Added buffer usage field to buffers (#7423)
# Objective Buffers in bevy do not allow for setting buffer usage flags which can be useful for setting COPY_SRC, MAP_READ, MAP_WRITE, which allows for buffers to be copied from gpu to cpu for inspection. ## Solution Add buffer_usage field to buffers and a set_usage function to set them
This commit is contained in:
parent
357a16035d
commit
952735f5ae
@ -33,7 +33,8 @@ pub struct StorageBuffer<T: ShaderType> {
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buffer: Option<Buffer>,
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buffer: Option<Buffer>,
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capacity: usize,
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capacity: usize,
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label: Option<String>,
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label: Option<String>,
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label_changed: bool,
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changed: bool,
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buffer_usage: BufferUsages,
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}
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}
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impl<T: ShaderType> From<T> for StorageBuffer<T> {
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impl<T: ShaderType> From<T> for StorageBuffer<T> {
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@ -44,7 +45,8 @@ impl<T: ShaderType> From<T> for StorageBuffer<T> {
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buffer: None,
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buffer: None,
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capacity: 0,
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capacity: 0,
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label: None,
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label: None,
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label_changed: false,
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changed: false,
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buffer_usage: BufferUsages::COPY_DST | BufferUsages::STORAGE,
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}
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}
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}
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}
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}
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}
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@ -57,7 +59,8 @@ impl<T: ShaderType + Default> Default for StorageBuffer<T> {
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buffer: None,
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buffer: None,
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capacity: 0,
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capacity: 0,
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label: None,
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label: None,
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label_changed: false,
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changed: false,
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buffer_usage: BufferUsages::COPY_DST | BufferUsages::STORAGE,
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}
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}
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}
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}
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}
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}
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@ -91,7 +94,7 @@ impl<T: ShaderType + WriteInto> StorageBuffer<T> {
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let label = label.map(str::to_string);
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let label = label.map(str::to_string);
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if label != self.label {
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if label != self.label {
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self.label_changed = true;
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self.changed = true;
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}
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}
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self.label = label;
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self.label = label;
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@ -101,6 +104,16 @@ impl<T: ShaderType + WriteInto> StorageBuffer<T> {
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self.label.as_deref()
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self.label.as_deref()
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}
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}
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/// Add more [`BufferUsages`] to the buffer.
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///
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/// This method only allows addition of flags to the default usage flags.
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///
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/// The default values for buffer usage are `BufferUsages::COPY_DST` and `BufferUsages::STORAGE`.
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pub fn add_usages(&mut self, usage: BufferUsages) {
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self.buffer_usage |= usage;
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self.changed = true;
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}
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/// Queues writing of data from system RAM to VRAM using the [`RenderDevice`](crate::renderer::RenderDevice)
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/// Queues writing of data from system RAM to VRAM using the [`RenderDevice`](crate::renderer::RenderDevice)
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/// and the provided [`RenderQueue`](crate::renderer::RenderQueue).
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/// and the provided [`RenderQueue`](crate::renderer::RenderQueue).
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///
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///
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@ -111,14 +124,14 @@ impl<T: ShaderType + WriteInto> StorageBuffer<T> {
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let size = self.scratch.as_ref().len();
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let size = self.scratch.as_ref().len();
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if self.capacity < size || self.label_changed {
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if self.capacity < size || self.changed {
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self.buffer = Some(device.create_buffer_with_data(&BufferInitDescriptor {
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self.buffer = Some(device.create_buffer_with_data(&BufferInitDescriptor {
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label: self.label.as_deref(),
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label: self.label.as_deref(),
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usage: BufferUsages::COPY_DST | BufferUsages::STORAGE,
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usage: self.buffer_usage,
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contents: self.scratch.as_ref(),
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contents: self.scratch.as_ref(),
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}));
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}));
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self.capacity = size;
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self.capacity = size;
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self.label_changed = false;
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self.changed = false;
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} else if let Some(buffer) = &self.buffer {
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} else if let Some(buffer) = &self.buffer {
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queue.write_buffer(buffer, 0, self.scratch.as_ref());
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queue.write_buffer(buffer, 0, self.scratch.as_ref());
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}
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}
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@ -152,7 +165,8 @@ pub struct DynamicStorageBuffer<T: ShaderType> {
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buffer: Option<Buffer>,
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buffer: Option<Buffer>,
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capacity: usize,
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capacity: usize,
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label: Option<String>,
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label: Option<String>,
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label_changed: bool,
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changed: bool,
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buffer_usage: BufferUsages,
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}
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}
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impl<T: ShaderType> Default for DynamicStorageBuffer<T> {
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impl<T: ShaderType> Default for DynamicStorageBuffer<T> {
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@ -163,7 +177,8 @@ impl<T: ShaderType> Default for DynamicStorageBuffer<T> {
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buffer: None,
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buffer: None,
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capacity: 0,
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capacity: 0,
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label: None,
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label: None,
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label_changed: false,
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changed: false,
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buffer_usage: BufferUsages::COPY_DST | BufferUsages::STORAGE,
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}
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}
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}
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}
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}
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}
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@ -204,7 +219,7 @@ impl<T: ShaderType + WriteInto> DynamicStorageBuffer<T> {
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let label = label.map(str::to_string);
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let label = label.map(str::to_string);
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if label != self.label {
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if label != self.label {
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self.label_changed = true;
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self.changed = true;
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}
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}
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self.label = label;
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self.label = label;
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@ -214,18 +229,28 @@ impl<T: ShaderType + WriteInto> DynamicStorageBuffer<T> {
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self.label.as_deref()
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self.label.as_deref()
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}
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}
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/// Add more [`BufferUsages`] to the buffer.
