Add iOS to synchronous_pipeline_compilation docs (#12694)
iOS uses Metal, so it has the same limitation as macOS, presumably.
This commit is contained in:
parent
99d9cc1e49
commit
93b4c6c9a2
@ -88,7 +88,7 @@ use std::{
|
||||
pub struct RenderPlugin {
|
||||
pub render_creation: RenderCreation,
|
||||
/// If `true`, disables asynchronous pipeline compilation.
|
||||
/// This has no effect on macOS, Wasm, or without the `multi-threaded` feature.
|
||||
/// This has no effect on macOS, Wasm, iOS, or without the `multi-threaded` feature.
|
||||
pub synchronous_pipeline_compilation: bool,
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user