Merge 866a6afd13
into 877d278785
This commit is contained in:
commit
8fa781c807
@ -26,15 +26,14 @@ use bevy::{
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prelude::*,
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render::{
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batching::gpu_preprocessing::{
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GpuPreprocessingMode, GpuPreprocessingSupport, IndirectParametersBuffers,
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IndirectParametersIndexed,
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GpuPreprocessingSupport, IndirectParametersBuffers, IndirectParametersIndexed,
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},
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experimental::occlusion_culling::OcclusionCulling,
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render_graph::{self, NodeRunError, RenderGraphContext, RenderGraphExt, RenderLabel},
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render_resource::{Buffer, BufferDescriptor, BufferUsages, MapMode},
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renderer::{RenderContext, RenderDevice},
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settings::WgpuFeatures,
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Render, RenderApp, RenderDebugFlags, RenderPlugin, RenderSystems,
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Render, RenderApp, RenderDebugFlags, RenderPlugin, RenderStartup, RenderSystems,
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},
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};
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use bytemuck::Pod;
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@ -111,7 +110,7 @@ struct IndirectParametersStagingBuffers {
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/// really care how up-to-date the counter of culled meshes is. If it's off by a
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/// few frames, that's no big deal.
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#[derive(Clone, Resource, Deref, DerefMut)]
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struct SavedIndirectParameters(Arc<Mutex<SavedIndirectParametersData>>);
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struct SavedIndirectParameters(Arc<Mutex<Option<SavedIndirectParametersData>>>);
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/// A CPU-side copy of the GPU buffer that stores the indirect draw parameters.
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///
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@ -138,27 +137,31 @@ struct SavedIndirectParametersData {
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occlusion_culling_introspection_supported: bool,
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}
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impl FromWorld for SavedIndirectParameters {
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fn from_world(world: &mut World) -> SavedIndirectParameters {
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let render_device = world.resource::<RenderDevice>();
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SavedIndirectParameters(Arc::new(Mutex::new(SavedIndirectParametersData {
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data: vec![],
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count: 0,
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// This gets set to false in `readback_indirect_buffers` if we don't
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// support GPU preprocessing.
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occlusion_culling_supported: true,
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// In order to determine how many meshes were culled, we look at the
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// indirect count buffer that Bevy only populates if the platform
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// supports `multi_draw_indirect_count`. So, if we don't have that
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// feature, then we don't bother to display how many meshes were
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// culled.
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occlusion_culling_introspection_supported: render_device
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.features()
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.contains(WgpuFeatures::MULTI_DRAW_INDIRECT_COUNT),
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})))
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impl SavedIndirectParameters {
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fn new() -> Self {
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Self(Arc::new(Mutex::new(None)))
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}
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}
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fn init_saved_indirect_parameters(
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render_device: Res<RenderDevice>,
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gpu_preprocessing_support: Res<GpuPreprocessingSupport>,
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saved_indirect_parameters: Res<SavedIndirectParameters>,
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) {
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let mut saved_indirect_parameters = saved_indirect_parameters.0.lock().unwrap();
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*saved_indirect_parameters = Some(SavedIndirectParametersData {
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data: vec![],
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count: 0,
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occlusion_culling_supported: gpu_preprocessing_support.is_culling_supported(),
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// In order to determine how many meshes were culled, we look at the indirect count buffer
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// that Bevy only populates if the platform supports `multi_draw_indirect_count`. So, if we
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// don't have that feature, then we don't bother to display how many meshes were culled.
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occlusion_culling_introspection_supported: render_device
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.features()
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.contains(WgpuFeatures::MULTI_DRAW_INDIRECT_COUNT),
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});
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}
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/// The demo's current settings.
