Rename UI camera_entity
fields (#17243)
# Objective The `camera_entity` field on the extracted uinode structs holds the render world entity that has the extracted camera components corresponding to the target camera world entity. It should be renamed so that it's clear it isn't the target camera world entity itself. ## Solution Rename the `camera_entity` field on each of the extracted UI item structs to `extracted_camera_entity`.
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447108b2a4
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@ -219,7 +219,7 @@ pub struct ExtractedBoxShadow {
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pub transform: Mat4,
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pub bounds: Vec2,
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pub clip: Option<Rect>,
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pub camera_entity: Entity,
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pub extracted_camera_entity: Entity,
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pub color: LinearRgba,
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pub radius: ResolvedBorderRadius,
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pub blur_radius: f32,
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@ -259,7 +259,7 @@ pub fn extract_shadows(
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continue;
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};
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let Ok(render_entity) = mapping.get(camera_entity) else {
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let Ok(extracted_camera_entity) = mapping.get(camera_entity) else {
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continue;
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};
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@ -326,7 +326,7 @@ pub fn extract_shadows(
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color: drop_shadow.color.into(),
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bounds: shadow_size + 6. * blur_radius,
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clip: clip.map(|clip| clip.clip),
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camera_entity: render_entity,
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extracted_camera_entity,
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radius,
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blur_radius,
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size: shadow_size,
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@ -348,7 +348,8 @@ pub fn queue_shadows(
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) {
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let draw_function = draw_functions.read().id::<DrawBoxShadows>();
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for (entity, extracted_shadow) in extracted_box_shadows.box_shadows.iter() {
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let Ok((view_entity, view, shadow_samples)) = views.get(extracted_shadow.camera_entity)
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let Ok((view_entity, view, shadow_samples)) =
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views.get(extracted_shadow.extracted_camera_entity)
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else {
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continue;
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};
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@ -511,7 +512,7 @@ pub fn prepare_shadows(
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item.entity(),
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UiShadowsBatch {
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range: vertices_index..vertices_index + 6,
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camera: box_shadow.camera_entity,
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camera: box_shadow.extracted_camera_entity,
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},
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));
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@ -86,7 +86,7 @@ pub fn extract_debug_overlay(
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continue;
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};
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let Ok(render_camera_entity) = mapping.get(camera_entity) else {
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let Ok(extracted_camera_entity) = mapping.get(camera_entity) else {
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continue;
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};
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@ -105,7 +105,7 @@ pub fn extract_debug_overlay(
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.filter(|_| !debug_options.show_clipped)
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.map(|clip| clip.clip),
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image: AssetId::default(),
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camera_entity: render_camera_entity,
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extracted_camera_entity,
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item: ExtractedUiItem::Node {
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atlas_scaling: None,
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transform: transform.compute_matrix(),
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@ -193,10 +193,8 @@ pub struct ExtractedUiNode {
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pub rect: Rect,
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pub image: AssetId<Image>,
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pub clip: Option<Rect>,
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// Camera to render this UI node to. By the time it is extracted,
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// it is defaulted to a single camera if only one exists.
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// Nodes with ambiguous camera will be ignored.
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pub camera_entity: Entity,
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/// Render world entity of the extracted camera corresponding to this node's target camera.
