Implement Std traits for SceneInstanceReady (#11003)
# Objective Being able to do: ```rust ev_scene_ready.read().next().unwrap(); ``` Which currently isn't possible because `SceneInstanceReady` doesn't implement `Debug`. ## Solution Implement `Debug` for `SceneInstanceReady`. --- ## Changelog ### Added - Implement Std traits for `SceneInstanceReady`.
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@ -15,7 +15,7 @@ use uuid::Uuid;
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/// Emitted when [`crate::SceneInstance`] becomes ready to use.
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/// Emitted when [`crate::SceneInstance`] becomes ready to use.
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///
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///
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/// See also [`SceneSpawner::instance_is_ready`].
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/// See also [`SceneSpawner::instance_is_ready`].
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#[derive(Event)]
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#[derive(Clone, Copy, Debug, Eq, PartialEq, Event)]
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pub struct SceneInstanceReady {
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pub struct SceneInstanceReady {
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/// Entity to which the scene was spawned as a child.
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/// Entity to which the scene was spawned as a child.
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pub parent: Entity,
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pub parent: Entity,
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