render: rename ResourceType to RenderResourceType
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3786224b28
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97edaa7343
@ -14,8 +14,8 @@ pub fn derive_render_resource(input: TokenStream) -> TokenStream {
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TokenStream::from(quote! {
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impl #bevy_render_path::render_resource::RenderResource for #struct_name {
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fn resource_type(&self) -> Option<#bevy_render_path::render_resource::ResourceType> {
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Some(#bevy_render_path::render_resource::ResourceType::Buffer)
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fn resource_type(&self) -> Option<#bevy_render_path::render_resource::RenderResourceType> {
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Some(#bevy_render_path::render_resource::RenderResourceType::Buffer)
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}
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fn write_buffer_bytes(&self, buffer: &mut [u8]) {
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use #bevy_core_path::bytes::Bytes;
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@ -1,5 +1,5 @@
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use super::texture::Texture;
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use crate::{render_resource::{ResourceType, RenderResource}, impl_render_resource_bytes};
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use crate::{render_resource::{RenderResourceType, RenderResource}, impl_render_resource_bytes};
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use bevy_asset::Handle;
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use bevy_core::bytes::{Byteable, Bytes};
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use bevy_property::Property;
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@ -309,7 +309,7 @@ mod tests {
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use super::RenderGraph;
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use crate::{
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render_graph::{Edge, Node, NodeId, RenderGraphError, ResourceSlotInfo, ResourceSlots},
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renderer::RenderContext, render_resource::ResourceType,
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renderer::RenderContext, render_resource::RenderResourceType,
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};
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use legion::prelude::{Resources, World};
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use std::{collections::HashSet, iter::FromIterator};
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@ -326,13 +326,13 @@ mod tests {
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inputs: (0..inputs)
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.map(|i| ResourceSlotInfo {
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name: format!("in_{}", i).into(),
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resource_type: ResourceType::Texture,
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resource_type: RenderResourceType::Texture,
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})
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.collect(),
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outputs: (0..outputs)
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.map(|i| ResourceSlotInfo {
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name: format!("out_{}", i).into(),
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resource_type: ResourceType::Texture,
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resource_type: RenderResourceType::Texture,
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})
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.collect(),
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}
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@ -1,5 +1,5 @@
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use super::RenderGraphError;
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use crate::render_resource::{RenderResourceId, ResourceType};
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use crate::render_resource::{RenderResourceId, RenderResourceType};
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use std::borrow::Cow;
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#[derive(Debug, Clone)]
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@ -122,11 +122,11 @@ impl From<&[ResourceSlotInfo]> for ResourceSlots {
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#[derive(Clone, Debug)]
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pub struct ResourceSlotInfo {
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pub name: Cow<'static, str>,
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pub resource_type: ResourceType,
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pub resource_type: RenderResourceType,
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}
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impl ResourceSlotInfo {
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pub fn new(name: impl Into<Cow<'static, str>>, resource_type: ResourceType) -> Self {
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pub fn new(name: impl Into<Cow<'static, str>>, resource_type: RenderResourceType) -> Self {
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ResourceSlotInfo {
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name: name.into(),
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resource_type,
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@ -3,7 +3,7 @@ use crate::{
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pass::{PassDescriptor, TextureAttachment},
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pipeline::PipelineDescriptor,
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render_graph::{Node, ResourceSlotInfo, ResourceSlots},
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render_resource::{BufferId, RenderResourceBindings, BindGroupId, ResourceType},
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render_resource::{BufferId, RenderResourceBindings, BindGroupId, RenderResourceType},
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renderer::RenderContext,
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};
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use bevy_asset::{Assets, Handle};
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@ -24,7 +24,7 @@ impl MainPassNode {
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if let TextureAttachment::Input(ref name) = color_attachment.attachment {
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inputs.push(ResourceSlotInfo::new(
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name.to_string(),
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ResourceType::Texture,
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RenderResourceType::Texture,
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));
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color_attachment_input_indices.push(Some(inputs.len() - 1));
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} else {
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@ -37,7 +37,7 @@ impl MainPassNode {
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if let TextureAttachment::Input(ref name) = depth_stencil_attachment.attachment {
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inputs.push(ResourceSlotInfo::new(
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name.to_string(),
