Make accessors for mesh vertices and indices public. (#3906)
# Objective Make it easy to get position and index data from Meshes. ## Solution It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
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@ -607,7 +607,7 @@ impl VertexAttributeValues {
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}
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/// Returns the values as float triples if possible.
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fn as_float3(&self) -> Option<&[[f32; 3]]> {
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pub fn as_float3(&self) -> Option<&[[f32; 3]]> {
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match self {
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VertexAttributeValues::Float32x3(values) => Some(values),
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_ => None,
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@ -696,7 +696,7 @@ pub enum Indices {
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impl Indices {
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/// Returns an iterator over the indices.
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fn iter(&self) -> impl Iterator<Item = usize> + '_ {
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pub fn iter(&self) -> impl Iterator<Item = usize> + '_ {
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match self {
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Indices::U16(vec) => IndicesIter::U16(vec.iter()),
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Indices::U32(vec) => IndicesIter::U32(vec.iter()),
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