Make accessors for mesh vertices and indices public. (#3906)
# Objective Make it easy to get position and index data from Meshes. ## Solution It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
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				| @ -607,7 +607,7 @@ impl VertexAttributeValues { | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /// Returns the values as float triples if possible.
 |     /// Returns the values as float triples if possible.
 | ||||||
|     fn as_float3(&self) -> Option<&[[f32; 3]]> { |     pub fn as_float3(&self) -> Option<&[[f32; 3]]> { | ||||||
|         match self { |         match self { | ||||||
|             VertexAttributeValues::Float32x3(values) => Some(values), |             VertexAttributeValues::Float32x3(values) => Some(values), | ||||||
|             _ => None, |             _ => None, | ||||||
| @ -696,7 +696,7 @@ pub enum Indices { | |||||||
| 
 | 
 | ||||||
| impl Indices { | impl Indices { | ||||||
|     /// Returns an iterator over the indices.
 |     /// Returns an iterator over the indices.
 | ||||||
|     fn iter(&self) -> impl Iterator<Item = usize> + '_ { |     pub fn iter(&self) -> impl Iterator<Item = usize> + '_ { | ||||||
|         match self { |         match self { | ||||||
|             Indices::U16(vec) => IndicesIter::U16(vec.iter()), |             Indices::U16(vec) => IndicesIter::U16(vec.iter()), | ||||||
|             Indices::U32(vec) => IndicesIter::U32(vec.iter()), |             Indices::U32(vec) => IndicesIter::U32(vec.iter()), | ||||||
|  | |||||||
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	 Joe Ardent
						Joe Ardent