Prevent panic when multiple Enter inputs received in text_input
example (#11872)
# Objective Presently, it is possible to cause the `text_input` example to panic by pressing enter too quickly. This happens because, under these circumstances, the `listen_keyboard_input_events` system spawns multiple text entry entities where the `listen_received_character_events` system expects there to only ever be one. As this is an example this PR aims to highlight this risk and mitigate it. ## Solution Modify the example so that if a text entry has been spawned already during this run of the system then further Enter input events are ignored this run.
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@ -4,6 +4,8 @@
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//! Clicking toggle IME (Input Method Editor) support, but the font used as limited support of characters.
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//! You should change the provided font with another one to test other languages input.
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use std::mem;
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use bevy::{input::keyboard::KeyboardInput, prelude::*};
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fn main() {
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@ -178,23 +180,29 @@ fn listen_received_character_events(
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fn listen_keyboard_input_events(
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mut commands: Commands,
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mut events: EventReader<KeyboardInput>,
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mut edit_text: Query<(Entity, &mut Text), (Without<Node>, Without<Bubble>)>,
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mut edit_text: Query<&mut Text, (Without<Node>, Without<Bubble>)>,
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) {
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for event in events.read() {
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match event.key_code {
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KeyCode::Enter => {
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let (entity, text) = edit_text.single();
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commands.entity(entity).insert(Bubble {
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timer: Timer::from_seconds(5.0, TimerMode::Once),
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});
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let mut text = edit_text.single_mut();
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if text.sections[0].value.is_empty() {
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continue;
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}
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let old_value = mem::take(&mut text.sections[0].value);
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commands.spawn(Text2dBundle {
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text: Text::from_section("".to_string(), text.sections[0].style.clone()),
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..default()
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});
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commands.spawn((
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Text2dBundle {
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text: Text::from_section(old_value, text.sections[0].style.clone()),
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..default()
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},
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Bubble {
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timer: Timer::from_seconds(5.0, TimerMode::Once),
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},
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));
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}
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KeyCode::Backspace => {
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edit_text.single_mut().1.sections[0].value.pop();
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edit_text.single_mut().sections[0].value.pop();
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}
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_ => continue,
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}
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