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#[derive(Resource)]
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struct AppStatus {
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@ -210,12 +213,25 @@ fn main() {
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impl Plugin for ReadbackIndirectParametersPlugin {
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fn build(&self, app: &mut App) {
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// Create the `SavedIndirectParameters` resource that we're going to use
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// to communicate between the thread that the GPU-to-CPU readback
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// callback runs on and the main application threads. This resource is
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// atomically reference counted. We store one reference to the
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// `SavedIndirectParameters` in the main app and another reference in
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// the render app.
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let saved_indirect_parameters = SavedIndirectParameters::new();
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app.insert_resource(saved_indirect_parameters.clone());
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// Fetch the render app.
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let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
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return;
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};
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render_app
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// Insert another reference to the `SavedIndirectParameters`.
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.insert_resource(saved_indirect_parameters)
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// Setup the parameters in RenderStartup.
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.add_systems(RenderStartup, init_saved_indirect_parameters)
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.init_resource::<IndirectParametersStagingBuffers>()
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.add_systems(ExtractSchedule, readback_indirect_parameters)
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.add_systems(
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@ -245,26 +261,6 @@ impl Plugin for ReadbackIndirectParametersPlugin {
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),
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);
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}
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fn finish(&self, app: &mut App) {
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// Create the `SavedIndirectParameters` resource that we're going to use
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// to communicate between the thread that the GPU-to-CPU readback
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// callback runs on and the main application threads. This resource is
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// atomically reference counted. We store one reference to the
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// `SavedIndirectParameters` in the main app and another reference in
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// the render app.
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let saved_indirect_parameters = SavedIndirectParameters::from_world(app.world_mut());
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app.insert_resource(saved_indirect_parameters.clone());
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// Fetch the render app.
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let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
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return;
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};
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render_app
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// Insert another reference to the `SavedIndirectParameters`.
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.insert_resource(saved_indirect_parameters);
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}
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}
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/// Spawns all the objects in the scene.
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@ -550,6 +546,10 @@ fn update_status_text(
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occlusion_culling_introspection_supported,
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): (u32, bool, bool) = {
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let saved_indirect_parameters = saved_indirect_parameters.lock().unwrap();
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let Some(saved_indirect_parameters) = saved_indirect_parameters.as_ref() else {
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// Bail out early if the resource isn't initialized yet.
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return;
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};
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(
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saved_indirect_parameters
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.data
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@ -597,14 +597,15 @@ fn update_status_text(
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fn readback_indirect_parameters(
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mut indirect_parameters_staging_buffers: ResMut<IndirectParametersStagingBuffers>,
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saved_indirect_parameters: Res<SavedIndirectParameters>,
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gpu_preprocessing_support: Res<GpuPreprocessingSupport>,
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) {
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// If culling isn't supported on this platform, note that, and bail.
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if gpu_preprocessing_support.max_supported_mode != GpuPreprocessingMode::Culling {
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saved_indirect_parameters
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.lock()
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.unwrap()
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.occlusion_culling_supported = false;
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// If culling isn't supported on this platform, bail.
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if !saved_indirect_parameters
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.lock()
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.unwrap()
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.as_ref()
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.unwrap()
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.occlusion_culling_supported
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{
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return;
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}
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@ -620,10 +621,20 @@ fn readback_indirect_parameters(
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let saved_indirect_parameters_0 = (**saved_indirect_parameters).clone();
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let saved_indirect_parameters_1 = (**saved_indirect_parameters).clone();
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readback_buffer::<IndirectParametersIndexed>(data_buffer, move |indirect_parameters| {
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saved_indirect_parameters_0.lock().unwrap().data = indirect_parameters.to_vec();
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saved_indirect_parameters_0
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.lock()
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.unwrap()
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.as_mut()
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.unwrap()
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.data = indirect_parameters.to_vec();
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});
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readback_buffer::<u32>(batch_sets_buffer, move |indirect_parameters_count| {
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saved_indirect_parameters_1.lock().unwrap().count = indirect_parameters_count[0];
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saved_indirect_parameters_1
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.lock()
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.unwrap()
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.as_mut()
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.unwrap()
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.count = indirect_parameters_count[0];
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});
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}
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