Physical viewport calculation fix (#5055)
# Objective - Fixes early return when viewport is not set. This now matches the description of the function. ## Solution - Remove errant try `?`.
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				| @ -116,7 +116,11 @@ impl Camera { | |||||||
|     /// the full physical rect of the current [`RenderTarget`].
 |     /// the full physical rect of the current [`RenderTarget`].
 | ||||||
|     #[inline] |     #[inline] | ||||||
|     pub fn physical_viewport_rect(&self) -> Option<(UVec2, UVec2)> { |     pub fn physical_viewport_rect(&self) -> Option<(UVec2, UVec2)> { | ||||||
|         let min = self.viewport.as_ref()?.physical_position; |         let min = self | ||||||
|  |             .viewport | ||||||
|  |             .as_ref() | ||||||
|  |             .map(|v| v.physical_position) | ||||||
|  |             .unwrap_or(UVec2::ZERO); | ||||||
|         let max = min + self.physical_viewport_size()?; |         let max = min + self.physical_viewport_size()?; | ||||||
|         Some((min, max)) |         Some((min, max)) | ||||||
|     } |     } | ||||||
|  | |||||||
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