::TypePath
// Needed for `Typed` impls
+ #bevy_reflect_path::MaybeTyped
// Needed for registering type dependencies in the
// `GetTypeRegistration` impl.
+ #bevy_reflect_path::__macro_exports::RegisterForReflection
)
})
}))
}
}
@ -194,9 +253,4 @@ impl<'a, 'b> WhereClauseOptions<'a, 'b> {
None
}
}
/// The minimum required bounds for a type to be reflected.
fn required_bounds(&self) -> TokenStream {
quote!(#FQAny + #FQSend + #FQSync)
}
}

View File

@ -9,7 +9,6 @@ use crate::{
type_registry::{FromType, GetTypeRegistration, ReflectFromPtr, TypeRegistration},
utility::GenericTypeInfoCell,
};
use alloc::borrow::Cow;
use alloc::vec::Vec;
use bevy_platform::prelude::*;
use bevy_reflect_derive::impl_type_path;
@ -144,21 +143,8 @@ where
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError> {
let mut map = Self::new();
for (key, value) in self.iter() {
let key =
key.reflect_clone()?
.take()
.map_err(|_| ReflectCloneError::FailedDowncast {
expected: Cow::Borrowed(<Self as TypePath>::type_path()),
received: Cow::Owned(key.reflect_type_path().to_string()),
})?;
let value =
value
.reflect_clone()?
.take()
.map_err(|_| ReflectCloneError::FailedDowncast {
expected: Cow::Borrowed(<Self as TypePath>::type_path()),
received: Cow::Owned(value.reflect_type_path().to_string()),
})?;
let key = key.reflect_clone_and_take()?;
let value = value.reflect_clone_and_take()?;
map.insert(key, value);
}

View File

@ -10,7 +10,6 @@ use crate::{
};
use bevy_platform::prelude::*;
use bevy_reflect_derive::impl_type_path;
use core::any::Any;
use core::fmt;
macro_rules! impl_reflect_for_atomic {
@ -21,10 +20,7 @@ macro_rules! impl_reflect_for_atomic {
#[cfg(feature = "functions")]
crate::func::macros::impl_function_traits!($ty);
impl GetTypeRegistration for $ty
where
$ty: Any + Send + Sync,
{
impl GetTypeRegistration for $ty {
fn get_type_registration() -> TypeRegistration {
let mut registration = TypeRegistration::of::<Self>();
registration.insert::<ReflectFromPtr>(FromType::<Self>::from_type());
@ -42,10 +38,7 @@ macro_rules! impl_reflect_for_atomic {
}
}
impl Typed for $ty
where
$ty: Any + Send + Sync,
{
impl Typed for $ty {
fn type_info() -> &'static TypeInfo {
static CELL: NonGenericTypeInfoCell = NonGenericTypeInfoCell::new();
CELL.get_or_set(|| {
@ -55,10 +48,7 @@ macro_rules! impl_reflect_for_atomic {
}
}
impl PartialReflect for $ty
where
$ty: Any + Send + Sync,
{
impl PartialReflect for $ty {
#[inline]
fn get_represented_type_info(&self) -> Option<&'static TypeInfo> {
Some(<Self as Typed>::type_info())
@ -128,10 +118,7 @@ macro_rules! impl_reflect_for_atomic {
}
}
impl FromReflect for $ty
where
$ty: Any + Send + Sync,
{
impl FromReflect for $ty {
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self> {
Some(<$ty>::new(
reflect.try_downcast_ref::<$ty>()?.load($ordering),
@ -140,7 +127,7 @@ macro_rules! impl_reflect_for_atomic {
}
};
impl_full_reflect!(for $ty where $ty: Any + Send + Sync);
impl_full_reflect!(for $ty);
};
}

View File

@ -113,14 +113,7 @@ macro_rules! impl_reflect_for_veclike {
fn reflect_clone(&self) -> Result<bevy_platform::prelude::Box<dyn $crate::reflect::Reflect>, $crate::error::ReflectCloneError> {
Ok(bevy_platform::prelude::Box::new(
self.iter()
.map(|value| {
value.reflect_clone()?.take().map_err(|_| {
$crate::error::ReflectCloneError::FailedDowncast {
expected: alloc::borrow::Cow::Borrowed(<T as $crate::type_path::TypePath>::type_path()),
received: alloc::borrow::Cow::Owned(alloc::string::ToString::to_string(value.reflect_type_path())),
}
})
})
.map(|value| value.reflect_clone_and_take())
.collect::<Result<Self, $crate::error::ReflectCloneError>>()?,
))
}

View File

@ -146,18 +146,8 @@ macro_rules! impl_reflect_for_hashmap {
fn reflect_clone(&self) -> Result<bevy_platform::prelude::Box<dyn $crate::reflect::Reflect>, $crate::error::ReflectCloneError> {
let mut map = Self::with_capacity_and_hasher(self.len(), S::default());
for (key, value) in self.iter() {
let key = key.reflect_clone()?.take().map_err(|_| {
$crate::error::ReflectCloneError::FailedDowncast {
expected: alloc::borrow::Cow::Borrowed(<K as $crate::type_path::TypePath>::type_path()),
received: alloc::borrow::Cow::Owned(alloc::string::ToString::to_string(key.reflect_type_path())),
}
})?;
let value = value.reflect_clone()?.take().map_err(|_| {
$crate::error::ReflectCloneError::FailedDowncast {
expected: alloc::borrow::Cow::Borrowed(<V as $crate::type_path::TypePath>::type_path()),
received: alloc::borrow::Cow::Owned(alloc::string::ToString::to_string(value.reflect_type_path())),
}
})?;
let key = key.reflect_clone_and_take()?;
let value = value.reflect_clone_and_take()?;
map.insert(key, value);
}

