Move Rect
to bevy_ui
and rename it to UiRect
(#4276)
# Objective - Closes #335. - Related #4285. - Part of the splitting process of #3503. ## Solution - Move `Rect` to `bevy_ui` and rename it to `UiRect`. ## Reasons - `Rect` is only used in `bevy_ui` and therefore calling it `UiRect` makes the intent clearer. - We have two types that are called `Rect` currently and it's missleading (see `bevy_sprite::Rect` and #335). - Discussion in #3503. ## Changelog ### Changed - The `Rect` type got moved from `bevy_math` to `bevy_ui` and renamed to `UiRect`. ## Migration Guide - The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
This commit is contained in:
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@ -10,4 +10,3 @@ keywords = ["bevy"]
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[dependencies]
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[dependencies]
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glam = { version = "0.20.0", features = ["serde", "bytemuck"] }
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glam = { version = "0.20.0", features = ["serde", "bytemuck"] }
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bevy_reflect = { path = "../bevy_reflect", version = "0.8.0-dev", features = ["bevy"] }
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@ -1,36 +0,0 @@
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use bevy_reflect::Reflect;
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/// A rect, as defined by its "side" locations
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#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
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#[reflect(PartialEq)]
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pub struct Rect<T: Reflect + PartialEq> {
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pub left: T,
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pub right: T,
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pub top: T,
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pub bottom: T,
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}
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impl<T: Reflect + PartialEq> Rect<T> {
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pub fn all(value: T) -> Self
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where
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T: Clone,
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{
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Rect {
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left: value.clone(),
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right: value.clone(),
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top: value.clone(),
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bottom: value,
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}
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}
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}
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impl<T: Default + Reflect + PartialEq> Default for Rect<T> {
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fn default() -> Self {
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Self {
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left: Default::default(),
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right: Default::default(),
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top: Default::default(),
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bottom: Default::default(),
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}
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}
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}
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@ -1,12 +1,9 @@
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mod geometry;
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pub use geometry::*;
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pub use glam::*;
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pub use glam::*;
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pub mod prelude {
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pub mod prelude {
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#[doc(hidden)]
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#[doc(hidden)]
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pub use crate::{
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pub use crate::{
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BVec2, BVec3, BVec4, EulerRot, IVec2, IVec3, IVec4, Mat3, Mat4, Quat, Rect, UVec2, UVec3,
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BVec2, BVec3, BVec4, EulerRot, IVec2, IVec3, IVec4, Mat3, Mat4, Quat, UVec2, UVec3, UVec4,
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UVec4, Vec2, Vec3, Vec4,
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Vec2, Vec3, Vec4,
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};
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};
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}
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}
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@ -1,12 +1,11 @@
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use crate::{
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use crate::{
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AlignContent, AlignItems, AlignSelf, Direction, Display, FlexDirection, FlexWrap,
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AlignContent, AlignItems, AlignSelf, Direction, Display, FlexDirection, FlexWrap,
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JustifyContent, PositionType, Size, Style, Val,
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JustifyContent, PositionType, Size, Style, UiRect, Val,
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};
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};
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use bevy_math::Rect;
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pub fn from_rect(
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pub fn from_rect(
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scale_factor: f64,
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scale_factor: f64,
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rect: Rect<Val>,
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rect: UiRect<Val>,
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) -> stretch::geometry::Rect<stretch::style::Dimension> {
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) -> stretch::geometry::Rect<stretch::style::Dimension> {
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stretch::geometry::Rect {
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stretch::geometry::Rect {
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start: from_val(scale_factor, rect.left),
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start: from_val(scale_factor, rect.left),
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@ -2,6 +2,41 @@ use bevy_math::Vec2;
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use bevy_reflect::Reflect;
