fix run-once runners (#10195)
# Objective - After #9826, there are issues on "run once runners" - example `without_winit` crashes: ``` 2023-10-19T22:06:01.810019Z INFO bevy_render::renderer: AdapterInfo { name: "llvmpipe (LLVM 15.0.7, 256 bits)", vendor: 65541, device: 0, device_type: Cpu, driver: "llvmpipe", driver_info: "Mesa 23.2.1 - kisak-mesa PPA (LLVM 15.0.7)", backend: Vulkan } 2023-10-19T22:06:02.860331Z WARN bevy_audio::audio_output: No audio device found. 2023-10-19T22:06:03.215154Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Linux 22.04 Ubuntu", kernel: "6.2.0-1014-azure", cpu: "Intel(R) Xeon(R) CPU E5-2673 v3 @ 2.40GHz", core_count: "2", memory: "6.8 GiB" } thread 'main' panicked at crates/bevy_render/src/pipelined_rendering.rs:91:14: Unable to get RenderApp. Another plugin may have removed the RenderApp before PipelinedRenderingPlugin note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace ``` - example `headless` runs the app twice with the `run_once` schedule ## Solution - Expose a more complex state of an app than just "ready" - Also block adding plugins to an app after it has finished or cleaned up its plugins as that wouldn't work anyway ## Migration Guide * `app.ready()` has been replaced by `app.plugins_state()` which will return more details on the current state of plugins in the app
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@ -76,6 +76,7 @@ pub struct App {
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plugin_name_added: HashSet<String>,
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/// A private counter to prevent incorrect calls to `App::run()` from `Plugin::build()`
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building_plugin_depth: usize,
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plugins_state: PluginsState,
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}
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impl Debug for App {
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@ -194,6 +195,19 @@ impl Default for App {
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}
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}
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/// Plugins state in the application
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#[derive(PartialEq, Eq, Debug, Clone, Copy)]
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pub enum PluginsState {
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/// Plugins are being added.
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Adding,
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/// All plugins already added are ready.
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Ready,
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/// Finish has been executed for all plugins added.
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Finished,
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/// Cleanup has been executed for all plugins added.
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Cleaned,
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}
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// Dummy plugin used to temporary hold the place in the plugin registry
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struct PlaceholderPlugin;
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impl Plugin for PlaceholderPlugin {
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@ -221,6 +235,7 @@ impl App {
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plugin_name_added: Default::default(),
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main_schedule_label: Box::new(Main),
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building_plugin_depth: 0,
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plugins_state: PluginsState::Adding,
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}
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}
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@ -288,7 +303,7 @@ impl App {
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panic!("App::run() was called from within Plugin::build(), which is not allowed.");
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}
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if app.ready() {
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if app.plugins_state() == PluginsState::Ready {
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// If we're already ready, we finish up now and advance one frame.
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// This prevents black frames during the launch transition on iOS.
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app.finish();
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@ -300,20 +315,25 @@ impl App {
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(runner)(app);
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}
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/// Check that [`Plugin::ready`] of all plugins returns true. This is usually called by the
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/// Check the state of all plugins already added to this app. This is usually called by the
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/// event loop, but can be useful for situations where you want to use [`App::update`]
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pub fn ready(&self) -> bool {
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for plugin in &self.plugin_registry {
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if !plugin.ready(self) {
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return false;
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#[inline]
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pub fn plugins_state(&self) -> PluginsState {
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match self.plugins_state {
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PluginsState::Adding => {
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for plugin in &self.plugin_registry {
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if !plugin.ready(self) {
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return PluginsState::Adding;
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}
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}
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PluginsState::Ready
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}
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state => state,
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}
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true
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}
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/// Run [`Plugin::finish`] for each plugin. This is usually called by the event loop once all
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/// plugins are [`App::ready`], but can be useful for situations where you want to use
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/// [`App::update`].
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/// plugins are ready, but can be useful for situations where you want to use [`App::update`].
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pub fn finish(&mut self) {
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// temporarily remove the plugin registry to run each plugin's setup function on app.