View File

@ -129,12 +129,7 @@ macro_rules! impl_reflect_for_hashset {
fn reflect_clone(&self) -> Result<bevy_platform::prelude::Box<dyn $crate::reflect::Reflect>, $crate::error::ReflectCloneError> {
let mut set = Self::with_capacity_and_hasher(self.len(), S::default());
for value in self.iter() {
let value = value.reflect_clone()?.take().map_err(|_| {
$crate::error::ReflectCloneError::FailedDowncast {
expected: alloc::borrow::Cow::Borrowed(<V as $crate::type_path::TypePath>::type_path()),
received: alloc::borrow::Cow::Owned(alloc::string::ToString::to_string(value.reflect_type_path())),
}
})?;
let value = value.reflect_clone_and_take()?;
set.insert(value);
}

View File

@ -4,7 +4,7 @@ use crate::{
ReflectMut, ReflectOwned, ReflectRef, TypeInfo, TypeParamInfo, TypePath, TypeRegistration,
Typed,
};
use alloc::{borrow::Cow, boxed::Box, string::ToString, vec::Vec};
use alloc::{boxed::Box, vec::Vec};
use bevy_reflect::ReflectCloneError;
use bevy_reflect_derive::impl_type_path;
use core::any::Any;
@ -137,16 +137,11 @@ where
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError> {
Ok(Box::new(
self.iter()
.map(|value| {
value
.reflect_clone()?
.take()
.map_err(|_| ReflectCloneError::FailedDowncast {
expected: Cow::Borrowed(<T::Item as TypePath>::type_path()),
received: Cow::Owned(value.reflect_type_path().to_string()),
})
})
// `(**self)` avoids getting `SmallVec<T> as List::iter`, which
// would give us the wrong item type.
(**self)
.iter()
.map(PartialReflect::reflect_clone_and_take)
.collect::<Result<Self, ReflectCloneError>>()?,
))
}

View File

@ -215,7 +215,7 @@ pub enum ReflectRef<'a> {
/// [function-like]: Function
#[cfg(feature = "functions")]
Function(&'a dyn Function),
/// An immutable refeence to an [opaque] type.
/// An immutable reference to an [opaque] type.
///
/// [opaque]: ReflectKind::Opaque
Opaque(&'a dyn PartialReflect),
@ -281,7 +281,7 @@ pub enum ReflectMut<'a> {
///
/// [function-like]: Function
Function(&'a mut dyn Function),
/// A mutable refeence to an [opaque] type.
/// A mutable reference to an [opaque] type.
///
/// [opaque]: ReflectKind::Opaque
Opaque(&'a mut dyn PartialReflect),

View File

@ -2615,9 +2615,11 @@ bevy_reflect::tests::Test {
#[reflect(where T: Default)]
struct Foo<T>(String, #[reflect(ignore)] PhantomData<T>);
#[expect(dead_code, reason = "Bar is never constructed")]
#[derive(Default, TypePath)]
struct Bar;
#[expect(dead_code, reason = "Baz is never constructed")]
#[derive(TypePath)]
struct Baz;
@ -2631,6 +2633,7 @@ bevy_reflect::tests::Test {
#[reflect(where)]
struct Foo<T>(String, #[reflect(ignore)] PhantomData<T>);
#[expect(dead_code, reason = "Bar is never constructed")]
#[derive(TypePath)]
struct Bar;
@ -2665,6 +2668,7 @@ bevy_reflect::tests::Test {
#[reflect(where T::Assoc: core::fmt::Display)]
struct Foo<T: Trait>(T::Assoc);
#[expect(dead_code, reason = "Bar is never constructed")]
#[derive(TypePath)]
struct Bar;
@ -2672,6 +2676,7 @@ bevy_reflect::tests::Test {
type Assoc = usize;
}
#[expect(dead_code, reason = "Baz is never constructed")]
#[derive(TypePath)]
struct Baz;

View File

@ -313,6 +313,24 @@ where
})
}
/// For a type implementing [`PartialReflect`], combines `reflect_clone` and
/// `take` in a useful fashion, automatically constructing an appropriate
/// [`ReflectCloneError`] if the downcast fails.
///
/// This is an associated function, rather than a method, because methods
/// with generic types prevent dyn-compatibility.
fn reflect_clone_and_take<T: 'static>(&self) -> Result<T, ReflectCloneError>
where
Self: TypePath + Sized,
{
self.reflect_clone()?
.take()
.map_err(|_| ReflectCloneError::FailedDowncast {
expected: Cow::Borrowed(<Self as TypePath>::type_path()),
received: Cow::Owned(self.reflect_type_path().to_string()),
})
}
/// Returns a hash of the value (which includes the type).
///
/// If the underlying type does not support hashing, returns `None`.

