bevy_ui: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17229)
# Objective - https://github.com/bevyengine/bevy/issues/17111 ## Solution Set the `clippy::allow_attributes` and `clippy::allow_attributes_without_reason` lints to `deny`, and bring `bevy_ui` in line with the new restrictions. ## Testing `cargo clippy --tests` and `cargo test --package bevy_ui` were run, and no errors were encountered.
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@ -147,7 +147,10 @@ pub struct NodeQuery {
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/// The system that sets Interaction for all UI elements based on the mouse cursor activity
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///
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/// Entities with a hidden [`ViewVisibility`] are always treated as released.
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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pub fn ui_focus_system(
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mut state: Local<State>,
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camera_query: Query<(Entity, &Camera)>,
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@ -96,7 +96,10 @@ struct CameraLayoutInfo {
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}
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/// Updates the UI's layout tree, computes the new layout geometry and then updates the sizes and transforms of all the UI nodes.
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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pub fn ui_layout_system(
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mut commands: Commands,
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mut buffers: Local<UiLayoutSystemBuffers>,
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@ -463,7 +463,10 @@ mod tests {
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);
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}
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#[allow(unreachable_code)]
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#[expect(
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unreachable_code,
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reason = "Certain pieces of code tested here cause the test to fail if made reachable; see #16362 for progress on fixing this"
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)]
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#[test]
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fn test_remove_camera_entities() {
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let mut ui_surface = UiSurface::default();
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@ -512,7 +515,10 @@ mod tests {
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assert_eq!(root_node_pair, None);
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}
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#[allow(unreachable_code)]
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#[expect(
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unreachable_code,
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reason = "Certain pieces of code tested here cause the test to fail if made reachable; see #16362 for progress on fixing this"
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)]
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#[test]
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fn test_remove_entities() {
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let mut ui_surface = UiSurface::default();
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@ -592,7 +598,10 @@ mod tests {
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assert_eq!(ui_surface.taffy.parent(child_node), Some(parent_node));
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}
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#[allow(unreachable_code)]
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#[expect(
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unreachable_code,
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reason = "Certain pieces of code tested here cause the test to fail if made reachable; see #16362 for progress on fixing this"
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)]
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#[test]
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fn test_set_camera_children() {
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let mut ui_surface = UiSurface::default();
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@ -1,4 +1,9 @@
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#![expect(missing_docs, reason = "Not all docs are written yet, see #3492.")]
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#![deny(
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clippy::allow_attributes,
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clippy::allow_attributes_without_reason,
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reason = "See #17111; To be removed once all crates are in-line with these attributes"
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)]
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#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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#![doc(
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html_logo_url = "https://bevyengine.org/assets/icon.png",
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@ -19,8 +19,6 @@
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//! camera.
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//! - To correctly sort picks, the order of `bevy_ui` is set to be the camera order plus 0.5.
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#![allow(clippy::type_complexity)]
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#![allow(clippy::too_many_arguments)]
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#![deny(missing_docs)]
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use crate::{focus::pick_rounded_rect, prelude::*, UiStack};
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@ -380,7 +380,10 @@ pub fn queue_shadows(
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}
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}
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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pub fn prepare_shadows(
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mut commands: Commands,
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render_device: Res<RenderDevice>,
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@ -54,7 +54,6 @@ impl Default for UiDebugOptions {
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn extract_debug_overlay(
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mut commands: Commands,
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debug_options: Extract<Res<UiDebugOptions>>,
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@ -248,7 +248,6 @@ impl ExtractedUiNodes {
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn extract_uinode_background_colors(
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mut commands: Commands,
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mut extracted_uinodes: ResMut<ExtractedUiNodes>,
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@ -310,7 +309,6 @@ pub fn extract_uinode_background_colors(
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn extract_uinode_images(
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mut commands: Commands,
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mut extracted_uinodes: ResMut<ExtractedUiNodes>,
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@ -613,7 +611,6 @@ pub fn extract_ui_camera_view(
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transparent_render_phases.retain(|entity, _| live_entities.contains(entity));
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}
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#[allow(clippy::too_many_arguments)]
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pub fn extract_text_sections(
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mut commands: Commands,
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mut extracted_uinodes: ResMut<ExtractedUiNodes>,
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@ -790,7 +787,6 @@ pub mod shader_flags {
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pub const BORDER: u32 = 8;
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}