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///
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/// This method only allows addition of flags to the default usage flags.
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///
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/// The default values for buffer usage are `BufferUsages::COPY_DST` and `BufferUsages::STORAGE`.
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pub fn add_usages(&mut self, usage: BufferUsages) {
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self.buffer_usage |= usage;
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self.changed = true;
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}
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#[inline]
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#[inline]
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pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
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pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
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let size = self.scratch.as_ref().len();
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let size = self.scratch.as_ref().len();
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if self.capacity < size || self.label_changed {
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if self.capacity < size || self.changed {
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self.buffer = Some(device.create_buffer_with_data(&BufferInitDescriptor {
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self.buffer = Some(device.create_buffer_with_data(&BufferInitDescriptor {
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label: self.label.as_deref(),
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label: self.label.as_deref(),
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usage: BufferUsages::COPY_DST | BufferUsages::STORAGE,
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usage: self.buffer_usage,
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contents: self.scratch.as_ref(),
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contents: self.scratch.as_ref(),
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}));
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}));
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self.capacity = size;
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self.capacity = size;
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self.label_changed = false;
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self.changed = false;
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} else if let Some(buffer) = &self.buffer {
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} else if let Some(buffer) = &self.buffer {
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queue.write_buffer(buffer, 0, self.scratch.as_ref());
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queue.write_buffer(buffer, 0, self.scratch.as_ref());
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}
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}
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@ -32,7 +32,8 @@ pub struct UniformBuffer<T: ShaderType> {
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scratch: UniformBufferWrapper<Vec<u8>>,
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scratch: UniformBufferWrapper<Vec<u8>>,
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buffer: Option<Buffer>,
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buffer: Option<Buffer>,
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label: Option<String>,
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label: Option<String>,
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label_changed: bool,
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changed: bool,
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buffer_usage: BufferUsages,
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}
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}
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impl<T: ShaderType> From<T> for UniformBuffer<T> {
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impl<T: ShaderType> From<T> for UniformBuffer<T> {
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@ -42,7 +43,8 @@ impl<T: ShaderType> From<T> for UniformBuffer<T> {
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scratch: UniformBufferWrapper::new(Vec::new()),
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scratch: UniformBufferWrapper::new(Vec::new()),
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buffer: None,
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buffer: None,
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label: None,
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label: None,
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label_changed: false,
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changed: false,
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buffer_usage: BufferUsages::COPY_DST | BufferUsages::UNIFORM,
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}
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}
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}
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}
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}
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}
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@ -54,7 +56,8 @@ impl<T: ShaderType + Default> Default for UniformBuffer<T> {
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scratch: UniformBufferWrapper::new(Vec::new()),
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scratch: UniformBufferWrapper::new(Vec::new()),
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buffer: None,
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buffer: None,
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label: None,
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label: None,
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label_changed: false,
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changed: false,
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buffer_usage: BufferUsages::COPY_DST | BufferUsages::UNIFORM,
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}
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}
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}
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}
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}
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}
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@ -89,7 +92,7 @@ impl<T: ShaderType + WriteInto> UniformBuffer<T> {
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let label = label.map(str::to_string);
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let label = label.map(str::to_string);
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if label != self.label {
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if label != self.label {
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self.label_changed = true;
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self.changed = true;
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}
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}
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self.label = label;
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self.label = label;
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@ -99,6 +102,16 @@ impl<T: ShaderType + WriteInto> UniformBuffer<T> {
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self.label.as_deref()
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self.label.as_deref()
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}
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}
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/// Add more [`BufferUsages`] to the buffer.
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///
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/// This method only allows addition of flags to the default usage flags.
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///
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/// The default values for buffer usage are `BufferUsages::COPY_DST` and `BufferUsages::UNIFORM`.
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pub fn add_usages(&mut self, usage: BufferUsages) {
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self.buffer_usage |= usage;
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self.changed = true;
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}
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/// Queues writing of data from system RAM to VRAM using the [`RenderDevice`](crate::renderer::RenderDevice)
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/// Queues writing of data from system RAM to VRAM using the [`RenderDevice`](crate::renderer::RenderDevice)
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/// and the provided [`RenderQueue`](crate::renderer::RenderQueue), if a GPU-side backing buffer already exists.
