Physical viewport calculation fix (#5055)
# Objective - Fixes early return when viewport is not set. This now matches the description of the function. ## Solution - Remove errant try `?`.
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				| @ -116,7 +116,11 @@ impl Camera { | ||||
|     /// the full physical rect of the current [`RenderTarget`].
 | ||||
|     #[inline] | ||||
|     pub fn physical_viewport_rect(&self) -> Option<(UVec2, UVec2)> { | ||||
|         let min = self.viewport.as_ref()?.physical_position; | ||||
|         let min = self | ||||
|             .viewport | ||||
|             .as_ref() | ||||
|             .map(|v| v.physical_position) | ||||
|             .unwrap_or(UVec2::ZERO); | ||||
|         let max = min + self.physical_viewport_size()?; | ||||
|         Some((min, max)) | ||||
|     } | ||||
|  | ||||
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