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let plugin_registry = std::mem::take(&mut self.plugin_registry);
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@ -321,6 +341,7 @@ impl App {
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plugin.finish(self);
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}
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self.plugin_registry = plugin_registry;
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self.plugins_state = PluginsState::Finished;
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}
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/// Run [`Plugin::cleanup`] for each plugin. This is usually called by the event loop after
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@ -332,6 +353,7 @@ impl App {
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plugin.cleanup(self);
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}
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self.plugin_registry = plugin_registry;
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self.plugins_state = PluginsState::Cleaned;
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}
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/// Adds [`State<S>`] and [`NextState<S>`] resources, [`OnEnter`] and [`OnExit`] schedules
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@ -696,6 +718,14 @@ impl App {
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/// [`PluginGroup`]:super::PluginGroup
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#[track_caller]
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pub fn add_plugins<M>(&mut self, plugins: impl Plugins<M>) -> &mut Self {
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if matches!(
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self.plugins_state(),
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PluginsState::Cleaned | PluginsState::Finished
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) {
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panic!(
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"Plugins cannot be added after App::cleanup() or App::finish() has been called."
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);
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}
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plugins.add_to_app(self);
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self
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}
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@ -947,14 +977,20 @@ impl App {
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}
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fn run_once(mut app: App) {
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while !app.ready() {
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#[cfg(not(target_arch = "wasm32"))]
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bevy_tasks::tick_global_task_pools_on_main_thread();
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let plugins_state = app.plugins_state();
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if plugins_state != PluginsState::Cleaned {
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while app.plugins_state() == PluginsState::Adding {
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#[cfg(not(target_arch = "wasm32"))]
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bevy_tasks::tick_global_task_pools_on_main_thread();
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}
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app.finish();
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app.cleanup();
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}
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app.finish();
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app.cleanup();
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app.update();
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// if plugins where cleaned before the runner start, an update already ran
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if plugins_state != PluginsState::Cleaned {
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app.update();
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}
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}
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/// An event that indicates the [`App`] should exit. This will fully exit the app process at the
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@ -1,6 +1,7 @@
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use crate::{
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app::{App, AppExit},
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plugin::Plugin,
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PluginsState,
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};
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use bevy_ecs::event::{Events, ManualEventReader};
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use bevy_utils::{Duration, Instant};
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@ -71,8 +72,9 @@ impl Plugin for ScheduleRunnerPlugin {
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fn build(&self, app: &mut App) {
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let run_mode = self.run_mode;
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app.set_runner(move |mut app: App| {
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if !app.ready() {
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while !app.ready() {
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let plugins_state = app.plugins_state();
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if plugins_state != PluginsState::Cleaned {
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while app.plugins_state() == PluginsState::Adding {
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#[cfg(not(target_arch = "wasm32"))]
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bevy_tasks::tick_global_task_pools_on_main_thread();
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}
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@ -83,7 +85,10 @@ impl Plugin for ScheduleRunnerPlugin {
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let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
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match run_mode {
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RunMode::Once => {
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app.update();
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// if plugins where cleaned before the runner start, an update already ran
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if plugins_state != PluginsState::Cleaned {
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app.update();
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}
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}
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RunMode::Loop { wait } => {
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let mut tick = move |app: &mut App,
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@ -20,7 +20,7 @@ use system::{changed_windows, create_windows, despawn_windows, CachedWindow};
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pub use winit_config::*;
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pub use winit_windows::*;
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use bevy_app::{App, AppExit, Last, Plugin};
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use bevy_app::{App, AppExit, Last, Plugin, PluginsState};
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use bevy_ecs::event::{Events, ManualEventReader};
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use bevy_ecs::prelude::*;
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use bevy_ecs::system::{SystemParam, SystemState};
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@ -378,8 +378,6 @@ pub fn winit_runner(mut app: App) {
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ResMut<CanvasParentResizeEventChannel>,
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)> = SystemState::from_world(&mut app.world);
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let mut finished_and_setup_done = app.ready();
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// setup up the event loop
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let event_handler = move |event: Event<()>,
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event_loop: &EventLoopWindowTarget<()>,
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@ -387,14 +385,13 @@ pub fn winit_runner(mut app: App) {
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#[cfg(feature = "trace")]
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let _span = bevy_utils::tracing::info_span!("winit event_handler").entered();
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if !finished_and_setup_done {
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if !app.ready() {
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if app.plugins_state() != PluginsState::Cleaned {
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if app.plugins_state() != PluginsState::Ready {
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#[cfg(not(target_arch = "wasm32"))]
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tick_global_task_pools_on_main_thread();
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} else {
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app.finish();
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app.cleanup();
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finished_and_setup_done = true;
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}
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if let Some(app_exit_events) = app.world.get_resource::<Events<AppExit>>() {
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@ -775,7 +772,7 @@ pub fn winit_runner(mut app: App) {
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}
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};
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if finished_and_setup_done && should_update {
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if app.plugins_state() == PluginsState::Cleaned && should_update {
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// reset these on each update
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runner_state.wait_elapsed = false;
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runner_state.window_event_received = false;
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