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ResourceType::Texture,
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RenderResourceType::Texture,
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));
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depth_stencil_attachment_input_index = Some(inputs.len() - 1);
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}
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@ -11,7 +11,7 @@ use crate::{
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use bevy_asset::{Assets, Handle};
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use legion::prelude::*;
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use render_resource::{BufferId, ResourceType};
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use render_resource::{BufferId, RenderResourceType};
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use std::{collections::HashMap, marker::PhantomData};
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pub const BIND_BUFFER_ALIGNMENT: usize = 256;
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@ -97,7 +97,7 @@ where
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.resize_with(uniforms.render_resources_len(), || None);
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}
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for (i, render_resource) in uniforms.iter_render_resources().enumerate() {
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if let Some(ResourceType::Buffer) = render_resource.resource_type() {
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if let Some(RenderResourceType::Buffer) = render_resource.resource_type() {
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let render_resource_name = uniforms.get_render_resource_name(i).unwrap();
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let size = render_resource.buffer_byte_len().unwrap();
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if let Some((ref _name, ref mut buffer_array_status)) = self.uniform_arrays[i] {
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@ -202,7 +202,7 @@ where
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) {
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for (i, render_resource) in uniforms.iter_render_resources().enumerate() {
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match render_resource.resource_type() {
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Some(ResourceType::Buffer) => {
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Some(RenderResourceType::Buffer) => {
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let size = render_resource.buffer_byte_len().unwrap();
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let render_resource_name = uniforms.get_render_resource_name(i).unwrap();
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let (_name, uniform_buffer_status) = self.uniform_arrays[i].as_mut().unwrap();
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@ -293,8 +293,8 @@ where
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});
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uniform_buffer_status.current_offset += size;
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}
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Some(ResourceType::Texture) => { /* ignore textures */ }
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Some(ResourceType::Sampler) => { /* ignore samplers */ }
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Some(RenderResourceType::Texture) => { /* ignore textures */ }
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Some(RenderResourceType::Sampler) => { /* ignore samplers */ }
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None => { /* ignore None */ }
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}
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}
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@ -616,7 +616,7 @@ fn setup_uniform_texture_resources<T>(
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T: render_resource::RenderResources,
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{
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for (i, render_resource) in uniforms.iter_render_resources().enumerate() {
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if let Some(ResourceType::Texture) = render_resource.resource_type() {
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if let Some(RenderResourceType::Texture) = render_resource.resource_type() {
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let render_resource_name = uniforms.get_render_resource_name(i).unwrap();
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let sampler_name = format!("{}_sampler", render_resource_name);
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if let Some(texture_handle) = render_resource.texture() {
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@ -1,6 +1,6 @@
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use crate::{
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render_graph::{Node, ResourceSlotInfo, ResourceSlots},
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render_resource::{RenderResourceId, ResourceType},
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render_resource::{RenderResourceId, RenderResourceType},
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renderer::RenderContext,
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};
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use bevy_app::{EventReader, Events};
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@ -29,7 +29,7 @@ impl Node for WindowSwapChainNode {
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fn output(&self) -> &[ResourceSlotInfo] {
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static OUTPUT: &[ResourceSlotInfo] = &[ResourceSlotInfo {
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name: Cow::Borrowed(WindowSwapChainNode::OUT_TEXTURE),
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resource_type: ResourceType::Texture,
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resource_type: RenderResourceType::Texture,
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}];
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OUTPUT
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}
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@ -1,6 +1,6 @@
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use crate::{
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render_graph::{Node, ResourceSlotInfo, ResourceSlots},
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render_resource::{RenderResourceId, ResourceType},
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render_resource::{RenderResourceId, RenderResourceType},
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renderer::RenderContext,
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texture::TextureDescriptor,
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};
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@ -32,7 +32,7 @@ impl Node for WindowTextureNode {
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fn output(&self) -> &[ResourceSlotInfo] {
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static OUTPUT: &[ResourceSlotInfo] = &[ResourceSlotInfo {
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name: Cow::Borrowed(WindowTextureNode::OUT_TEXTURE),
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resource_type: ResourceType::Texture,
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resource_type: RenderResourceType::Texture,
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}];
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OUTPUT
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}
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@ -264,7 +264,7 @@ mod tests {