View File

@ -197,7 +197,7 @@ fn renderer_extract(app_world: &mut World, _world: &mut World) {
render_channels.send_blocking(render_app);
} else {
// Renderer thread panicked
world.send_event(AppExit::error());
world.write_event(AppExit::error());
}
});
});

View File

@ -13,7 +13,6 @@ bevy_macro_utils = { path = "../../bevy_macro_utils", version = "0.17.0-dev" }
syn = { version = "2.0", features = ["full"] }
quote = "1.0"
proc-macro2 = "1.0"
[lints]
workspace = true

View File

@ -107,7 +107,7 @@ impl AppExtStates for SubApp {
);
S::register_state(schedule);
let state = self.world().resource::<State<S>>().get().clone();
self.world_mut().send_event(StateTransitionEvent {
self.world_mut().write_event(StateTransitionEvent {
exited: None,
entered: Some(state),
});
@ -132,7 +132,7 @@ impl AppExtStates for SubApp {
"The `StateTransition` schedule is missing. Did you forget to add StatesPlugin or DefaultPlugins before calling insert_state?"
);
S::register_state(schedule);
self.world_mut().send_event(StateTransitionEvent {
self.world_mut().write_event(StateTransitionEvent {
exited: None,
entered: Some(state),
});
@ -145,7 +145,7 @@ impl AppExtStates for SubApp {
self.world_mut()
.resource_mut::<Events<StateTransitionEvent<S>>>()
.clear();
self.world_mut().send_event(StateTransitionEvent {
self.world_mut().write_event(StateTransitionEvent {
exited: None,
entered: Some(state),
});
@ -169,7 +169,7 @@ impl AppExtStates for SubApp {
.world()
.get_resource::<State<S>>()
.map(|s| s.get().clone());
self.world_mut().send_event(StateTransitionEvent {
self.world_mut().write_event(StateTransitionEvent {
exited: None,
entered: state,
});
@ -200,7 +200,7 @@ impl AppExtStates for SubApp {
.world()
.get_resource::<State<S>>()
.map(|s| s.get().clone());
self.world_mut().send_event(StateTransitionEvent {
self.world_mut().write_event(StateTransitionEvent {
exited: None,
entered: state,
});

View File

@ -50,6 +50,8 @@ pub struct OnTransition<S: States> {
/// }
/// ```
///
/// This schedule is split up into four phases, as described in [`StateTransitionSteps`].
///
/// [`PreStartup`]: https://docs.rs/bevy/latest/bevy/prelude/struct.PreStartup.html
/// [`PreUpdate`]: https://docs.rs/bevy/latest/bevy/prelude/struct.PreUpdate.html
#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash, Default)]

View File

@ -213,8 +213,8 @@ mod tests {
app.add_event::<StateScopedEvent>()
.clear_events_on_exit_state::<StateScopedEvent>(TestState::A);
app.world_mut().send_event(StandardEvent).unwrap();
app.world_mut().send_event(StateScopedEvent).unwrap();
app.world_mut().write_event(StandardEvent).unwrap();
app.world_mut().write_event(StateScopedEvent).unwrap();
assert!(!app.world().resource::<Events<StandardEvent>>().is_empty());
assert!(!app
.world()
@ -243,8 +243,8 @@ mod tests {
app.add_event::<StateScopedEvent>()
.clear_events_on_enter_state::<StateScopedEvent>(TestState::B);
app.world_mut().send_event(StandardEvent).unwrap();
app.world_mut().send_event(StateScopedEvent).unwrap();
app.world_mut().write_event(StandardEvent).unwrap();
app.world_mut().write_event(StateScopedEvent).unwrap();
assert!(!app.world().resource::<Events<StandardEvent>>().is_empty());
assert!(!app
.world()

View File

@ -343,15 +343,15 @@ mod tests {
let fixed_update_timestep = Time::<Fixed>::default().timestep();
let time_step = fixed_update_timestep / 2 + Duration::from_millis(1);
fn send_event(mut events: ResMut<Events<DummyEvent>>) {
events.send(DummyEvent);
fn write_event(mut events: ResMut<Events<DummyEvent>>) {
events.write(DummyEvent);
}
let mut app = App::new();
app.add_plugins(TimePlugin)
.add_event::<DummyEvent>()
.init_resource::<FixedUpdateCounter>()
.add_systems(Startup, send_event)
.add_systems(Startup, write_event)
.add_systems(FixedUpdate, count_fixed_updates)
.insert_resource(TimeUpdateStrategy::ManualDuration(time_step));

View File

@ -36,10 +36,8 @@ bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-fea
taffy = { version = "0.7" }
serde = { version = "1", features = ["derive"], optional = true }
uuid = { version = "1.1", features = ["v4"], optional = true }
bytemuck = { version = "1.5", features = ["derive"] }
thiserror = { version = "2", default-features = false }
derive_more = { version = "2", default-features = false, features = ["from"] }
nonmax = "0.5"
smallvec = { version = "1", default-features = false }
accesskit = "0.19"
tracing = { version = "0.1", default-features = false, features = ["std"] }

View File

@ -631,6 +631,14 @@ pub enum InterpolationColorSpace {
Srgb,
/// Interpolates in linear sRGB space.
LinearRgb,
/// Interpolates in HSL space, taking the shortest hue path.
Hsl,
/// Interpolates in HSL space, taking the longest hue path.
HslLong,
/// Interpolates in HSV space, taking the shortest hue path.
Hsv,
/// Interpolates in HSV space, taking the longest hue path.
HsvLong,
}
/// Set the color space used for interpolation.

