Fix fallback_image example (#8968)
# Objective Fixes #8967 ## Solution I think this example was just missed in #5703. I made the same sort of changes to `fallback_image` that were made in other examples in that PR.
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				| @ -1,5 +1,6 @@ | |||||||
| #import bevy_pbr::mesh_view_bindings | #import bevy_pbr::mesh_view_bindings | ||||||
| #import bevy_pbr::mesh_bindings | #import bevy_pbr::mesh_bindings | ||||||
|  | #import bevy_pbr::mesh_vertex_output MeshVertexOutput | ||||||
| 
 | 
 | ||||||
| @group(1) @binding(0) | @group(1) @binding(0) | ||||||
| var test_texture_1d: texture_1d<f32>; | var test_texture_1d: texture_1d<f32>; | ||||||
| @ -31,9 +32,5 @@ var test_texture_3d: texture_3d<f32>; | |||||||
| @group(1) @binding(11) | @group(1) @binding(11) | ||||||
| var test_texture_3d_sampler: sampler; | var test_texture_3d_sampler: sampler; | ||||||
| 
 | 
 | ||||||
| struct FragmentInput { |  | ||||||
|     #import bevy_pbr::mesh_vertex_output |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| @fragment | @fragment | ||||||
| fn fragment(in: FragmentInput) {} | fn fragment(in: MeshVertexOutput) {} | ||||||
|  | |||||||
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	 Rob Parrett
						Rob Parrett