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use super::{DependentNodeStager, OrderedJob, RenderGraphStager, Stage};
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use crate::{
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render_graph::{Node, NodeId, RenderGraph, ResourceSlotInfo, ResourceSlots},
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renderer::RenderContext, render_resource::ResourceType,
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renderer::RenderContext, render_resource::RenderResourceType,
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};
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use legion::prelude::{Resources, World};
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@ -279,13 +279,13 @@ mod tests {
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inputs: (0..inputs)
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.map(|i| ResourceSlotInfo {
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name: format!("in_{}", i).into(),
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resource_type: ResourceType::Texture,
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resource_type: RenderResourceType::Texture,
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})
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.collect(),
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outputs: (0..outputs)
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.map(|i| ResourceSlotInfo {
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name: format!("out_{}", i).into(),
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resource_type: ResourceType::Texture,
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resource_type: RenderResourceType::Texture,
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})
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.collect(),
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}
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@ -8,7 +8,7 @@ use glam::{Mat4, Vec2, Vec3, Vec4};
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#[derive(Debug, Clone, Eq, PartialEq)]
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pub enum ResourceType {
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pub enum RenderResourceType {
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Buffer,
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Texture,
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Sampler,
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@ -73,7 +73,7 @@ bitflags::bitflags! {
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}
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pub trait RenderResource {
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fn resource_type(&self) -> Option<ResourceType>;
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fn resource_type(&self) -> Option<RenderResourceType>;
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fn write_buffer_bytes(&self, buffer: &mut [u8]);
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fn buffer_byte_len(&self) -> Option<usize>;
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// TODO: consider making these panic by default, but return non-options
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@ -123,8 +123,8 @@ impl<'a> Iterator for RenderResourceIterator<'a> {
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macro_rules! impl_render_resource_bytes {
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($ty:ident) => {
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impl RenderResource for $ty {
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fn resource_type(&self) -> Option<ResourceType> {
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Some(ResourceType::Buffer)
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fn resource_type(&self) -> Option<RenderResourceType> {
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Some(RenderResourceType::Buffer)
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}
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fn write_buffer_bytes(&self, buffer: &mut [u8]) {
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self.write_bytes(buffer);
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@ -159,8 +159,8 @@ impl<T> RenderResource for Vec<T>
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where
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T: Sized + Byteable,
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{
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fn resource_type(&self) -> Option<ResourceType> {
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Some(ResourceType::Buffer)
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fn resource_type(&self) -> Option<RenderResourceType> {
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Some(RenderResourceType::Buffer)
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}
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fn write_buffer_bytes(&self, buffer: &mut [u8]) {
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self.write_bytes(buffer);
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@ -1,6 +1,6 @@
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use super::{SamplerDescriptor, TextureDescriptor};
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use crate::{
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render_resource::{RenderResource, RenderResourceId, ResourceType},
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render_resource::{RenderResource, RenderResourceId, RenderResourceType},
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renderer::RenderResourceContext,
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};
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use bevy_app::{EventReader, Events};
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@ -118,8 +118,8 @@ pub struct TextureResourceSystemState {
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}
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impl RenderResource for Option<Handle<Texture>> {
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fn resource_type(&self) -> Option<ResourceType> {
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self.map(|_texture| ResourceType::Texture)
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fn resource_type(&self) -> Option<RenderResourceType> {
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self.map(|_texture| RenderResourceType::Texture)
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}
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fn write_buffer_bytes(&self, _buffer: &mut [u8]) {}
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fn buffer_byte_len(&self) -> Option<usize> {
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@ -131,8 +131,8 @@ impl RenderResource for Option<Handle<Texture>> {
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}
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impl RenderResource for Handle<Texture> {
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fn resource_type(&self) -> Option<ResourceType> {
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Some(ResourceType::Texture)
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fn resource_type(&self) -> Option<RenderResourceType> {
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Some(RenderResourceType::Texture)
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}
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fn write_buffer_bytes(&self, _buffer: &mut [u8]) {}
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fn buffer_byte_len(&self) -> Option<usize> {
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