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pub extracted_camera_entity: Entity,
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pub item: ExtractedUiItem,
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pub main_entity: MainEntity,
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}
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@ -273,7 +271,7 @@ pub fn extract_uinode_background_colors(
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continue;
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};
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let Ok(render_camera_entity) = mapping.get(camera_entity) else {
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let Ok(extracted_camera_entity) = mapping.get(camera_entity) else {
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continue;
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};
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@ -293,7 +291,7 @@ pub fn extract_uinode_background_colors(
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},
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clip: clip.map(|clip| clip.clip),
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image: AssetId::default(),
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camera_entity: render_camera_entity,
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extracted_camera_entity,
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item: ExtractedUiItem::Node {
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atlas_scaling: None,
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transform: transform.compute_matrix(),
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@ -333,7 +331,7 @@ pub fn extract_uinode_images(
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continue;
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};
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let Ok(render_camera_entity) = mapping.get(camera_entity) else {
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let Ok(extracted_camera_entity) = mapping.get(camera_entity) else {
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continue;
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};
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@ -383,7 +381,7 @@ pub fn extract_uinode_images(
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rect,
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clip: clip.map(|clip| clip.clip),
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image: image.image.id(),
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camera_entity: render_camera_entity,
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extracted_camera_entity,
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item: ExtractedUiItem::Node {
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atlas_scaling,
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transform: transform.compute_matrix(),
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@ -439,7 +437,7 @@ pub fn extract_uinode_borders(
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continue;
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};
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let Ok(render_camera_entity) = mapping.get(camera_entity) else {
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let Ok(extracted_camera_entity) = mapping.get(camera_entity) else {
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continue;
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};
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@ -463,7 +461,7 @@ pub fn extract_uinode_borders(
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},
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image,
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clip: maybe_clip.map(|clip| clip.clip),
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camera_entity: render_camera_entity,
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extracted_camera_entity,
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item: ExtractedUiItem::Node {
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atlas_scaling: None,
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transform: global_transform.compute_matrix(),
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@ -501,7 +499,7 @@ pub fn extract_uinode_borders(
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},
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image,
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clip: parent_clip.map(|clip| clip.clip),
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camera_entity: render_camera_entity,
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extracted_camera_entity,
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item: ExtractedUiItem::Node {
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transform: global_transform.compute_matrix(),
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atlas_scaling: None,
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@ -629,7 +627,7 @@ pub fn extract_text_sections(
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)>,
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>,
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text_styles: Extract<Query<&TextColor>>,
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mapping: Extract<Query<&RenderEntity>>,
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mapping: Extract<Query<RenderEntity>>,
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) {
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let mut start = 0;
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let mut end = 1;
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@ -655,7 +653,7 @@ pub fn extract_text_sections(
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continue;
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}
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let Ok(&render_camera_entity) = mapping.get(camera_entity) else {
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let Ok(extracted_camera_entity) = mapping.get(camera_entity) else {
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continue;
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};
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@ -710,7 +708,7 @@ pub fn extract_text_sections(
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color,
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image: atlas_info.texture.id(),
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clip: clip.map(|clip| clip.clip),
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camera_entity: render_camera_entity.id(),
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extracted_camera_entity,
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rect,
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item: ExtractedUiItem::Glyphs { range: start..end },
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main_entity: entity.into(),
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@ -798,7 +796,8 @@ pub fn queue_uinodes(
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) {
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let draw_function = draw_functions.read().id::<DrawUi>();
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for (entity, extracted_uinode) in extracted_uinodes.uinodes.iter() {
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let Ok((view_entity, view, ui_anti_alias)) = views.get(extracted_uinode.camera_entity)
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let Ok((view_entity, view, ui_anti_alias)) =
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views.get(extracted_uinode.extracted_camera_entity)
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else {
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continue;
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};
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@ -892,7 +891,7 @@ pub fn prepare_uinodes(
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&& extracted_uinode.image != AssetId::default()
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&& batch_image_handle != extracted_uinode.image)
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|| existing_batch.as_ref().map(|(_, b)| b.camera)
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!= Some(extracted_uinode.camera_entity)
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!= Some(extracted_uinode.extracted_camera_entity)
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{
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if let Some(gpu_image) = gpu_images.get(extracted_uinode.image) {
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batch_item_index = item_index;
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@ -901,7 +900,7 @@ pub fn prepare_uinodes(
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let new_batch = UiBatch {
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range: vertices_index..vertices_index,
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image: extracted_uinode.image,
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camera: extracted_uinode.camera_entity,
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camera: extracted_uinode.extracted_camera_entity,
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};
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batches.push((item.entity(), new_batch));
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@ -341,7 +341,7 @@ pub struct ExtractedUiMaterialNode<M: UiMaterial> {
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// Camera to render this UI node to. By the time it is extracted,
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// it is defaulted to a single camera if only one exists.