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/// and the provided [`RenderQueue`](crate::renderer::RenderQueue), if a GPU-side backing buffer already exists.
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///
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///
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@ -107,13 +120,13 @@ impl<T: ShaderType + WriteInto> UniformBuffer<T> {
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pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
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pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
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self.scratch.write(&self.value).unwrap();
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self.scratch.write(&self.value).unwrap();
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if self.label_changed || self.buffer.is_none() {
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if self.changed || self.buffer.is_none() {
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self.buffer = Some(device.create_buffer_with_data(&BufferInitDescriptor {
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self.buffer = Some(device.create_buffer_with_data(&BufferInitDescriptor {
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label: self.label.as_deref(),
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label: self.label.as_deref(),
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usage: BufferUsages::COPY_DST | BufferUsages::UNIFORM,
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usage: self.buffer_usage,
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contents: self.scratch.as_ref(),
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contents: self.scratch.as_ref(),
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}));
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}));
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self.label_changed = false;
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self.changed = false;
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} else if let Some(buffer) = &self.buffer {
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} else if let Some(buffer) = &self.buffer {
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queue.write_buffer(buffer, 0, self.scratch.as_ref());
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queue.write_buffer(buffer, 0, self.scratch.as_ref());
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}
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}
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@ -145,7 +158,8 @@ pub struct DynamicUniformBuffer<T: ShaderType> {
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buffer: Option<Buffer>,
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buffer: Option<Buffer>,
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capacity: usize,
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capacity: usize,
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label: Option<String>,
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label: Option<String>,
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label_changed: bool,
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changed: bool,
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buffer_usage: BufferUsages,
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}
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}
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impl<T: ShaderType> Default for DynamicUniformBuffer<T> {
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impl<T: ShaderType> Default for DynamicUniformBuffer<T> {
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@ -156,7 +170,8 @@ impl<T: ShaderType> Default for DynamicUniformBuffer<T> {
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buffer: None,
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buffer: None,
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capacity: 0,
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capacity: 0,
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label: None,
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label: None,
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label_changed: false,
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changed: false,
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buffer_usage: BufferUsages::COPY_DST | BufferUsages::UNIFORM,
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}
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}
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}
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}
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}
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}
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@ -198,7 +213,7 @@ impl<T: ShaderType + WriteInto> DynamicUniformBuffer<T> {
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let label = label.map(str::to_string);
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let label = label.map(str::to_string);
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if label != self.label {
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if label != self.label {
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self.label_changed = true;
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self.changed = true;
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}
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}
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self.label = label;
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self.label = label;
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@ -208,6 +223,16 @@ impl<T: ShaderType + WriteInto> DynamicUniformBuffer<T> {
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self.label.as_deref()
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self.label.as_deref()
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}
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}
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/// Add more [`BufferUsages`] to the buffer.
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///
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/// This method only allows addition of flags to the default usage flags.
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///
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/// The default values for buffer usage are `BufferUsages::COPY_DST` and `BufferUsages::UNIFORM`.
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pub fn add_usages(&mut self, usage: BufferUsages) {
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self.buffer_usage |= usage;
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self.changed = true;
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}
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/// Queues writing of data from system RAM to VRAM using the [`RenderDevice`](crate::renderer::RenderDevice)
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/// Queues writing of data from system RAM to VRAM using the [`RenderDevice`](crate::renderer::RenderDevice)
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/// and the provided [`RenderQueue`](crate::renderer::RenderQueue).
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/// and the provided [`RenderQueue`](crate::renderer::RenderQueue).
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///
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///
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@ -217,14 +242,14 @@ impl<T: ShaderType + WriteInto> DynamicUniformBuffer<T> {
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pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
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pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
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let size = self.scratch.as_ref().len();
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let size = self.scratch.as_ref().len();
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if self.capacity < size || self.label_changed {
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if self.capacity < size || self.changed {
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self.buffer = Some(device.create_buffer_with_data(&BufferInitDescriptor {
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self.buffer = Some(device.create_buffer_with_data(&BufferInitDescriptor {
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label: self.label.as_deref(),
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label: self.label.as_deref(),
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usage: BufferUsages::COPY_DST | BufferUsages::UNIFORM,
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usage: self.buffer_usage,
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contents: self.scratch.as_ref(),
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contents: self.scratch.as_ref(),
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}));
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}));
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self.capacity = size;
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self.capacity = size;
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self.label_changed = false;
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self.changed = false;
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} else if let Some(buffer) = &self.buffer {
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} else if let Some(buffer) = &self.buffer {
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queue.write_buffer(buffer, 0, self.scratch.as_ref());
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queue.write_buffer(buffer, 0, self.scratch.as_ref());
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}
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}
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