View File

@ -147,7 +147,7 @@ pub fn viewport_picking(
};
viewport_pointer_location.location = Some(location.clone());
commands.send_event(PointerInput {
commands.write_event(PointerInput {
location,
pointer_id: viewport_pointer_id,
action: input.action,

View File

@ -23,7 +23,6 @@ bevy_render = { path = "../bevy_render", version = "0.17.0-dev" }
bevy_sprite = { path = "../bevy_sprite", version = "0.17.0-dev" }
bevy_picking = { path = "../bevy_picking", version = "0.17.0-dev", optional = true }
bevy_transform = { path = "../bevy_transform", version = "0.17.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.17.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev" }
bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-features = false, features = [
"std",
@ -32,23 +31,13 @@ bevy_ui = { path = "../bevy_ui", version = "0.17.0-dev" }
bevy_text = { path = "../bevy_text", version = "0.17.0-dev", default-features = false }
# other
serde = { version = "1", features = ["derive"], optional = true }
bytemuck = { version = "1.5", features = ["derive"] }
thiserror = { version = "2", default-features = false }
derive_more = { version = "1", default-features = false, features = ["from"] }
nonmax = "0.5"
smallvec = { version = "1", default-features = false }
accesskit = "0.18"
tracing = { version = "0.1", default-features = false, features = ["std"] }
[features]
default = []
serialize = [
"serde",
"smallvec/serde",
"bevy_math/serialize",
"bevy_platform/serialize",
]
serialize = ["bevy_math/serialize", "bevy_platform/serialize"]
bevy_ui_picking_backend = ["bevy_picking"]
bevy_ui_debug = []

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@ -186,6 +186,10 @@ impl SpecializedRenderPipeline for GradientPipeline {
InterpolationColorSpace::OkLchLong => "IN_OKLCH_LONG",
InterpolationColorSpace::Srgb => "IN_SRGB",
InterpolationColorSpace::LinearRgb => "IN_LINEAR_RGB",
InterpolationColorSpace::Hsl => "IN_HSL",
InterpolationColorSpace::HslLong => "IN_HSL_LONG",
InterpolationColorSpace::Hsv => "IN_HSV",
InterpolationColorSpace::HsvLong => "IN_HSV_LONG",
};
let shader_defs = if key.anti_alias {