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use bevy_reflect::Reflect;
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use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign};
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use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign};
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/// A rect, as defined by its "side" locations
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#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
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#[reflect(PartialEq)]
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pub struct UiRect<T: Reflect + PartialEq> {
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pub left: T,
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pub right: T,
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pub top: T,
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pub bottom: T,
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}
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impl<T: Reflect + PartialEq> UiRect<T> {
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pub fn all(value: T) -> Self
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where
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T: Clone,
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{
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UiRect {
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left: value.clone(),
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right: value.clone(),
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top: value.clone(),
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bottom: value,
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}
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}
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}
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impl<T: Default + Reflect + PartialEq> Default for UiRect<T> {
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fn default() -> Self {
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Self {
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left: Default::default(),
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right: Default::default(),
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top: Default::default(),
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bottom: Default::default(),
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}
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}
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}
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/// A two dimensional "size" as defined by a width and height
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/// A two dimensional "size" as defined by a width and height
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#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
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#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
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#[reflect(PartialEq)]
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#[reflect(PartialEq)]
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@ -29,7 +29,6 @@ use crate::Size;
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use bevy_app::prelude::*;
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use bevy_app::prelude::*;
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use bevy_ecs::schedule::{ParallelSystemDescriptorCoercion, SystemLabel};
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use bevy_ecs::schedule::{ParallelSystemDescriptorCoercion, SystemLabel};
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use bevy_input::InputSystem;
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use bevy_input::InputSystem;
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use bevy_math::Rect;
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use bevy_transform::TransformSystem;
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use bevy_transform::TransformSystem;
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use bevy_window::ModifiesWindows;
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use bevy_window::ModifiesWindows;
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use update::{ui_z_system, update_clipping_system};
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use update::{ui_z_system, update_clipping_system};
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@ -71,7 +70,7 @@ impl Plugin for UiPlugin {
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.register_type::<PositionType>()
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.register_type::<PositionType>()
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.register_type::<Size<f32>>()
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.register_type::<Size<f32>>()
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.register_type::<Size<Val>>()
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.register_type::<Size<Val>>()
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.register_type::<Rect<Val>>()
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.register_type::<UiRect<Val>>()
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.register_type::<Style>()
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.register_type::<Style>()
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.register_type::<UiColor>()
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.register_type::<UiColor>()
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.register_type::<UiImage>()
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.register_type::<UiImage>()
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@ -1,7 +1,7 @@
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use crate::Size;
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use crate::{Size, UiRect};
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use bevy_asset::Handle;
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use bevy_asset::Handle;
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use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
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use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
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use bevy_math::{Rect, Vec2};
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use bevy_math::Vec2;
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use bevy_reflect::{Reflect, ReflectDeserialize};
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use bevy_reflect::{Reflect, ReflectDeserialize};
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use bevy_render::{
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use bevy_render::{
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color::Color,
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color::Color,
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@ -90,13 +90,13 @@ pub struct Style {
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/// How items align according to the main axis
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/// How items align according to the main axis
