Cleanup instances of #[allow(clippy::type_complexity)]
(#17248)
# Objective I never realized `clippy::type_complexity` was an allowed lint - I've been assuming it'd generate a warning when performing my linting PRs. ## Solution Removes any instances of `#[allow(clippy::type_complexity)]` and `#[expect(clippy::type_complexity)]` ## Testing `cargo clippy` ran without errors or warnings.
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@ -2,7 +2,6 @@
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dead_code,
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reason = "Many fields are unused/unread as they are just for benchmarking purposes."
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)]
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#![expect(clippy::type_complexity)]
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use criterion::criterion_main;
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@ -1,5 +1,3 @@
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#![expect(clippy::type_complexity)]
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use criterion::criterion_main;
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mod function;
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@ -233,7 +233,6 @@ pub struct OrderIndependentTransparencySettingsOffset {
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/// This creates or resizes the oit buffers for each camera.
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/// It will always create one big buffer that's as big as the biggest buffer needed.
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/// Cameras with smaller viewports or less layers will simply use the big buffer and ignore the rest.
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#[allow(clippy::type_complexity)]
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pub fn prepare_oit_buffers(
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mut commands: Commands,
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render_device: Res<RenderDevice>,
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@ -146,7 +146,6 @@ pub enum TabNavigationError {
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/// An injectable helper object that provides tab navigation functionality.
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#[doc(hidden)]
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#[derive(SystemParam)]
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#[allow(clippy::type_complexity)]
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pub struct TabNavigation<'w, 's> {
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// Query for tab groups.
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tabgroup_query: Query<'w, 's, (Entity, &'static TabGroup, &'static Children)>,
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@ -127,7 +127,6 @@ fn global_color_changed(
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}
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/// Updates the wireframe material when the color in [`WireframeColor`] changes
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#[allow(clippy::type_complexity)]
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fn wireframe_color_changed(
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mut materials: ResMut<Assets<WireframeMaterial>>,
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mut colors_changed: Query<
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@ -124,10 +124,6 @@ fn global_color_changed(
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}
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/// Updates the wireframe material when the color in [`Wireframe2dColor`] changes
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#[expect(
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clippy::type_complexity,
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reason = "Can't be rewritten with less complex arguments."
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)]
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fn wireframe_color_changed(
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mut materials: ResMut<Assets<Wireframe2dMaterial>>,
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mut colors_changed: Query<
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@ -29,8 +29,6 @@
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//! 3. [`PositionedGlyph`]s are stored in a [`TextLayoutInfo`],
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//! which contains all the information that downstream systems need for rendering.
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#![allow(clippy::type_complexity)]
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extern crate alloc;
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mod bounds;
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@ -181,7 +181,6 @@ fn set_camera_viewports(
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}
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}
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#[allow(clippy::type_complexity)]
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fn button_system(
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interaction_query: Query<
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(&Interaction, &TargetCamera, &RotateCamera),
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