Add bevy_render::texture::ImageSettings
to prelude (#5566)
# Objective In Bevy 0.8, the default filter mode was changed to linear (#4465). I believe this is a sensible default, but it's also very common to want to use point filtering (e.g. for pixel art games). ## Solution I am proposing including `bevy_render::texture::ImageSettings` in the Bevy prelude so it is more ergonomic to change the filtering in such cases. --- ## Changelog ### Added - Added `bevy_render::texture::ImageSettings` to prelude.
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@ -28,7 +28,7 @@ pub mod prelude {
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mesh::{shape, Mesh},
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mesh::{shape, Mesh},
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render_resource::Shader,
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render_resource::Shader,
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spatial_bundle::SpatialBundle,
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spatial_bundle::SpatialBundle,
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texture::Image,
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texture::{Image, ImageSettings},
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view::{ComputedVisibility, Msaa, Visibility, VisibilityBundle},
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view::{ComputedVisibility, Msaa, Visibility, VisibilityBundle},
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};
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};
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}
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}
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