From 9a7852db0f22eb41f259a1afbb4926eb73863a10 Mon Sep 17 00:00:00 2001 From: devjobe Date: Tue, 8 Feb 2022 23:18:11 +0000 Subject: [PATCH] Fix SetSpriteTextureBindGroup to use index (#3896) # Objective Fix `SetSpriteTextureBindGroup` to use index instead of hard coded 1. Fixes #3895 ## Solution 1 -> I Co-authored-by: devjobe --- crates/bevy_sprite/src/render/mod.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crates/bevy_sprite/src/render/mod.rs b/crates/bevy_sprite/src/render/mod.rs index f4d0f035a9..4eceaf2bdf 100644 --- a/crates/bevy_sprite/src/render/mod.rs +++ b/crates/bevy_sprite/src/render/mod.rs @@ -601,7 +601,7 @@ impl EntityRenderCommand for SetSpriteTextureBindGroup { let image_bind_groups = image_bind_groups.into_inner(); pass.set_bind_group( - 1, + I, image_bind_groups .values .get(&Handle::weak(sprite_batch.image_handle_id))