diff --git a/crates/bevy_pbr/src/light_probe/irradiance_volume.wgsl b/crates/bevy_pbr/src/light_probe/irradiance_volume.wgsl index 579c83705b..bb74832a20 100644 --- a/crates/bevy_pbr/src/light_probe/irradiance_volume.wgsl +++ b/crates/bevy_pbr/src/light_probe/irradiance_volume.wgsl @@ -42,9 +42,9 @@ fn irradiance_volume_light(world_position: vec3, N: vec3) -> vec3 let uvw_y = uvw + vec3(0.0f, neg_offset.y, 1.0f / 3.0f); let uvw_z = uvw + vec3(0.0f, neg_offset.z, 2.0f / 3.0f); - let rgb_x = textureSample(irradiance_volume_texture, irradiance_volume_sampler, uvw_x).rgb; - let rgb_y = textureSample(irradiance_volume_texture, irradiance_volume_sampler, uvw_y).rgb; - let rgb_z = textureSample(irradiance_volume_texture, irradiance_volume_sampler, uvw_z).rgb; + let rgb_x = textureSampleLevel(irradiance_volume_texture, irradiance_volume_sampler, uvw_x, 0.0).rgb; + let rgb_y = textureSampleLevel(irradiance_volume_texture, irradiance_volume_sampler, uvw_y, 0.0).rgb; + let rgb_z = textureSampleLevel(irradiance_volume_texture, irradiance_volume_sampler, uvw_z, 0.0).rgb; // Use Valve's formula to sample. let NN = N * N;