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@ -31,7 +31,7 @@ struct GradientVertexOutput {
@location(0) uv: vec2<f32>,
@location(1) @interpolate(flat) size: vec2<f32>,
@location(2) @interpolate(flat) flags: u32,
@location(3) @interpolate(flat) radius: vec4<f32>,
@location(3) @interpolate(flat) radius: vec4<f32>,
@location(4) @interpolate(flat) border: vec4<f32>,
// Position relative to the center of the rectangle.
@ -114,27 +114,27 @@ fn fragment(in: GradientVertexOutput) -> @location(0) vec4<f32> {
}
}
// This function converts two linear rgb colors to srgb space, mixes them, and then converts the result back to linear rgb space.
fn mix_linear_rgb_in_srgb_space(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
// This function converts two linear rgba colors to srgba space, mixes them, and then converts the result back to linear rgb space.
fn mix_linear_rgba_in_srgba_space(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
let a_srgb = pow(a.rgb, vec3(1. / 2.2));
let b_srgb = pow(b.rgb, vec3(1. / 2.2));
let mixed_srgb = mix(a_srgb, b_srgb, t);
return vec4(pow(mixed_srgb, vec3(2.2)), mix(a.a, b.a, t));
}
fn linear_rgb_to_oklab(c: vec4<f32>) -> vec4<f32> {
fn linear_rgba_to_oklaba(c: vec4<f32>) -> vec4<f32> {
let l = pow(0.41222146 * c.x + 0.53633255 * c.y + 0.051445995 * c.z, 1. / 3.);
let m = pow(0.2119035 * c.x + 0.6806995 * c.y + 0.10739696 * c.z, 1. / 3.);
let s = pow(0.08830246 * c.x + 0.28171885 * c.y + 0.6299787 * c.z, 1. / 3.);
return vec4(
0.21045426 * l + 0.7936178 * m - 0.004072047 * s,
1.9779985 * l - 2.4285922 * m + 0.4505937 * s,
0.025904037 * l + 0.78277177 * m - 0.80867577 * s,
c.w
0.025904037 * l + 0.78277177 * m - 0.80867577 * s,
c.a
);
}
fn oklab_to_linear_rgba(c: vec4<f32>) -> vec4<f32> {
fn oklaba_to_linear_rgba(c: vec4<f32>) -> vec4<f32> {
let l_ = c.x + 0.39633778 * c.y + 0.21580376 * c.z;
let m_ = c.x - 0.105561346 * c.y - 0.06385417 * c.z;
let s_ = c.x - 0.08948418 * c.y - 1.2914855 * c.z;
@ -145,26 +145,126 @@ fn oklab_to_linear_rgba(c: vec4<f32>) -> vec4<f32> {
4.0767417 * l - 3.3077116 * m + 0.23096994 * s,
-1.268438 * l + 2.6097574 * m - 0.34131938 * s,
-0.0041960863 * l - 0.7034186 * m + 1.7076147 * s,
c.w
c.a
);
}
fn mix_linear_rgb_in_oklab_space(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
return oklab_to_linear_rgba(mix(linear_rgb_to_oklab(a), linear_rgb_to_oklab(b), t));
fn mix_linear_rgba_in_oklaba_space(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
return oklaba_to_linear_rgba(mix(linear_rgba_to_oklaba(a), linear_rgba_to_oklaba(b), t));
}
fn linear_rgba_to_hsla(c: vec4<f32>) -> vec4<f32> {
let max = max(max(c.r, c.g), c.b);
let min = min(min(c.r, c.g), c.b);
let l = (max + min) * 0.5;
if max == min {
return vec4(0., 0., l, c.a);
} else {
let delta = max - min;
let s = delta / (1. - abs(2. * l - 1.));
var h = 0.;
if max == c.r {
h = ((c.g - c.b) / delta) % 6.;
} else if max == c.g {
h = ((c.b - c.r) / delta) + 2.;
} else {
h = ((c.r - c.g) / delta) + 4.;
}
h = h / 6.;
return vec4<f32>(h, s, l, c.a);
}
}
fn hsla_to_linear_rgba(hsl: vec4<f32>) -> vec4<f32> {
let h = hsl.x;
let s = hsl.y;
let l = hsl.z;
let c = (1.0 - abs(2.0 * l - 1.0)) * s;
let hp = h * 6.0;
let x = c * (1.0 - abs(hp % 2.0 - 1.0));
var r: f32 = 0.0;
var g: f32 = 0.0;
var b: f32 = 0.0;
if 0.0 <= hp && hp < 1.0 {
r = c; g = x; b = 0.0;
} else if 1.0 <= hp && hp < 2.0 {
r = x; g = c; b = 0.0;
} else if 2.0 <= hp && hp < 3.0 {
r = 0.0; g = c; b = x;
} else if 3.0 <= hp && hp < 4.0 {
r = 0.0; g = x; b = c;
} else if 4.0 <= hp && hp < 5.0 {
r = x; g = 0.0; b = c;
} else if 5.0 <= hp && hp < 6.0 {
r = c; g = 0.0; b = x;
}
let m = l - 0.5 * c;
return vec4<f32>(r + m, g + m, b + m, hsl.a);
}
fn linear_rgba_to_hsva(c: vec4<f32>) -> vec4<f32> {
let maxc = max(max(c.r, c.g), c.b);
let minc = min(min(c.r, c.g), c.b);
let delta = maxc - minc;
var h: f32 = 0.0;
var s: f32 = 0.0;
let v: f32 = maxc;
if delta != 0.0 {
s = delta / maxc;
if maxc == c.r {
h = ((c.g - c.b) / delta) % 6.0;
} else if maxc == c.g {
h = ((c.b - c.r) / delta) + 2.0;
} else {
h = ((c.r - c.g) / delta) + 4.0;
}
h = h / 6.0;
if h < 0.0 {
h = h + 1.0;
}
}
return vec4<f32>(h, s, v, c.a);
}
fn hsva_to_linear_rgba(hsva: vec4<f32>) -> vec4<f32> {
let h = hsva.x * 6.0;
let s = hsva.y;
let v = hsva.z;
let c = v * s;
let x = c * (1.0 - abs(h % 2.0 - 1.0));
let m = v - c;
var r: f32 = 0.0;
var g: f32 = 0.0;
var b: f32 = 0.0;
if 0.0 <= h && h < 1.0 {
r = c; g = x; b = 0.0;
} else if 1.0 <= h && h < 2.0 {
r = x; g = c; b = 0.0;
} else if 2.0 <= h && h < 3.0 {
r = 0.0; g = c; b = x;
} else if 3.0 <= h && h < 4.0 {
r = 0.0; g = x; b = c;
} else if 4.0 <= h && h < 5.0 {
r = x; g = 0.0; b = c;
} else if 5.0 <= h && h < 6.0 {
r = c; g = 0.0; b = x;
}
return vec4<f32>(r + m, g + m, b + m, hsva.a);
}
/// hue is left in radians and not converted to degrees
fn linear_rgb_to_oklch(c: vec4<f32>) -> vec4<f32> {
let o = linear_rgb_to_oklab(c);
fn linear_rgba_to_oklcha(c: vec4<f32>) -> vec4<f32> {
