Sweep old entities from 2D binned render phases (#17903)
# Objective - #17787 removed sweeping of binned render phases from 2D by accident due to them not using the `BinnedRenderPhasePlugin`. - Fixes #17885 ## Solution - Schedule `sweep_old_entities` in `QueueSweep` like `BinnedRenderPhasePlugin` does, but for 2D where that plugin is not used. ## Testing Tested with the modified `shader_defs` example in #17885 .
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@ -1,6 +1,6 @@
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use bevy_app::Plugin;
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use bevy_asset::{load_internal_asset, weak_handle, AssetId, Handle};
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use bevy_render::render_phase::InputUniformIndex;
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use bevy_render::render_phase::{sweep_old_entities, InputUniformIndex};
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use crate::{tonemapping_pipeline_key, Material2dBindGroupId};
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use bevy_core_pipeline::tonemapping::DebandDither;
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@ -115,6 +115,11 @@ impl Plugin for Mesh2dRenderPlugin {
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.add_systems(
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Render,
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(
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(
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sweep_old_entities::<Opaque2d>,
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sweep_old_entities::<AlphaMask2d>,
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)
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.in_set(RenderSet::QueueSweep),
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batch_and_prepare_binned_render_phase::<Opaque2d, Mesh2dPipeline>
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.in_set(RenderSet::PrepareResources),
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batch_and_prepare_binned_render_phase::<AlphaMask2d, Mesh2dPipeline>
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