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pub justify_content: JustifyContent,
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pub justify_content: JustifyContent,
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/// The position of the node as descrided by its Rect
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/// The position of the node as descrided by its Rect
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pub position: Rect<Val>,
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pub position: UiRect<Val>,
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/// The margin of the node
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/// The margin of the node
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pub margin: Rect<Val>,
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pub margin: UiRect<Val>,
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/// The padding of the node
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/// The padding of the node
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pub padding: Rect<Val>,
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pub padding: UiRect<Val>,
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/// The border of the node
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/// The border of the node
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pub border: Rect<Val>,
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pub border: UiRect<Val>,
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/// Defines how much a flexbox item should grow if there's space available
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/// Defines how much a flexbox item should grow if there's space available
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pub flex_grow: f32,
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pub flex_grow: f32,
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/// How to shrink if there's not enough space available
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/// How to shrink if there's not enough space available
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style: Style {
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style: Style {
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size: Size::new(Val::Px(150.0), Val::Px(65.0)),
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size: Size::new(Val::Px(150.0), Val::Px(65.0)),
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// center button
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// center button
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margin: Rect::all(Val::Auto),
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margin: UiRect::all(Val::Auto),
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// horizontally center child text
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// horizontally center child text
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justify_content: JustifyContent::Center,
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justify_content: JustifyContent::Center,
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// vertically center child text
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// vertically center child text
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),
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),
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style: Style {
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style: Style {
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position_type: PositionType::Absolute,
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position_type: PositionType::Absolute,
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position: Rect {
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position: UiRect {
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top: Val::Px(5.0),
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top: Val::Px(5.0),
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left: Val::Px(5.0),
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left: Val::Px(5.0),
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..default()
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..default()
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@ -374,7 +374,7 @@ fn display_score(mut commands: Commands, asset_server: Res<AssetServer>, game: R
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commands
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commands
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.spawn_bundle(NodeBundle {
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.spawn_bundle(NodeBundle {
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style: Style {
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style: Style {
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margin: Rect::all(Val::Auto),
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margin: UiRect::all(Val::Auto),
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justify_content: JustifyContent::Center,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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align_items: AlignItems::Center,
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..default()
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..default()
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},
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},
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style: Style {
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style: Style {
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position_type: PositionType::Absolute,
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position_type: PositionType::Absolute,
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position: Rect {
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position: UiRect {
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top: SCOREBOARD_TEXT_PADDING,
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top: SCOREBOARD_TEXT_PADDING,
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left: SCOREBOARD_TEXT_PADDING,
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left: SCOREBOARD_TEXT_PADDING,
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..default()
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..default()
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.spawn_bundle(ImageBundle {
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.spawn_bundle(ImageBundle {
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style: Style {
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style: Style {
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// This will center the logo
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// This will center the logo
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margin: Rect::all(Val::Auto),
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margin: UiRect::all(Val::Auto),
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// This will set the logo to be 200px wide, and auto adjust its height
