Fix text-2d. (#17674)
# Objective Fix text 2d. Fixes https://github.com/bevyengine/bevy/issues/17670 ## Solution Evidently there's a 1:N extraction going on here that requires using the render entity rather than main entity. ## Testing Text 2d example
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				| @ -485,9 +485,9 @@ pub struct SpriteViewBindGroup { | ||||
| } | ||||
| 
 | ||||
| #[derive(Resource, Deref, DerefMut, Default)] | ||||
| pub struct SpriteBatches(HashMap<(RetainedViewEntity, MainEntity), SpriteBatch>); | ||||
| pub struct SpriteBatches(HashMap<(RetainedViewEntity, Entity), SpriteBatch>); | ||||
| 
 | ||||
| #[derive(PartialEq, Eq, Clone)] | ||||
| #[derive(PartialEq, Eq, Clone, Debug)] | ||||
| pub struct SpriteBatch { | ||||
|     image_handle_id: AssetId<Image>, | ||||
|     range: Range<u32>, | ||||
| @ -694,7 +694,7 @@ pub fn prepare_sprite_image_bind_groups( | ||||
|                     }); | ||||
| 
 | ||||
|                 batch_item_index = item_index; | ||||
|                 current_batch = Some(batches.entry((*retained_view, item.main_entity())).insert( | ||||
|                 current_batch = Some(batches.entry((*retained_view, item.entity())).insert( | ||||
|                     SpriteBatch { | ||||
|                         image_handle_id: batch_image_handle, | ||||
|                         range: index..index, | ||||
| @ -846,7 +846,7 @@ impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetSpriteTextureBindGrou | ||||
|         pass: &mut TrackedRenderPass<'w>, | ||||
|     ) -> RenderCommandResult { | ||||
|         let image_bind_groups = image_bind_groups.into_inner(); | ||||
|         let Some(batch) = batches.get(&(view.retained_view_entity, item.main_entity())) else { | ||||
|         let Some(batch) = batches.get(&(view.retained_view_entity, item.entity())) else { | ||||
|             return RenderCommandResult::Skip; | ||||
|         }; | ||||
| 
 | ||||
| @ -876,7 +876,7 @@ impl<P: PhaseItem> RenderCommand<P> for DrawSpriteBatch { | ||||
|         pass: &mut TrackedRenderPass<'w>, | ||||
|     ) -> RenderCommandResult { | ||||
|         let sprite_meta = sprite_meta.into_inner(); | ||||
|         let Some(batch) = batches.get(&(view.retained_view_entity, item.main_entity())) else { | ||||
|         let Some(batch) = batches.get(&(view.retained_view_entity, item.entity())) else { | ||||
|             return RenderCommandResult::Skip; | ||||
|         }; | ||||
| 
 | ||||
|  | ||||
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