let o = linear_rgba_to_oklaba(c);
let chroma = sqrt(o.y * o.y + o.z * o.z);
let hue = atan2(o.z, o.y);
return vec4(o.x, chroma, select(hue + TAU, hue, hue < 0.0), o.w);
return vec4(o.x, chroma, rem_euclid(hue, TAU), o.a);
}
fn oklch_to_linear_rgb(c: vec4<f32>) -> vec4<f32> {
fn oklcha_to_linear_rgba(c: vec4<f32>) -> vec4<f32> {
let a = c.y * cos(c.z);
let b = c.y * sin(c.z);
return oklab_to_linear_rgba(vec4(c.x, a, b, c.w));
return oklaba_to_linear_rgba(vec4(c.x, a, b, c.a));
}
fn rem_euclid(a: f32, b: f32) -> f32 {
@ -178,31 +278,82 @@ fn lerp_hue(a: f32, b: f32, t: f32) -> f32 {
fn lerp_hue_long(a: f32, b: f32, t: f32) -> f32 {
let diff = rem_euclid(b - a + PI, TAU) - PI;
return rem_euclid(a + select(diff - TAU, diff + TAU, 0. < diff) * t, TAU);
return rem_euclid(a + (diff + select(TAU, -TAU, 0. < diff)) * t, TAU);
}
fn mix_oklch(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
fn mix_oklcha(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
let ah = select(a.z, b.z, a.y == 0.);
let bh = select(b.z, a.z, b.y == 0.);
return vec4(
mix(a.xy, b.xy, t),
lerp_hue(a.z, b.z, t),
lerp_hue(ah, bh, t),
mix(a.a, b.a, t)
);
}
fn mix_oklcha_long(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
let ah = select(a.z, b.z, a.y == 0.);
let bh = select(b.z, a.z, b.y == 0.);
return vec4(
mix(a.xy, b.xy, t),
lerp_hue_long(ah, bh, t),
mix(a.w, b.w, t)
);
}
fn mix_oklch_long(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
return vec4(
mix(a.xy, b.xy, t),
lerp_hue_long(a.z, b.z, t),
mix(a.w, b.w, t)
);
fn mix_linear_rgba_in_oklcha_space(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
return oklcha_to_linear_rgba(mix_oklcha(linear_rgba_to_oklcha(a), linear_rgba_to_oklcha(b), t));
}
fn mix_linear_rgb_in_oklch_space(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
return oklch_to_linear_rgb(mix_oklch(linear_rgb_to_oklch(a), linear_rgb_to_oklch(b), t));
fn mix_linear_rgba_in_oklcha_space_long(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
return oklcha_to_linear_rgba(mix_oklcha_long(linear_rgba_to_oklcha(a), linear_rgba_to_oklcha(b), t));
}
fn mix_linear_rgb_in_oklch_space_long(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
return oklch_to_linear_rgb(mix_oklch_long(linear_rgb_to_oklch(a), linear_rgb_to_oklch(b), t));
fn mix_linear_rgba_in_hsva_space(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
let ha = linear_rgba_to_hsva(a);
let hb = linear_rgba_to_hsva(b);
var h: f32;
if ha.y == 0. {
h = hb.x;
} else if hb.y == 0. {
h = ha.x;
} else {
h = lerp_hue(ha.x * TAU, hb.x * TAU, t) / TAU;
}
let s = mix(ha.y, hb.y, t);
let v = mix(ha.z, hb.z, t);
let a_alpha = mix(ha.a, hb.a, t);
return hsva_to_linear_rgba(vec4<f32>(h, s, v, a_alpha));
}
fn mix_linear_rgba_in_hsva_space_long(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
let ha = linear_rgba_to_hsva(a);
let hb = linear_rgba_to_hsva(b);
let h = lerp_hue_long(ha.x * TAU, hb.x * TAU, t) / TAU;
let s = mix(ha.y, hb.y, t);
let v = mix(ha.z, hb.z, t);
let a_alpha = mix(ha.a, hb.a, t);
return hsva_to_linear_rgba(vec4<f32>(h, s, v, a_alpha));
}
fn mix_linear_rgba_in_hsla_space(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
let ha = linear_rgba_to_hsla(a);
let hb = linear_rgba_to_hsla(b);
let h = lerp_hue(ha.x * TAU, hb.x * TAU, t) / TAU;
let s = mix(ha.y, hb.y, t);
let l = mix(ha.z, hb.z, t);
let a_alpha = mix(ha.a, hb.a, t);
return hsla_to_linear_rgba(vec4<f32>(h, s, l, a_alpha));
}
fn mix_linear_rgba_in_hsla_space_long(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
let ha = linear_rgba_to_hsla(a);
let hb = linear_rgba_to_hsla(b);
let h = lerp_hue_long(ha.x * TAU, hb.x * TAU, t) / TAU;
let s = mix(ha.y, hb.y, t);
let l = mix(ha.z, hb.z, t);
let a_alpha = mix(ha.a, hb.a, t);
return hsla_to_linear_rgba(vec4<f32>(h, s, l, a_alpha));
}
// These functions are used to calculate the distance in gradient space from the start of the gradient to the point.
@ -277,13 +428,21 @@ fn interpolate_gradient(
}
#ifdef IN_SRGB
return mix_linear_rgb_in_srgb_space(start_color, end_color, t);
return mix_linear_rgba_in_srgba_space(start_color, end_color, t);
#else ifdef IN_OKLAB
return mix_linear_rgb_in_oklab_space(start_color, end_color, t);
return mix_linear_rgba_in_oklaba_space(start_color, end_color, t);
#else ifdef IN_OKLCH
return mix_linear_rgb_in_oklch_space(start_color, end_color, t);
return mix_linear_rgba_in_oklcha_space(start_color, end_color, t);
#else ifdef IN_OKLCH_LONG
return mix_linear_rgb_in_oklch_space_long(start_color, end_color, t);
return mix_linear_rgba_in_oklcha_space_long(start_color, end_color, t);
#else ifdef IN_HSV
return mix_linear_rgba_in_hsva_space(start_color, end_color, t);
#else ifdef IN_HSV_LONG
return mix_linear_rgba_in_hsva_space_long(start_color, end_color, t);
#else ifdef IN_HSL
return mix_linear_rgba_in_hsla_space(start_color, end_color, t);
#else ifdef IN_HSL_LONG
return mix_linear_rgba_in_hsla_space_long(start_color, end_color, t);
#else
return mix(start_color, end_color, t);
#endif