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// Nodes with ambiguous camera will be ignored.
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pub camera_entity: Entity,
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pub extracted_camera_entity: Entity,
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pub main_entity: MainEntity,
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}
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@ -384,7 +384,7 @@ pub fn extract_ui_material_nodes<M: UiMaterial>(
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continue;
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};
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let Ok(camera_entity) = render_entity_lookup.get(camera_entity) else {
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let Ok(extracted_camera_entity) = render_entity_lookup.get(camera_entity) else {
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continue;
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};
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@ -417,7 +417,7 @@ pub fn extract_ui_material_nodes<M: UiMaterial>(
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},
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border,
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clip: clip.map(|clip| clip.clip),
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camera_entity,
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extracted_camera_entity,
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main_entity: entity.into(),
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},
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);
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@ -622,11 +622,11 @@ pub fn queue_ui_material_nodes<M: UiMaterial>(
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let Some(material) = render_materials.get(extracted_uinode.material) else {
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continue;
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};
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let Ok(view) = views.get(extracted_uinode.camera_entity) else {
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let Ok(view) = views.get(extracted_uinode.extracted_camera_entity) else {
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continue;
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};
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let Some(transparent_phase) =
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transparent_render_phases.get_mut(&extracted_uinode.camera_entity)
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transparent_render_phases.get_mut(&extracted_uinode.extracted_camera_entity)
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else {
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continue;
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};
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@ -230,7 +230,7 @@ pub struct ExtractedUiTextureSlice {
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pub atlas_rect: Option<Rect>,
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pub image: AssetId<Image>,
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pub clip: Option<Rect>,
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pub camera_entity: Entity,
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pub extracted_camera_entity: Entity,
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pub color: LinearRgba,
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pub image_scale_mode: SpriteImageMode,
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pub flip_x: bool,
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@ -269,7 +269,7 @@ pub fn extract_ui_texture_slices(
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continue;
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};
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let Ok(camera_entity) = mapping.get(camera_entity) else {
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let Ok(extracted_camera_entity) = mapping.get(camera_entity) else {
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continue;
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};
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@ -326,7 +326,7 @@ pub fn extract_ui_texture_slices(
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},
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clip: clip.map(|clip| clip.clip),
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image: image.image.id(),
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camera_entity,
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extracted_camera_entity,
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image_scale_mode,
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atlas_rect,
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flip_x: image.flip_x,
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@ -349,7 +349,7 @@ pub fn queue_ui_slices(
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) {
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let draw_function = draw_functions.read().id::<DrawUiTextureSlices>();
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for (entity, extracted_slicer) in extracted_ui_slicers.slices.iter() {
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let Ok((view_entity, view)) = views.get(extracted_slicer.camera_entity) else {
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let Ok((view_entity, view)) = views.get(extracted_slicer.extracted_camera_entity) else {
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continue;
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};
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@ -435,7 +435,7 @@ pub fn prepare_ui_slices(
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&& texture_slices.image != AssetId::default()
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&& batch_image_handle != texture_slices.image)
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|| existing_batch.as_ref().map(|(_, b)| b.camera)
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!= Some(texture_slices.camera_entity)
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!= Some(texture_slices.extracted_camera_entity)
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{
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if let Some(gpu_image) = gpu_images.get(texture_slices.image) {
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batch_item_index = item_index;
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@ -445,7 +445,7 @@ pub fn prepare_ui_slices(
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let new_batch = UiTextureSlicerBatch {
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range: vertices_index..vertices_index,
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image: texture_slices.image,
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camera: texture_slices.camera_entity,
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camera: texture_slices.extracted_camera_entity,
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};
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batches.push((item.entity(), new_batch));
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