Make vertex buffers optional (#1485)
For some cases, like driving a full screen fragment shader, it is sometimes convenient to not have to create and upload a mesh because the necessary vertices are simple to synthesize in the vertex shader. Bevy's existing pipeline compiler assumes that there will always be a vertex buffer. This PR changes that such that vertex buffer descriptor is only added to the pipeline layout if there are vertex attributes in the shader.
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@ -235,7 +235,9 @@ impl PipelineCompiler {
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//TODO: add other buffers (like instancing) here
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let mut vertex_buffer_descriptors = Vec::<VertexBufferLayout>::default();
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vertex_buffer_descriptors.push(compiled_vertex_buffer_descriptor);
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if !pipeline_layout.vertex_buffer_descriptors.is_empty() {
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vertex_buffer_descriptors.push(compiled_vertex_buffer_descriptor);
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}
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pipeline_layout.vertex_buffer_descriptors = vertex_buffer_descriptors;
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specialized_descriptor.multisample.count = pipeline_specialization.sample_count;
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