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@ -79,7 +79,7 @@ impl DebugName {
}
}
/// Get the [`ShortName`] corresping to this debug name
/// Get the [`ShortName`] corresponding to this debug name
///
/// The value will be a static string if the `debug` feature is not enabled
pub fn shortname(&self) -> ShortName {

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@ -5,7 +5,6 @@ use thread_local::ThreadLocal;
/// A cohesive set of thread-local values of a given type.
///
/// Mutable references can be fetched if `T: Default` via [`Parallel::scope`].
#[derive(Default)]
pub struct Parallel<T: Send> {
locals: ThreadLocal<RefCell<T>>,
}
@ -20,6 +19,25 @@ impl<T: Send> Parallel<T> {
pub fn clear(&mut self) {
self.locals.clear();
}
/// Retrieves the thread-local value for the current thread and runs `f` on it.
///
/// If there is no thread-local value, it will be initialized to the result
/// of `create`.
pub fn scope_or<R>(&self, create: impl FnOnce() -> T, f: impl FnOnce(&mut T) -> R) -> R {
f(&mut self.borrow_local_mut_or(create))
}
/// Mutably borrows the thread-local value.
///
/// If there is no thread-local value, it will be initialized to the result
/// of `create`.
pub fn borrow_local_mut_or(
&self,
create: impl FnOnce() -> T,
) -> impl DerefMut<Target = T> + '_ {
self.locals.get_or(|| RefCell::new(create())).borrow_mut()
}
}
impl<T: Default + Send> Parallel<T> {
@ -27,15 +45,14 @@ impl<T: Default + Send> Parallel<T> {
///
/// If there is no thread-local value, it will be initialized to its default.
pub fn scope<R>(&self, f: impl FnOnce(&mut T) -> R) -> R {
let mut cell = self.locals.get_or_default().borrow_mut();
f(cell.deref_mut())
self.scope_or(Default::default, f)
}
/// Mutably borrows the thread-local value.
///
/// If there is no thread-local value, it will be initialized to its default.
pub fn borrow_local_mut(&self) -> impl DerefMut<Target = T> + '_ {
self.locals.get_or_default().borrow_mut()
self.borrow_local_mut_or(Default::default)
}
}
@ -72,3 +89,12 @@ impl<T: Send> Parallel<Vec<T>> {
}
}
}
// `Default` is manually implemented to avoid the `T: Default` bound.
impl<T: Send> Default for Parallel<T> {
fn default() -> Self {
Self {
locals: ThreadLocal::default(),
}
}
}

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@ -22,12 +22,7 @@ bevy_reflect = [
]
## Adds serialization support through `serde`.
serialize = [
"serde",
"smol_str/serde",
"bevy_ecs/serialize",
"bevy_input/serialize",
]
serialize = ["serde", "bevy_ecs/serialize", "bevy_input/serialize"]
# Platform Compatibility
@ -56,9 +51,7 @@ bevy_input = { path = "../bevy_input", version = "0.17.0-dev", default-features
bevy_math = { path = "../bevy_math", version = "0.17.0-dev", default-features = false }
bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev", default-features = false, features = [
"glam",
"smol_str",
], optional = true }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev", default-features = false }
bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-features = false }
# other
@ -69,7 +62,6 @@ serde = { version = "1.0", features = [
raw-window-handle = { version = "0.6", features = [
"alloc",
], default-features = false }
smol_str = { version = "0.2", default-features = false }
log = { version = "0.4", default-features = false }
[target.'cfg(target_os = "android")'.dependencies]

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@ -16,7 +16,6 @@ x11 = ["winit/x11"]
accesskit_unix = ["accesskit_winit/accesskit_unix", "accesskit_winit/async-io"]
serialize = [
"serde",
"bevy_input/serialize",
"bevy_window/serialize",
"bevy_platform/serialize",
@ -38,7 +37,6 @@ bevy_log = { path = "../bevy_log", version = "0.17.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.17.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.17.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev" }
bevy_tasks = { path = "../bevy_tasks", version = "0.17.0-dev" }
bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-features = false, features = [
"std",
@ -57,7 +55,6 @@ accesskit_winit = { version = "0.27", default-features = false, features = [
approx = { version = "0.5", default-features = false }
cfg-if = "1.0"
raw-window-handle = "0.6"
serde = { version = "1.0", features = ["derive"], optional = true }
bytemuck = { version = "1.5", optional = true }
wgpu-types = { version = "25", optional = true }
accesskit = "0.19"

