added scroll offset to ComputedNode
and update it in ui_layout_system
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f4aacc8583
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@ -333,6 +333,8 @@ with UI components as a child of an entity without UI components, your UI layout
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let physical_scroll_position = clamped_scroll_position.floor();
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let physical_scroll_position = clamped_scroll_position.floor();
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node.bypass_change_detection().scroll_offset = physical_scroll_position;
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for child_uinode in ui_children.iter_ui_children(entity) {
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for child_uinode in ui_children.iter_ui_children(entity) {
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update_uinode_geometry_recursive(
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update_uinode_geometry_recursive(
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commands,
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commands,
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@ -46,6 +46,10 @@ pub struct ComputedNode {
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///
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///
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/// Automatically calculated by [`super::layout::ui_layout_system`].
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/// Automatically calculated by [`super::layout::ui_layout_system`].
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pub scrollbar_size: Vec2,
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pub scrollbar_size: Vec2,
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/// Offset of scrolled content
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///
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/// Automatically calculated by [`super::layout::ui_layout_system`].
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pub scroll_offset: Vec2,
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/// The width of this node's outline.
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/// The width of this node's outline.
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/// If this value is `Auto`, negative or `0.` then no outline will be rendered.
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/// If this value is `Auto`, negative or `0.` then no outline will be rendered.
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/// Outline updates bypass change detection.
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/// Outline updates bypass change detection.
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@ -310,6 +314,7 @@ impl ComputedNode {
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size: Vec2::ZERO,
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size: Vec2::ZERO,
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content_size: Vec2::ZERO,
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content_size: Vec2::ZERO,
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scrollbar_size: Vec2::ZERO,
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scrollbar_size: Vec2::ZERO,
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scroll_offset: Vec2::ZERO,
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outline_width: 0.,
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outline_width: 0.,
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outline_offset: 0.,
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outline_offset: 0.,
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unrounded_size: Vec2::ZERO,
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unrounded_size: Vec2::ZERO,
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