Fix skybox wrong alpha (#12888)
Fix https://github.com/bevyengine/bevy/issues/12740
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@ -72,5 +72,6 @@ fn skybox_fragment(in: VertexOutput) -> @location(0) vec4<f32> {
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let ray_direction = coords_to_ray_direction(in.position.xy, view.viewport);
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// Cube maps are left-handed so we negate the z coordinate.
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return textureSample(skybox, skybox_sampler, ray_direction * vec3(1.0, 1.0, -1.0)) * uniforms.brightness;
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let out = textureSample(skybox, skybox_sampler, ray_direction * vec3(1.0, 1.0, -1.0));
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return vec4(out.rgb * uniforms.brightness, out.a);
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}
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