fix: make WebGPU shader work again (#12683)
# Objective - Fixes WebGPU UI shader. <img width="505" alt="image" src="https://github.com/bevyengine/bevy/assets/106191044/0ae30234-0aae-4f02-95f2-dfb3657d8e67"> ## Solution - Renames a variable to avoid naming conflict.
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@ -113,9 +113,9 @@ fn sd_inset_rounded_box(point: vec2<f32>, size: vec2<f32>, radius: vec4<f32>, in
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r.w = r.w - max(inset.x, inset.w);
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let half_size = inner_size * 0.5;
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let min = min(half_size.x, half_size.y);
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let min_size = min(half_size.x, half_size.y);
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r = min(max(r, vec4(0.0)), vec4<f32>(min));
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r = min(max(r, vec4(0.0)), vec4<f32>(min_size));
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return sd_rounded_box(inner_point, inner_size, r);
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}
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