Move the cursor's origin back to the bottom-left (#6533)
This reverts commit 8429b6d6ca as discussed in #6522.
I tested that the game_menu example works as it should.
Co-authored-by: devil-ira <justthecooldude@gmail.com>
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@ -127,6 +127,8 @@ pub fn ui_focus_system(
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.find_map(|window| window.cursor_position())
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.or_else(|| touches_input.first_pressed_position());
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let window_height = windows.primary().height();
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// prepare an iterator that contains all the nodes that have the cursor in their rect,
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// from the top node to the bottom one. this will also reset the interaction to `None`
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// for all nodes encountered that are no longer hovered.
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@ -165,7 +167,7 @@ pub fn ui_focus_system(
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// clicking
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let contains_cursor = if let Some(cursor_position) = cursor_position {
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(min.x..max.x).contains(&cursor_position.x)
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&& (min.y..max.y).contains(&cursor_position.y)
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&& (min.y..max.y).contains(&(window_height - cursor_position.y))
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} else {
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false
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};
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@ -146,9 +146,12 @@ fn change_window(
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}
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bevy_window::WindowCommand::SetCursorPosition { position } => {
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let window = winit_windows.get_window(id).unwrap();
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let inner_size = window.inner_size().to_logical::<f32>(window.scale_factor());
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window
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.set_cursor_position(LogicalPosition::new(position.x, position.y))
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.set_cursor_position(LogicalPosition::new(
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position.x,
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inner_size.height - position.y,
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))
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.unwrap_or_else(|e| error!("Unable to set cursor position: {}", e));
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}
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bevy_window::WindowCommand::SetMaximized { maximized } => {
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@ -417,7 +420,13 @@ pub fn winit_runner_with(mut app: App) {
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world.send_event(converters::convert_keyboard_input(input));
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}
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WindowEvent::CursorMoved { position, .. } => {
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let physical_position = DVec2::new(position.x, position.y);
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let winit_window = winit_windows.get_window(window_id).unwrap();
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let inner_size = winit_window.inner_size();
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// move origin to bottom left
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let y_position = inner_size.height as f64 - position.y;
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let physical_position = DVec2::new(position.x, y_position);
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window
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.update_cursor_physical_position_from_backend(Some(physical_position));
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