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@ -240,7 +240,7 @@ impl<T: BufferedEvent> ApplicationHandler<T> for WinitAppRunnerState<T> {
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: T) {
self.user_event_received = true;
self.world_mut().send_event(event);
self.world_mut().write_event(event);
self.redraw_requested = true;
}
@ -790,91 +790,91 @@ impl<T: BufferedEvent> WinitAppRunnerState<T> {
if !raw_winit_events.is_empty() {
world
.resource_mut::<Events<RawWinitWindowEvent>>()
.send_batch(raw_winit_events);
.write_batch(raw_winit_events);
}
for winit_event in buffered_events.iter() {
match winit_event.clone() {
BevyWindowEvent::AppLifecycle(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::CursorEntered(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::CursorLeft(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::CursorMoved(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::FileDragAndDrop(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::Ime(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::RequestRedraw(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::WindowBackendScaleFactorChanged(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::WindowCloseRequested(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::WindowCreated(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::WindowDestroyed(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::WindowFocused(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::WindowMoved(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::WindowOccluded(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::WindowResized(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::WindowScaleFactorChanged(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::WindowThemeChanged(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::MouseButtonInput(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::MouseMotion(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::MouseWheel(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::PinchGesture(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::RotationGesture(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::DoubleTapGesture(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::PanGesture(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::TouchInput(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::KeyboardInput(e) => {
world.send_event(e);
world.write_event(e);
}
BevyWindowEvent::KeyboardFocusLost(e) => {
world.send_event(e);
world.write_event(e);
}
}
}
@ -882,7 +882,7 @@ impl<T: BufferedEvent> WinitAppRunnerState<T> {
if !buffered_events.is_empty() {
world
.resource_mut::<Events<BevyWindowEvent>>()
.send_batch(buffered_events);
.write_batch(buffered_events);
}
}

View File

@ -6,7 +6,6 @@
//! [`Material2d`]: bevy::sprite::Material2d
use bevy::{
asset::uuid_handle,
color::palettes::basic::YELLOW,
core_pipeline::core_2d::{Transparent2d, CORE_2D_DEPTH_FORMAT},
math::{ops, FloatOrd},
@ -129,12 +128,16 @@ pub struct ColoredMesh2d;
pub struct ColoredMesh2dPipeline {
/// This pipeline wraps the standard [`Mesh2dPipeline`]
mesh2d_pipeline: Mesh2dPipeline,
/// The shader asset handle.
shader: Handle<Shader>,
}
impl FromWorld for ColoredMesh2dPipeline {
fn from_world(world: &mut World) -> Self {
Self {
mesh2d_pipeline: Mesh2dPipeline::from_world(world),
// Get the shader from the shader resource we inserted in the plugin.
shader: world.resource::<ColoredMesh2dShader>().0.clone(),
}
}
}
@ -164,14 +167,14 @@ impl SpecializedRenderPipeline for ColoredMesh2dPipeline {
RenderPipelineDescriptor {
vertex: VertexState {
// Use our custom shader
shader: COLORED_MESH2D_SHADER_HANDLE,
shader: self.shader.clone(),
// Use our custom vertex buffer
buffers: vec![vertex_layout],
..default()
},
fragment: Some(FragmentState {
// Use our custom shader
shader: COLORED_MESH2D_SHADER_HANDLE,
shader: self.shader.clone(),
targets: vec![Some(ColorTargetState {
format,
blend: Some(BlendState::ALPHA_BLENDING),
@ -278,9 +281,10 @@ fn fragment(in: FragmentInput) -> @location(0) vec4<f32> {
/// Plugin that renders [`ColoredMesh2d`]s
pub struct ColoredMesh2dPlugin;
/// Handle to the custom shader with a unique random ID
pub const COLORED_MESH2D_SHADER_HANDLE: Handle<Shader> =
uuid_handle!("f48b148f-7373-4638-9900-392b3b3ccc66");
/// A resource holding the shader asset handle for the pipeline to take. There are many ways to get
/// the shader into the pipeline - this is just one option.
#[derive(Resource)]
struct ColoredMesh2dShader(Handle<Shader>);
/// Our custom pipeline needs its own instance storage
#[derive(Resource, Deref, DerefMut, Default)]
@ -290,15 +294,16 @@ impl Plugin for ColoredMesh2dPlugin {
fn build(&self, app: &mut App) {
// Load our custom shader
let mut shaders = app.world_mut().resource_mut::<Assets<Shader>>();
shaders.insert(
&COLORED_MESH2D_SHADER_HANDLE,
Shader::from_wgsl(COLORED_MESH2D_SHADER, file!()),
);
// Here, we construct and add the shader asset manually. There are many ways to load this
// shader, including `embedded_asset`/`load_embedded_asset`.
let shader = shaders.add(Shader::from_wgsl(COLORED_MESH2D_SHADER, file!()));
app.add_plugins(SyncComponentPlugin::<ColoredMesh2d>::default());
// Register our custom draw function, and add our render systems
app.get_sub_app_mut(RenderApp)
.unwrap()
.insert_resource(ColoredMesh2dShader(shader))
.add_render_command::<Transparent2d, DrawColoredMesh2d>()
.init_resource::<SpecializedRenderPipelines<ColoredMesh2dPipeline>>()
.init_resource::<RenderColoredMesh2dInstances>()

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