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// This will set the logo to be 200px wide, and auto adjust its height
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size: Size::new(Val::Px(200.0), Val::Auto),
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size: Size::new(Val::Px(200.0), Val::Auto),
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..default()
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..default()
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.spawn_bundle(NodeBundle {
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.spawn_bundle(NodeBundle {
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style: Style {
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style: Style {
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// This will center the current node
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// This will center the current node
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margin: Rect::all(Val::Auto),
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margin: UiRect::all(Val::Auto),
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// This will display its children in a column, from top to bottom. Unlike
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// This will display its children in a column, from top to bottom. Unlike
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// in Flexbox, Bevy origin is on bottom left, so the vertical axis is reversed
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// in Flexbox, Bevy origin is on bottom left, so the vertical axis is reversed
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flex_direction: FlexDirection::ColumnReverse,
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flex_direction: FlexDirection::ColumnReverse,
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// Display two lines of text, the second one with the current settings
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// Display two lines of text, the second one with the current settings
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parent.spawn_bundle(TextBundle {
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parent.spawn_bundle(TextBundle {
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style: Style {
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style: Style {
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margin: Rect::all(Val::Px(50.0)),
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margin: UiRect::all(Val::Px(50.0)),
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..default()
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..default()
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},
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},
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text: Text::with_section(
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text: Text::with_section(
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@ -184,7 +184,7 @@ mod game {
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});
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});
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parent.spawn_bundle(TextBundle {
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parent.spawn_bundle(TextBundle {
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style: Style {
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style: Style {
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margin: Rect::all(Val::Px(50.0)),
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margin: UiRect::all(Val::Px(50.0)),
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..default()
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..default()
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},
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},
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text: Text {
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text: Text {
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@ -396,7 +396,7 @@ mod menu {
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// Common style for all buttons on the screen
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// Common style for all buttons on the screen
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let button_style = Style {
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let button_style = Style {
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size: Size::new(Val::Px(250.0), Val::Px(65.0)),
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size: Size::new(Val::Px(250.0), Val::Px(65.0)),
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margin: Rect::all(Val::Px(20.0)),
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margin: UiRect::all(Val::Px(20.0)),
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justify_content: JustifyContent::Center,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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align_items: AlignItems::Center,
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..default()
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..default()
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// This takes the icons out of the flexbox flow, to be positionned exactly
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// This takes the icons out of the flexbox flow, to be positionned exactly
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position_type: PositionType::Absolute,
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position_type: PositionType::Absolute,
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// The icon will be close to the left border of the button
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// The icon will be close to the left border of the button
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position: Rect {
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position: UiRect {
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left: Val::Px(10.0),
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left: Val::Px(10.0),
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right: Val::Auto,
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right: Val::Auto,
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top: Val::Auto,
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top: Val::Auto,
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commands
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commands
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.spawn_bundle(NodeBundle {
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.spawn_bundle(NodeBundle {
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style: Style {
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style: Style {
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margin: Rect::all(Val::Auto),
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margin: UiRect::all(Val::Auto),
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flex_direction: FlexDirection::ColumnReverse,
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flex_direction: FlexDirection::ColumnReverse,