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#[allow(clippy::too_many_arguments)]
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pub fn queue_uinodes(
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extracted_uinodes: Res<ExtractedUiNodes>,
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ui_pipeline: Res<UiPipeline>,
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@ -839,7 +835,10 @@ pub struct ImageNodeBindGroups {
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pub values: HashMap<AssetId<Image>, BindGroup>,
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}
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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pub fn prepare_uinodes(
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mut commands: Commands,
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render_device: Res<RenderDevice>,
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@ -424,7 +424,10 @@ pub fn extract_ui_material_nodes<M: UiMaterial>(
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}
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}
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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pub fn prepare_uimaterial_nodes<M: UiMaterial>(
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mut commands: Commands,
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render_device: Res<RenderDevice>,
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@ -605,7 +608,10 @@ impl<M: UiMaterial> RenderAsset for PreparedUiMaterial<M> {
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}
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}
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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pub fn queue_ui_material_nodes<M: UiMaterial>(
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extracted_uinodes: Res<ExtractedUiMaterialNodes<M>>,
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draw_functions: Res<DrawFunctions<TransparentUi>>,
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@ -377,7 +377,10 @@ pub fn queue_ui_slices(
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}
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}
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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pub fn prepare_ui_slices(
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mut commands: Commands,
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render_device: Res<RenderDevice>,
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@ -38,7 +38,10 @@ impl ChildBufferCache {
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/// Create a list of root nodes from parentless entities and entities with a `GlobalZIndex` component.
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/// Then build the `UiStack` from a walk of the existing layout trees starting from each root node,
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/// filtering branches by `Without<GlobalZIndex>`so that we don't revisit nodes.
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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pub fn ui_stack_system(
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mut cache: Local<ChildBufferCache>,
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mut root_nodes: Local<Vec<(Entity, (i32, i32))>>,
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@ -113,7 +113,10 @@ pub trait UiMaterial: AsBindGroup + Asset + Clone + Sized {
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ShaderRef::Default
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}
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#[allow(unused_variables)]
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#[expect(
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unused_variables,
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reason = "The parameters here are intentionally unused by the default implementation; however, putting underscores here will result in the underscores being copied by rust-analyzer's tab completion."
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)]
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#[inline]
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fn specialize(descriptor: &mut RenderPipelineDescriptor, key: UiMaterialKey<Self>) {}
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}
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@ -1812,11 +1812,9 @@ pub struct GridPlacement {
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}
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impl GridPlacement {
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#[allow(unsafe_code)]
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pub const DEFAULT: Self = Self {
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start: None,
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// SAFETY: This is trivially safe as 1 is non-zero.
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span: Some(unsafe { NonZero::<u16>::new_unchecked(1) }),
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span: NonZero::<u16>::new(1),
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end: None,
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};
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@ -188,7 +188,10 @@ impl Measure for TextMeasure {
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}
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}
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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#[inline]
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fn create_text_measure<'a>(
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entity: Entity,
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@ -242,7 +245,10 @@ fn create_text_measure<'a>(
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/// is only able to detect that a `Text` component has changed and will regenerate the `Measure` on
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/// color changes. This can be expensive, particularly for large blocks of text, and the [`bypass_change_detection`](bevy_ecs::change_detection::DetectChangesMut::bypass_change_detection)
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/// method should be called when only changing the `Text`'s colors.
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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pub fn measure_text_system(
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mut scale_factors_buffer: Local<EntityHashMap<f32>>,
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mut last_scale_factors: Local<EntityHashMap<f32>>,
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@ -310,7 +316,10 @@ pub fn measure_text_system(
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core::mem::swap(&mut *last_scale_factors, &mut *scale_factors_buffer);
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}
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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#[inline]
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fn queue_text(
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entity: Entity,
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@ -382,7 +391,10 @@ fn queue_text(
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///
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/// [`ResMut<Assets<Image>>`](Assets<Image>) -- This system only adds new [`Image`] assets.
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/// It does not modify or observe existing ones. The exception is when adding new glyphs to a [`bevy_text::FontAtlas`].
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#[allow(clippy::too_many_arguments)]
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#[expect(
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clippy::too_many_arguments,
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reason = "Could be rewritten with less arguments using a QueryData-implementing struct, but doesn't need to be."
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)]
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pub fn text_system(
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mut textures: ResMut<Assets<Image>>,
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fonts: Res<Assets<Font>>,
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