UI and unloaded assets: don't filter out nodes with an unloaded image (#11205)
# Objective - after #10520, UI can't display images or text with a background color ## Solution - don't filter out UI nodes with an unloaded image
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@ -399,7 +399,6 @@ pub fn extract_uinode_outlines(
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pub fn extract_uinodes(
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pub fn extract_uinodes(
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mut extracted_uinodes: ResMut<ExtractedUiNodes>,
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mut extracted_uinodes: ResMut<ExtractedUiNodes>,
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images: Extract<Res<Assets<Image>>>,
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texture_atlases: Extract<Res<Assets<TextureAtlasLayout>>>,
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texture_atlases: Extract<Res<Assets<TextureAtlasLayout>>>,
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default_ui_camera: Extract<DefaultUiCamera>,
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default_ui_camera: Extract<DefaultUiCamera>,
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uinode_query: Extract<
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uinode_query: Extract<
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@ -429,10 +428,6 @@ pub fn extract_uinodes(
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}
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}
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let (image, flip_x, flip_y) = if let Some(image) = maybe_image {
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let (image, flip_x, flip_y) = if let Some(image) = maybe_image {
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// Skip loading images
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if !images.contains(&image.texture) {
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continue;
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}
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(image.texture.id(), image.flip_x, image.flip_y)
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(image.texture.id(), image.flip_x, image.flip_y)
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} else {
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} else {
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(AssetId::default(), false, false)
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(AssetId::default(), false, false)
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