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align_items: AlignItems::Center,
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align_items: AlignItems::Center,
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..default()
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..default()
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// Display the game name
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// Display the game name
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parent.spawn_bundle(TextBundle {
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parent.spawn_bundle(TextBundle {
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style: Style {
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style: Style {
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margin: Rect::all(Val::Px(50.0)),
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margin: UiRect::all(Val::Px(50.0)),
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..default()
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..default()
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},
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},
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text: Text::with_section(
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text: Text::with_section(
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fn settings_menu_setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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fn settings_menu_setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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let button_style = Style {
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let button_style = Style {
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size: Size::new(Val::Px(200.0), Val::Px(65.0)),
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size: Size::new(Val::Px(200.0), Val::Px(65.0)),
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margin: Rect::all(Val::Px(20.0)),
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margin: UiRect::all(Val::Px(20.0)),
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justify_content: JustifyContent::Center,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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align_items: AlignItems::Center,
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..default()
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..default()
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commands
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commands
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.spawn_bundle(NodeBundle {
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.spawn_bundle(NodeBundle {
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style: Style {
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style: Style {
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margin: Rect::all(Val::Auto),
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margin: UiRect::all(Val::Auto),
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flex_direction: FlexDirection::ColumnReverse,
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flex_direction: FlexDirection::ColumnReverse,
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align_items: AlignItems::Center,
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align_items: AlignItems::Center,
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..default()
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..default()
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@ -609,7 +609,7 @@ mod menu {
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) {
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) {
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let button_style = Style {
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let button_style = Style {
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size: Size::new(Val::Px(200.0), Val::Px(65.0)),
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size: Size::new(Val::Px(200.0), Val::Px(65.0)),
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margin: Rect::all(Val::Px(20.0)),
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margin: UiRect::all(Val::Px(20.0)),
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justify_content: JustifyContent::Center,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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align_items: AlignItems::Center,
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..default()
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..default()
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@ -623,7 +623,7 @@ mod menu {
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commands
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commands
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.spawn_bundle(NodeBundle {
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.spawn_bundle(NodeBundle {
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style: Style {
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style: Style {
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margin: Rect::all(Val::Auto),
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margin: UiRect::all(Val::Auto),
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flex_direction: FlexDirection::ColumnReverse,
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flex_direction: FlexDirection::ColumnReverse,
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align_items: AlignItems::Center,
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align_items: AlignItems::Center,
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..default()
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..default()
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@ -707,7 +707,7 @@ mod menu {
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) {
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) {
|
||||||
let button_style = Style {
|
let button_style = Style {
|
||||||
size: Size::new(Val::Px(200.0), Val::Px(65.0)),
|
size: Size::new(Val::Px(200.0), Val::Px(65.0)),
|
||||||
margin: Rect::all(Val::Px(20.0)),
|
margin: UiRect::all(Val::Px(20.0)),
|
||||||
justify_content: JustifyContent::Center,
|
justify_content: JustifyContent::Center,
|
||||||
align_items: AlignItems::Center,
|
align_items: AlignItems::Center,
|
||||||
..default()
|
..default()
|
||||||
@ -721,7 +721,7 @@ mod menu {
|
|||||||
commands
|
commands
|
||||||
.spawn_bundle(NodeBundle {
|
.spawn_bundle(NodeBundle {
|
||||||
style: Style {
|
style: Style {
|
||||||
margin: Rect::all(Val::Auto),
|
margin: UiRect::all(Val::Auto),
|
||||||
flex_direction: FlexDirection::ColumnReverse,
|
flex_direction: FlexDirection::ColumnReverse,
|
||||||
align_items: AlignItems::Center,
|
align_items: AlignItems::Center,
|
||||||
..default()
|
..default()
|
||||||
|
@ -134,7 +134,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
},
|
},
|
||||||
style: Style {
|
style: Style {
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
top: Val::Px(5.0),
|
top: Val::Px(5.0),
|
||||||
left: Val::Px(5.0),
