Correctly use min() instead of max() to avoid 300 texture taps

This commit is contained in:
Marco Buono 2023-04-25 02:18:10 -03:00
parent 95a15d5bde
commit 94e3099bd8

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@ -330,7 +330,7 @@ fn fetch_transmissive_background(offset_position: vec2<f32>, frag_coord: vec3<f3
// Number of taps scale with blur intensity
// Minimum: 1, Maximum: 9
let num_taps = i32(max(blur_intensity * 300.0, 8.0)) + 1;
let num_taps = i32(min(blur_intensity * 300.0, 8.0)) + 1;
var result = vec4<f32>(0.0);
for (var i: i32 = 0; i < num_taps; i = i + 1) {
// Magic numbers have been empirically chosen to produce blurry results that look smooth