Add ReflectComponent registration for Sprite (#8207)
# Objective - `Sprite` components are not included in scene (de)serialization. - Fixes #8206 ## Solution - Add `#[reflect(Component, Default)]` to `Sprite` - Add `#[derive(FromReflect)]` to `Sprite` and `Anchor` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
This commit is contained in:
		
							parent
							
								
									aef643cf50
								
							
						
					
					
						commit
						9784186fc6
					
				@ -1,9 +1,10 @@
 | 
				
			|||||||
use bevy_ecs::component::Component;
 | 
					use bevy_ecs::{component::Component, reflect::ReflectComponent};
 | 
				
			||||||
use bevy_math::{Rect, Vec2};
 | 
					use bevy_math::{Rect, Vec2};
 | 
				
			||||||
use bevy_reflect::Reflect;
 | 
					use bevy_reflect::{std_traits::ReflectDefault, FromReflect, Reflect};
 | 
				
			||||||
use bevy_render::color::Color;
 | 
					use bevy_render::color::Color;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#[derive(Component, Debug, Default, Clone, Reflect)]
 | 
					#[derive(Component, Debug, Default, Clone, Reflect, FromReflect)]
 | 
				
			||||||
 | 
					#[reflect(Component, Default)]
 | 
				
			||||||
#[repr(C)]
 | 
					#[repr(C)]
 | 
				
			||||||
pub struct Sprite {
 | 
					pub struct Sprite {
 | 
				
			||||||
    /// The sprite's color tint
 | 
					    /// The sprite's color tint
 | 
				
			||||||
@ -24,7 +25,7 @@ pub struct Sprite {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
/// How a sprite is positioned relative to its [`Transform`](bevy_transform::components::Transform).
 | 
					/// How a sprite is positioned relative to its [`Transform`](bevy_transform::components::Transform).
 | 
				
			||||||
/// It defaults to `Anchor::Center`.
 | 
					/// It defaults to `Anchor::Center`.
 | 
				
			||||||
#[derive(Component, Debug, Clone, Default, Reflect)]
 | 
					#[derive(Component, Debug, Clone, Default, Reflect, FromReflect)]
 | 
				
			||||||
#[doc(alias = "pivot")]
 | 
					#[doc(alias = "pivot")]
 | 
				
			||||||
pub enum Anchor {
 | 
					pub enum Anchor {
 | 
				
			||||||
    #[default]
 | 
					    #[default]
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user