|
left: Val::Px(5.0),
|
||||||
..default()
|
..default()
|
||||||
|
@ -50,7 +50,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
size: Size::new(Val::Px(150.0), Val::Px(65.0)),
|
size: Size::new(Val::Px(150.0), Val::Px(65.0)),
|
||||||
// center button
|
// center button
|
||||||
margin: Rect::all(Val::Auto),
|
margin: UiRect::all(Val::Auto),
|
||||||
// horizontally center child text
|
// horizontally center child text
|
||||||
justify_content: JustifyContent::Center,
|
justify_content: JustifyContent::Center,
|
||||||
// vertically center child text
|
// vertically center child text
|
||||||
|
@ -50,7 +50,7 @@ fn atlas_render_system(
|
|||||||
image: texture_atlas.texture.clone().into(),
|
image: texture_atlas.texture.clone().into(),
|
||||||
style: Style {
|
style: Style {
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
top: Val::Px(0.0),
|
top: Val::Px(0.0),
|
||||||
left: Val::Px(512.0 * x_offset),
|
left: Val::Px(512.0 * x_offset),
|
||||||
..default()
|
..default()
|
||||||
|
@ -33,7 +33,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
align_self: AlignSelf::FlexEnd,
|
align_self: AlignSelf::FlexEnd,
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
bottom: Val::Px(5.0),
|
bottom: Val::Px(5.0),
|
||||||
right: Val::Px(15.0),
|
right: Val::Px(15.0),
|
||||||
..default()
|
..default()
|
||||||
|
@ -28,7 +28,7 @@ fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
align_self: AlignSelf::FlexEnd,
|
align_self: AlignSelf::FlexEnd,
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
top: Val::Px(5.0),
|
top: Val::Px(5.0),
|
||||||
left: Val::Px(15.0),
|
left: Val::Px(15.0),
|
||||||
..default()
|
..default()
|
||||||
@ -50,7 +50,7 @@ fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
align_self: AlignSelf::FlexEnd,
|
align_self: AlignSelf::FlexEnd,
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
top: Val::Px(5.0),
|
top: Val::Px(5.0),
|
||||||
right: Val::Px(15.0),
|
right: Val::Px(15.0),
|
||||||
..default()
|
..default()
|
||||||
@ -80,7 +80,7 @@ fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
align_self: AlignSelf::FlexEnd,
|
align_self: AlignSelf::FlexEnd,
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
bottom: Val::Px(5.0),
|
bottom: Val::Px(5.0),
|
||||||
right: Val::Px(15.0),
|
right: Val::Px(15.0),
|
||||||
..default()
|
..default()
|
||||||
@ -147,7 +147,7 @@ fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
align_self: AlignSelf::FlexEnd,
|
align_self: AlignSelf::FlexEnd,
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
bottom: Val::Px(5.0),
|
bottom: Val::Px(5.0),
|
||||||
left: Val::Px(15.0),
|
left: Val::Px(15.0),
|
||||||
..default()
|
..default()
|
||||||
|
@ -36,7 +36,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
.spawn_bundle(NodeBundle {
|
.spawn_bundle(NodeBundle {
|
||||||
style: Style {
|
style: Style {
|
||||||
size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
|
size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
|
||||||
border: Rect::all(Val::Px(2.0)),
|
border: UiRect::all(Val::Px(2.0)),
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
color: Color::rgb(0.65, 0.65, 0.65).into(),
|
color: Color::rgb(0.65, 0.65, 0.65).into(),
|
||||||
@ -58,7 +58,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
// text
|
// text
|
||||||
parent.spawn_bundle(TextBundle {
|
parent.spawn_bundle(TextBundle {
|
||||||
style: Style {
|
style: Style {
|
||||||
margin: Rect::all(Val::Px(5.0)),
|
margin: UiRect::all(Val::Px(5.0)),
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
text: Text::with_section(
|
text: Text::with_section(
|
||||||
@ -91,7 +91,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
parent.spawn_bundle(TextBundle {
|
parent.spawn_bundle(TextBundle {
|
||||||
style: Style {
|
style: Style {
|
||||||
size: Size::new(Val::Undefined, Val::Px(25.)),
|
size: Size::new(Val::Undefined, Val::Px(25.)),
|
||||||
margin: Rect {
|
margin: UiRect {
|
||||||
left: Val::Auto,
|
left: Val::Auto,
|
||||||
right: Val::Auto,
|
right: Val::Auto,
|
||||||
..default()
|
..default()
|
||||||
@ -143,7 +143,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
flex_shrink: 0.,
|
flex_shrink: 0.,
|
||||||
size: Size::new(Val::Undefined, Val::Px(20.)),
|
size: Size::new(Val::Undefined, Val::Px(20.)),
|
||||||
margin: Rect {
|
margin: UiRect {
|
||||||
left: Val::Auto,
|
left: Val::Auto,
|
||||||
right: Val::Auto,
|
right: Val::Auto,
|
||||||
..default()
|
..default()
|
||||||
@ -172,12 +172,12 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
size: Size::new(Val::Px(200.0), Val::Px(200.0)),
|
size: Size::new(Val::Px(200.0), Val::Px(200.0)),
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
left: Val::Px(210.0),
|
left: Val::Px(210.0),
|
||||||
bottom: Val::Px(10.0),
|
bottom: Val::Px(10.0),
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
border: Rect::all(Val::Px(20.0)),
|
border: UiRect::all(Val::Px(20.0)),
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
color: Color::rgb(0.4, 0.4, 1.0).into(),
|
color: Color::rgb(0.4, 0.4, 1.0).into(),
|
||||||
@ -221,7 +221,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
|
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
left: Val::Px(20.0),
|
left: Val::Px(20.0),
|
||||||
bottom: Val::Px(20.0),
|
bottom: Val::Px(20.0),
|
||||||
..default()
|
..default()
|
||||||
@ -235,7 +235,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
|
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
left: Val::Px(40.0),
|
left: Val::Px(40.0),
|
||||||
bottom: Val::Px(40.0),
|
bottom: Val::Px(40.0),
|
||||||
..default()
|
..default()
|
||||||
@ -249,7 +249,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
|
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
left: Val::Px(60.0),
|
left: Val::Px(60.0),
|
||||||
bottom: Val::Px(60.0),
|
bottom: Val::Px(60.0),
|
||||||
..default()
|
..default()
|
||||||
@ -264,7 +264,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
style: Style {
|
style: Style {
|
||||||
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
|
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
left: Val::Px(80.0),
|
left: Val::Px(80.0),
|
||||||
bottom: Val::Px(80.0),
|
bottom: Val::Px(80.0),
|
||||||
..default()
|
..default()
|
||||||
|
@ -169,7 +169,7 @@ pub(crate) mod test_setup {
|
|||||||
style: Style {
|
style: Style {
|
||||||
align_self: AlignSelf::FlexStart,
|
align_self: AlignSelf::FlexStart,
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
position: Rect {
|
position: UiRect {
|
||||||
top: Val::Px(5.0),
|
top: Val::Px(5.0),
|
||||||
left: Val::Px(5.0),
|
left: Val::Px(5.0),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
|
@ -35,7 +35,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
.spawn_bundle(NodeBundle {
|
.spawn_bundle(NodeBundle {
|
||||||
style: Style {
|
style: Style {
|
||||||
size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
|
size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
|
||||||
border: Rect::all(Val::Px(2.0)),
|
border: UiRect::all(Val::Px(2.0)),
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
color: Color::rgb(0.65, 0.65, 0.65).into(),
|
color: Color::rgb(0.65, 0.65, 0.65).into(),
|
||||||
|
Loading…
Reference in New Issue
Block a user